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A Bad Feeling
Prerequisites : Unknown
Begin Date : Unknown
End Date : Kaliri 28
Days : 6
ModTools Name : Bird Adventure
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

An adventure set in the school; at least 6 Actions are required to conclude the adventure.  A successful adventurer can gain a point of Charm.


Stage 1: Something in the Air[]

Phase 1: Something's up...[]

  • 1. What does it mean?
  Automatic:  advance to Phase 2

Phase 2: The Clique[]

  • 1. Glamour: Cast a spell to confuse the clique so that their plan fails. (roll v. ~2)
 Success:  Expand Concentration +1 SS, pause at Stage 2
 Failure:  ?, pause Adventure 
  • Decipher Handwriting: Figure out their plan by puzzling out their strange notes to each other. (roll v. ~4)
Success:  Expand Artisan +1 SS, pause at Stage 2
Failure:  +1 Stress, pause Adventure
  • Clockwork: Mess up the gears in their automaton to ruin their prank. (roll v. ~8)
Success:  Expand Artisan SS, pause at Stage 2
Failure:  +1 Stress, pause Adventure

Stage 2: The Challenge[]

  • Let it wait.
 Automatic:  pause Adventure


  • Interrogation. Ask around; the older students will know something useful. (roll v. ?)
Success:  Expand Conversation +1 SS, pause at Stage 3
Failure:  pause Adventure


  • Infiltration.  Follow one of the clique into their lair to find out some information about them. (roll v. ~9)
Success:  Expand Move Silently +1 SS, pause at Stage 3
Failure:  +1 Stress, pause Adventure


Stage 3: The Legend of the Firebirds[]

 Success:  Expand Birds +2 SS, pause at Stage 4
 Failure:  ?


  • Birds.  Follow one of the clique into their lair to find out some information about them. (roll v. ~8)
 Success:  Expand Dedication +2 SS, access to Stage 4
 Failure:  ?

Stage 4: The Ritual[]

  • Incantation: Wave your wand, cast the spells, do the whole deal. (roll v. ~12)
Success:  Expand Study Habits & Chemistry +1 SS each, -1 Stress, access to Stage 5
Failure:  ?


  • Brew. Make the potion to prove that you['re] serious. (roll v. ~5)
 Success:  Expand Study Habits & Dedication +1 SS each, access to Stage 5
 Failure:  ?


  • Minetan Swagger.  You'll do their stupid ritual.  You're not afraid of anything. (roll v. ~11)
 Success:  ?
 Failure:  ?


Stage 5: The Birds[]

Success:  Expand Intimidation & Command +1 SS each, access Stage 6
Failure:  +2 Stress
  • Compete.  Ruin another one of their pranks.  Just for the fun of it.  (roll v. ~9)


  Success:  Expand Playfulness & Infiltration +1 SS each, access Stage 6
 Failure:  ?


Success:  ?
Failure:  ?


Stage 6. The Bully and the Firebird[]

  • Memorization. You remember something about firebirds that might be able to help you. (roll v. ~16)
Success:  Expand Birds & Confidence +1 SS each, Expand Charm +1, conclude Adventure
Failure:  Expand Courage -1 SS
  • Beguile. Prove that this bird likes you better than it would ever like Antonio Bassini. (roll v. ~13)
 Success:  Expand Birds SS & Confidence +1 SS each, Expand Charm +1, conclude Adventure
 Failure:  Expand Courage -1 SS


  • Animal Husbandry.   Befriend the firebird like you would any other creature. (roll v. ~16)
 Success:  Expand Birds SS & Confidence +1 SS each, Expand Charm +1, conclude Adventure
 Failure:  Expand Courage -1 SS
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