A Book Full of Ghosts | ||
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Prerequisites : | NOT in College Hedi | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 6 | |
ModTools Name : | Illusion and Misdirection | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
Stage 1: A Book Full of Ghosts[]
Phase 1. Quiet Under the Hill[]
- 1. You should probably put it down.
Automatic: go to Phase 2
Phase 2. The Curse of Queen Hedi[]
- 1. Scouting. The left path. (roll v. 3)
Success: Expand Curiosity +1 SS, access to Stage 2 Failure: +1 Stress, pause Adventure
- 2. Navigation. The forward path. (roll v. 3)
Success: Expand Courage +1 SS, access to Stage 2 Failure: Expand Scouting -1 SS, pause Adventure
- 3. Explore. The right path. (roll v. 4)
Success: Expand Scouting +1 SS, pause Adventure Failure: Expand Scouting +1 SS, Expand Navigation -1 SS, access to Stage 2 (yep, you move forward on failure)
Stage 2: Time to Investigate![]
- 1. Concentration. The windows. (roll v. 6)
Success: Expand Negation Methods +1 SS, access to Stage 3 Failure: +1 Stress, Expand Patience +1 SS, pause Adventure
- 2. Magical Appraisal. The forward path. (roll v. 5)
Success: Expand Negation Methods +1 SS, access to Stage 3 Failure: -1 Vitality, pause Adventure
- 3. Explore. The garden. (roll v. 5)
Success: Expand Speaking Quietly of Riddles +1 SS, access to Stage 3 Failure: -1 Vitality, pause Adventure
Stage 3: Inside the Old Building[]
- 1. Gates Methods. Contact the spirits - though sometimes in spiritual matters you can fail by succeeding and succeed by failing. (roll v. ~12)
NOTE: This option is only available if you have been Informed of Gates [Methods].
Success: Expand Theory of Gates & Gates Phemes +1 SS each, pause Adventure Failure: Expand Courage -1 SS, expand Patience +1 SS, access to Stage 4 (yes, you succeed by failing and fail by succeeding :) )
- 2. Gossip. Talk to other students. (roll v. ~11)
Success: ?, access to Stage 4 Failure: +1 Stress, pause Adventure
- 3. Library Knowledge. Hit the stacks! (roll v. ~5)
Success: Expand Sleuthing & The History of Magic +1 SS each, access to Stage 4 Failure: +1 Stress, Expand The History of Magic +1 SS, pause Adventure
Stage 4: The Ghost Moves Out[]
- 1. Running. Get out of there! (roll v. ~12)
Success: Expand Running +1 SS, pause Adventure
Failure: ?
- 2. Courage. Fight back! (roll v. ~11)
Success: Expand Duelling Forms +1 SS, access to Stage 5 Failure: ?
- 3. Hide. Keep out of sight! (roll v. ~10; 22 at most)
Success: Expand Patience +1 SS, pause Adventure Failure: +2 Stress, pause Adventure
Stage 5: Encounters in the Woods[]
- 1. Persuasion. See if you can coax Serina to talk. (roll v. ~9)
Success: Expand Temperance +1 SS, access Stage 6 Failure: Expand Diplomacy -1 SS, pause Adventure
- 2. Awareness. Talk to the rather excitable Saldi. (roll v. ~11)
Success: Expand Reason +1 SS, access Stage 6 Failure: Expand Interrogation -1 SS, Expand Curiosity +1 SS, pause Adventure
- 3. Conversation. Talk to the ever-reliable Jimmal. (roll v. ?)
Success: access to Stage 6 Failure: Expand Pure Luck -1 SS, Expand Curiosity +1 SS, pause Adventure
Stage 6: Something's Not Right[]
- 1. Diplomacy. Go straight to the professors. (roll v. ~11)
Success: Expand Luck +1, & (?), conclude Adventure Failure: Expand Persuasion -1 SS, pause Adventure
- 2. Escape Artist. Dodge the ghost and go after the kids. (roll v. ~5)
Success: Expand Sleuthing +1 SS, Expand Finesse +1, conclude Adventure Failure: Expand Courage -1 SS, pause Adventure
- 3. Courage. Confront the ghost. (roll v. ~15)
Success: Expand Sleuthing +1 SS, Expand Intelligence +1, conclude Adventure Failure: Expand Composure -1 SS, pause Adventure