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AVAILABLE TODAY ONLY: The Snappy Baguette
Prerequisites : none
Begin Date : Kaliri 8
End Date : Kaliri 8
Days : 1
ModTools Name : Unknown
Roll Levels : 0 to at least 13
Automatic Benefits : See Rewards for the full list
Possible Benefits : Different skill steps and levels
Adventure available during Kaliri 8 only and takes only 1 session.

This is a long adventure with multiple skill ups and relationship gains, also informs you about many places in the city of Mineta. Oh, and +1 point to Fitness. See Rewards for the full list.

Stage 1: AVAILABLE TODAY ONLY: The Snappy Baguette

Phase 1: AVAILABLE TODAY ONLY: The Snappy Baguette

  • 1. Revision. Turn the box to paper. (Roll v. at most 12)
 Success: Stress -1, add The Snappy Baguette, advance phase 2.
 Failure: ?
 Success: Stress -1, Passion +1 SS, add The Snappy Baguette, advance phase 2.
 Failure: ?
  • 3. Lockpick. Pick the lock to open the box. (Roll v. 4-22?)
 Success: Stress -1, add The Snappy Baguette, advance phase 2.
 Failure: ?

Phase 2.

  • 1. Observation. Look at the rimbal paraphernalia for the answer. (Roll v. at most 11)
 Success: ?, choose again.
 Failure: ?
  • 2. Etiquette. Pretend to be a fan of the "Marmots". (Roll v. 4-12?)
 Success: Etiquette +1 SS, Conversation +1 SS, add The Rusty Porthole, advance phase 3.
 Failure: ?
  • 3.Bluff. Pretend you know something about rimbal. (Roll v. 3-16?)
 Success: Social Skills +1 SS, add The Rusty Porthole, advance phase 3.
 Failure: Stress +1, add The Rusty Porthole, End adventure.
  • 4. Rimbal. Prove how much you know about the sport. (Roll v. 2-12?)
 Success: Memorization +1 SS, Passion +1 SS, add The Rusty Porthole, advance phase 3.
 Failure: ?

Phase 3.

  • 1. Astrology. Alter the probability that your table is the owner's priority. (Roll v. at most 11)
 Success: +1 Relationship Asmita Tidar, Worldliness +1 SS, Astronomy +1 SS, add Izgara Sarayi, advance phase 4.
 Failure: ?
  • 2. Bassan. Speak to the owner in his native language. (Roll v. 2-15?)
 Success: +1 Relationship Asmita Tidar, Worldliness +1 SS, Conversation +1 SS, add Izgara Sarayi, advance phase 4.
 Failure: ?

Phase 4.

  • 1. Enchant. Make a lute that can play the song by itself. (Roll v. 5-22?)
 Success: Famous Songs +1 SL, +1 Relationship Marc Sury, add Rowdy Haus, advance phase 5.
 Failure: ?
  • 2. Voice. Sing a duet with Mark Sury. (Roll v. 0)
 Success: Famous Songs +1 SL, +1 Relationship Marc Sury, add Rowdy Haus, advance phase 5.
 Failure: ?
  • 3. Lute. Play the lute to accompany Mark Sury's song. (Roll v. 1-18?)
 Success: Famous Songs +1 SL, +1 Relationship Marc Sury, add Rowdy Haus, advance phase 5.
 Failure: ?

Phase 5.

  • 1. Astrology. Alter the probabilities of the dice. (Roll v. at most 11)
 Success: Concentration +1 SL, Playfulness +1 SL, add The Mangy Mongoose, advance phase 6.
 Failure: ?
  • 2. Sleight-of-Hand. Swipe an extra card from the deck. (Roll v. at most 10)
 Success: Composure +1 SL, Playfulness +1 SL, add The Mangy Mongoose, advance phase 6.
 Failure: ?
  • 3. Gambling. Show the men how it's done. (Roll v. 2-11?)
 Success: Accounting +1 SL, Observation +1 SL, add The Mangy Mongoose, advance phase 6.
 Failure: Stress +1, add The Mangy Mongoose, End adventure.

Phase 6.

  • 1. Glamour. Make the judges taste what you want them to. (Roll v. at most 10)
 Success: Phemes +1 SL, +1 Relationship Magsa Nembo, +1 Relationship Emilia Picotti, add Hedge Shots, advance phase 7.
 Failure: ?
  • 2. Brew. Just work it through. (Roll v. 4-11?)
 Success: Recipes +1 SL, +1 Relationship Magsa Nembo, +1 Relationship Emilia Picotti, add Hedge Shots, advance phase 7.
 Failure: ?

Phase 7.

 Success: +2 relationship Errus Viada, add Nuance Chocolatiers, advance phase 8.
 Failure: ?
  • 2. Spy. Eavesdrop on students ata a nearby table to hear the answer. (Roll v. 10)
 Success: +2 relationship Errus Viada, add Nuance Chocolatiers, advance phase 8.
 Failure: ?

Phase 8.

  • 1. Of course you belong in the restaurant! You're you! (possibly unlocked by high Glory or some background trait?)
 Automatic: Courtly Fashion +1 SL, add Salades d'Elite, advance phase 9.
  • 2. Courtly Fashion. Figure out what would be acceptable to wear here. (Roll v. 5-13?)
 Success: Chance of Success +15%, unlocks Revision option, choose again.
 Failure: ?
  • 3. Etiquette. Convince Cordelia that you belong in the restaurant. (Roll v. 13-21?)
 Success: Courtly Fashion +1 SL, Confidence +1 SL, add Salades d'Elite, advance phase 9.
 Failure: ?
  • 4. Revision. Turn your school uniform into a Cassattan yellow cotton outfit. (Roll v. at most 12)
 Success: Sewing +1 SL, Revision Phemes +1 SL, add Salades d'Elite, advance phase 9.
 Failure: ?

Phase 9.

  • 1. Incantation. Raise the temperature inside your mouth. (Roll v. 11-18?)
 Success: Planning +1 SL, Minetan Swagger +2 SL, add Brain Freeze, advance phase 10.
 Failure: ?
  • 2. Endurance. Win the gelato eating contest. (Roll v. 8-18?)
 Success: Willpower +1 SL, Minetan Swagger +2 SL, add Brain Freeze, advance phase 10.
 Failure: Vitality -1, add Brain Freeze, End adventure.
  • 3. Willpower. Push through the pain! (Roll v. 11-28?)
 Success: Endurance +1 SL, Minetan Swagger +1 SL, add Brain Freeze, advance phase 10.
 Failure: ?

Phase 10.

  • 1. Baking. Identify the poisoned cake. (Roll v. 8)
 Success: Recipes +1 SL, Fitness +1, add Cakes by Wizzie, conclude adventure.
 Failure: Vitality -3, Fitness +1, add Cakes by Wizzie, conclude adventure.
  • 2. Poisons. Detect which cake contains bloodroot. (Roll v. 5-12?)
 Success: Recipes +1 SL, Fitness +1, add Cakes by Wizzie, conclude adventure.
 Failure: ?

Rewards

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