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A series of lore within the game.

Attentiveness[]

It is not enough to wear clothing in the style of your enemy. You must also learn to tell his stories and to sing his songs. The would-be spy should slip, unnoticed, into a tavern. Sup your ale slowly and listen, with all your attention, to the words and the stories and the songs around you. "

Lockpicking[]

"If you have been captured and placed in a cell in an enemy's dungeon, do not despair. Pull ten strands of hair from your head, and weave them into a braid. Insert the end of the braid into the hole in the lock on the dungeon doordoor. Pull the braid all the way through. Say the appropriate spell, and the lock will open."

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