A Bad Feeling | ||
---|---|---|
Prerequisites : | Unknown | |
Begin Date : | Unknown | |
End Date : | Kaliri 28 | |
Days : | 6 | |
ModTools Name : | Bird Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
An adventure set in the school; at least 6 Actions are required to conclude the adventure. A successful adventurer can gain a point of Charm.
Stage 1: Something in the Air[]
Phase 1: Something's up...[]
- 1. What does it mean?
Automatic: advance to Phase 2
Phase 2: The Clique[]
- 1. Glamour: Cast a spell to confuse the clique so that their plan fails. (roll v. 3)
Success: Expand Concentration +1 SS, pause at Stage 2 Failure: +1 Stress, pause Adventure
- Decipher Handwriting: Figure out their plan by puzzling out their strange notes to each other. (roll v. 4)
Success: Expand Artisan +1 SS, pause at Stage 2 Failure: +1 Stress, pause Adventure
- Clockwork: Mess up the gears in their automaton to ruin their prank. (roll v. 4)
Success: Expand Artisan SS, pause at Stage 2 Failure: +1 Stress, pause Adventure
Stage 2: The Challenge[]
- Let it wait.
Automatic: pause Adventure
- Interrogation. Ask around; the older students will know something useful. (roll v. ?)
Success: Expand Conversation +1 SS, pause at Stage 3 Failure: pause Adventure
- Infiltration. Follow one of the clique into their lair to find out some information about them. (roll v. ~9)
Success: Expand Move Silently +1 SS, pause at Stage 3 Failure: +1 Stress, pause Adventure
Stage 3: The Legend of the Firebirds[]
Success: Expand Birds +2 SS, pause at Stage 4 Failure: ?
- Birds. Follow one of the clique into their lair to find out some information about them. (roll v. ~8)
Success: Expand Dedication +2 SS, access to Stage 4 Failure: ?
Stage 4: The Ritual[]
- Incantation: Wave your wand, cast the spells, do the whole deal. (roll v. ~12)
Success: Expand Study Habits & Chemistry +1 SS each, -1 Stress, access to Stage 5 Failure: ?
- Brew. Make the potion to prove that you['re] serious. (roll v. ~5)
Success: Expand Study Habits & Dedication +1 SS each, access to Stage 5 Failure: ?
- Minetan Swagger. You'll do their stupid ritual. You're not afraid of anything. (roll v. ~11)
Success: ? Failure: ?
Stage 5: The Birds[]
- Traps. ... (roll v. ~12)
Success: Expand Intimidation & Command +1 SS each, access Stage 6 Failure: +2 Stress
- Compete. Ruin another one of their pranks. Just for the fun of it. (roll v. ~9)
Success: Expand Playfulness & Infiltration +1 SS each, access Stage 6 Failure: ?
- Practical Jokes. Play a prank of your own. (roll v. ~7)
Success: ? Failure: ?
Stage 6. The Bully and the Firebird[]
- Memorization. You remember something about firebirds that might be able to help you. (roll v. ~16)
Success: Expand Birds & Confidence +1 SS each, Expand Charm +1, conclude Adventure Failure: Expand Courage -1 SS
- Beguile. Prove that this bird likes you better than it would ever like Antonio Bassini. (roll v. ~13)
Success: Expand Birds SS & Confidence +1 SS each, Expand Charm +1, conclude Adventure Failure: Expand Courage -1 SS
- Animal Husbandry. Befriend the firebird like you would any other creature. (roll v. ~16)
Success: Expand Birds SS & Confidence +1 SS each, Expand Charm +1, conclude Adventure Failure: Expand Courage -1 SS