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==Stage 2: Counter-Infestation Strategy== |
==Stage 2: Counter-Infestation Strategy== |
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1. [[Pure Luck (Raid)|Pure Luck]]. Go ask Professor Pachait at the menagerie for help. (Roll v. at most 13) |
1. [[Pure Luck (Raid)|Pure Luck]]. Go ask Professor Pachait at the menagerie for help. (Roll v. at most 13) |
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+ | Success: +1 [[Strategy (War)|Strategy]] SS, go to '''Phase 2a'''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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2. [[Zoology]]. Learn what you can about the animals on campus. (Roll v. at most 10) |
2. [[Zoology]]. Learn what you can about the animals on campus. (Roll v. at most 10) |
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− | Success: +1 Strategy SS, go to '''Phase |
+ | Success: +1 [[Strategy (War)|Strategy]] SS, go to '''Phase 2b'''. |
Failure: ? |
Failure: ? |
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− | === Phase |
+ | === Phase 2a: === |
+ | 1. [[Glamour]]. Make the animals think thei smell food in the Reserve. (Roll v. ?) |
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+ | Success: +1 [[Scent Detection]] SS, +1 [[Theory of Glamour]] SS, access '''Stage 3'''. |
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⚫ | |||
+ | |||
+ | === Phase 2b: An Early Taste of Summer === |
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1. [[Incantation]]. Make the weather warmer on campus. (Roll v. at most 16) |
1. [[Incantation]]. Make the weather warmer on campus. (Roll v. at most 16) |
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Success: ?, access '''Stage 3'''. |
Success: ?, access '''Stage 3'''. |
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Failure: ? |
Failure: ? |
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2. [[Lie (Spy)|Lie]]. Tell them that you were not involved. (Roll v. 2-20?) |
2. [[Lie (Spy)|Lie]]. Tell them that you were not involved. (Roll v. 2-20?) |
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+ | Success: +1 [[Deceit (Espionage)|Deceit]] SS, access '''Stage 4'''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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== Stage 4: The Henning Situation == |
== Stage 4: The Henning Situation == |
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1. [[Negation]]. Counter Kurt's spells and bring the deer down to earth. (Roll v. at most 12) |
1. [[Negation]]. Counter Kurt's spells and bring the deer down to earth. (Roll v. at most 12) |
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+ | Success: +1 [[Animal Husbandry (Explore)|Animal Husbandry]] SS, +1 relationship with [[Girars de Periarde]], access '''Stage 5'''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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2. [[Duel]]. Duel with Kurt. (Roll v. 2-10?) |
2. [[Duel]]. Duel with Kurt. (Roll v. 2-10?) |
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+ | Success: +1 [[Intimidation]] SS, +1 [[Demi-Tour (Duel)|Demi-Tour]] SS, access '''Stage 5'''. |
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− | Success: ? |
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− | Failure: |
+ | Failure: +2 [[Stress]], access '''Stage 5'''. |
3. [[Character Study]]. Try to recall one of Kurt's weaknesses. (Roll v. at most 6) |
3. [[Character Study]]. Try to recall one of Kurt's weaknesses. (Roll v. at most 6) |
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Success: unlocks option 4, ''choose again''. |
Success: unlocks option 4, ''choose again''. |
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Failure: ? |
Failure: ? |
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4. [[Glamour]]. Distract Kurt with an image of Magalda Quaranta. (Roll v. at most 14) |
4. [[Glamour]]. Distract Kurt with an image of Magalda Quaranta. (Roll v. at most 14) |
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− | Success: +1 [[Creativity (Art)|Creativity]] SS, access '''Stage 5'''. |
+ | Success: +1 [[Glamour Methods]] SS, +1 [[Creativity (Art)|Creativity]] SS, access '''Stage 5'''. |
Failure: ? |
Failure: ? |
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== Stage 5: The Hunting Parties == |
== Stage 5: The Hunting Parties == |
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1. [[Astrology]]. Alter the probability that Corradin can shoot animals. (Roll v. at most 12) |
1. [[Astrology]]. Alter the probability that Corradin can shoot animals. (Roll v. at most 12) |
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− | Success: +1 [[Duelling Forms]] SS, access '''Stage 6'''. |
+ | Success: +1 [[Duelling Forms]] SS, +1 [[Tactics (Raid)|Tactics]] SS, -1 relationship with [[Catherine Chard]], -1 relationship with [[Corradin d'Alfi]], +2 relationship with [[Girars de Periarde]], access '''Stage 6'''. |
Failure: ? |
Failure: ? |
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2. [[Coordination (Plot)|Coordination]]. Help Girars against Catherine and Corradin. (Roll v. at most 12) |
2. [[Coordination (Plot)|Coordination]]. Help Girars against Catherine and Corradin. (Roll v. at most 12) |
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+ | Success: +1 [[Duelling Forms]] SS, +2 relationship with [[Girars de Periarde]], access '''Stage 6'''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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3. [[Bluff (Gossip)|Bluff]]. Just keep a straight face and talk Catherine down. (Roll v. 3-17?) |
3. [[Bluff (Gossip)|Bluff]]. Just keep a straight face and talk Catherine down. (Roll v. 3-17?) |
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+ | Success: ?, +2 relationship with [[Girars de Periarde]], access '''Stage 6'''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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== Stage 6: Migratory Setbacks == |
== Stage 6: Migratory Setbacks == |
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1. Agree to perform the ranger's task. |
1. Agree to perform the ranger's task. |
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− | Automatic: |
+ | Automatic: go to '''Phase 2'''. |
2. [[Passion (Rhetoric)|Passion]]. Convince the ranger that time is of the essence. (Roll v. at most 14) |
2. [[Passion (Rhetoric)|Passion]]. Convince the ranger that time is of the essence. (Roll v. at most 14) |
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+ | Success: +1 [[Persuasion (Society)|Persuasion]] skill level, go to '''Phase 3'''. |
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− | Success: ? |
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− | Failure: |
+ | Failure: +1 [[Stress]], go to '''Phase 2'''. |
3. [[Observation]]. See what the ranger was doing before you approached. (Roll v. at most 12) |
3. [[Observation]]. See what the ranger was doing before you approached. (Roll v. at most 12) |
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Success: unlocks option 4, ''choose again''. |
Success: unlocks option 4, ''choose again''. |
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Failure: ? |
Failure: ? |
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4. [[Botany]]. Identify the plant and the ranger's purpose for it. (Roll v. at most 16) |
4. [[Botany]]. Identify the plant and the ranger's purpose for it. (Roll v. at most 16) |
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− | Success: +1 [[Agriculture]] skill level, go to '''Phase |
+ | Success: +1 [[Agriculture]] skill level, go to '''Phase 3'''. |
Failure: ? |
Failure: ? |
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=== Phase 2: === |
=== Phase 2: === |
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+ | 1. [[Enchant]]. Make magical trash sticks. (Roll v. ?) |
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+ | Success: +1 [[Materials Knowledge (Enchant)|Materials Knowledge]] Skill Level, +1 relationship with [[Gwendy Zuyder]], go to '''Phase 3'''. |
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+ | Failure: ? |
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+ | 2. [[Incantation]]. Make a trash incinerator. (Roll v. ?) |
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+ | Success: +1 [[Planning (Compete)|Planning]] Skill Level, +2 relationship with [[Kurt Henning]], go to '''Phase 3'''. |
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+ | Failure: ? |
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+ | === Phase 3: === |
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1. [[Animal Husbandry (Explore)|Animal Husbandry]]. Coax the rabbit out of the crevice. (Roll v. at most 20) |
1. [[Animal Husbandry (Explore)|Animal Husbandry]]. Coax the rabbit out of the crevice. (Roll v. at most 20) |
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+ | Success: +1 [[Temperance]] Skill Level, +1 [[Charm|'''Charm''']], +3 relationship with [[Girars de Periarde]] '''''conclude adventure'''''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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2. [[Zoology]]. Do what you can, magically. (Roll v. at most 13) |
2. [[Zoology]]. Do what you can, magically. (Roll v. at most 13) |
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+ | Success: +1 [[Revision Spells]] Skill Level, +1 [[Intelligence|'''Intelligence''']], +3 relationship with [[Girars de Periarde|Girars de Periard]] '''''conclude adventure'''''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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3. [[Revision]]. Magically fix the rabbit's spine through the crevice, (Roll v. at most 12) |
3. [[Revision]]. Magically fix the rabbit's spine through the crevice, (Roll v. at most 12) |
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− | Success: +1 [[Chirurgery (Natural Philosophy)|Chirurgery]] |
+ | Success: +1 [[Chirurgery (Natural Philosophy)|Chirurgery]] Skill Level, +1 [[Intelligence|'''Intelligence''']], +3 relationship with [[Girars de Periarde|Girars de Periard]] '''''conclude adventure'''''. |
Failure: ? |
Failure: ? |
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4. [[Empathy (Synchronicity)|Empathy]]. Calm Girars down. (Roll v. 2-19?) |
4. [[Empathy (Synchronicity)|Empathy]]. Calm Girars down. (Roll v. 2-19?) |
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+ | Success: +1 [[Rallying]] Skill Level, +1 [[Charm|'''Charm''']], +3 relationship with [[Girars de Periarde]] '''''conclude adventure'''''. |
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− | Success: ? |
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+ | Failure: -1 [[Vitality]], +1 [[Strength|'''Strength''']], +1 relationship with [[Kurt Henning]], '''''conclude adventure'''''. |
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⚫ | |||
5. [[Chirurgery (Natural Philosophy)|Chirurgery]]. It may not be human, but combining magic and medical training is still your best shot. (Roll v. 3-16?) |
5. [[Chirurgery (Natural Philosophy)|Chirurgery]]. It may not be human, but combining magic and medical training is still your best shot. (Roll v. 3-16?) |
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+ | Success: +1 [[Concentration (Enspell)|Concentration]] Skill Level, +1 [[Intelligence|'''Intelligence''']], +3 relationship with [[Girars de Periarde|Girars de Periard]] '''''conclude adventure'''''. |
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− | Success: ? |
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Failure: ? |
Failure: ? |
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[[Category:Adventure]] |
[[Category:Adventure]] |
Revision as of 08:58, 3 October 2020
A Call to the Big Office | ||
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Prerequisites : | Unknown | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 6 | |
ModTools Name : | Unknown | |
Roll Levels : | Unknown | |
Automatic Benefits : | +1 Intelligence | |
Possible Benefits : | Unknown |
This is an adventure with Gwendy Zuyder, Girars de Periarde and Kurt Henning in which the player gets to help a bunch of animals.
The adventure takes at least 6 sessions, a successful adventure can gain 1 point of Intelligence.
Unlocked by: Relationship with the above student >0 (mine was 3, 9 and 1, respectively)? DLC 16 and up? Being in Morvidus?
Stage 1: A Call to the Big Office
1. Refuse.
Automatic: ?
2. Accept
Automatic: +1 relationship with Orso Orsi, go to Phase 2.
Phase 2: The Task Force
1. Persuasion. Talk Girars down. (Roll v. at most 12)
Success: ? Failure: ?
2. Negation. Block Gwendy's arrow in midair. (Roll v. at most 12)
Success: ?, access Stage 2. Failure: ?
Stage 2: Counter-Infestation Strategy
1. Pure Luck. Go ask Professor Pachait at the menagerie for help. (Roll v. at most 13)
Success: +1 Strategy SS, go to Phase 2a. Failure: ?
2. Zoology. Learn what you can about the animals on campus. (Roll v. at most 10)
Success: +1 Strategy SS, go to Phase 2b. Failure: ?
Phase 2a:
1. Glamour. Make the animals think thei smell food in the Reserve. (Roll v. ?)
Success: +1 Scent Detection SS, +1 Theory of Glamour SS, access Stage 3. Failure: ?
Phase 2b: An Early Taste of Summer
1. Incantation. Make the weather warmer on campus. (Roll v. at most 16)
Success: ?, access Stage 3. Failure: ?
Stage 3: Groundskeeper Blues
1. Social Skills. Admit the truth and offer to help. (Roll v. at most 12)
Success: +1 Diplomacy SS, access Stage 4. Failure: ?
2. Lie. Tell them that you were not involved. (Roll v. 2-20?)
Success: +1 Deceit SS, access Stage 4. Failure: ?
Stage 4: The Henning Situation
1. Negation. Counter Kurt's spells and bring the deer down to earth. (Roll v. at most 12)
Success: +1 Animal Husbandry SS, +1 relationship with Girars de Periarde, access Stage 5. Failure: ?
2. Duel. Duel with Kurt. (Roll v. 2-10?)
Success: +1 Intimidation SS, +1 Demi-Tour SS, access Stage 5. Failure: +2 Stress, access Stage 5.
3. Character Study. Try to recall one of Kurt's weaknesses. (Roll v. at most 6)
Success: unlocks option 4, choose again. Failure: ?
4. Glamour. Distract Kurt with an image of Magalda Quaranta. (Roll v. at most 14)
Success: +1 Glamour Methods SS, +1 Creativity SS, access Stage 5. Failure: ?
Stage 5: The Hunting Parties
1. Astrology. Alter the probability that Corradin can shoot animals. (Roll v. at most 12)
Success: +1 Duelling Forms SS, +1 Tactics SS, -1 relationship with Catherine Chard, -1 relationship with Corradin d'Alfi, +2 relationship with Girars de Periarde, access Stage 6. Failure: ?
2. Coordination. Help Girars against Catherine and Corradin. (Roll v. at most 12)
Success: +1 Duelling Forms SS, +2 relationship with Girars de Periarde, access Stage 6. Failure: ?
3. Bluff. Just keep a straight face and talk Catherine down. (Roll v. 3-17?)
Success: ?, +2 relationship with Girars de Periarde, access Stage 6. Failure: ?
Stage 6: Migratory Setbacks
1. Agree to perform the ranger's task.
Automatic: go to Phase 2.
2. Passion. Convince the ranger that time is of the essence. (Roll v. at most 14)
Success: +1 Persuasion skill level, go to Phase 3. Failure: +1 Stress, go to Phase 2.
3. Observation. See what the ranger was doing before you approached. (Roll v. at most 12)
Success: unlocks option 4, choose again. Failure: ?
4. Botany. Identify the plant and the ranger's purpose for it. (Roll v. at most 16)
Success: +1 Agriculture skill level, go to Phase 3. Failure: ?
Phase 2:
1. Enchant. Make magical trash sticks. (Roll v. ?)
Success: +1 Materials Knowledge Skill Level, +1 relationship with Gwendy Zuyder, go to Phase 3. Failure: ?
2. Incantation. Make a trash incinerator. (Roll v. ?)
Success: +1 Planning Skill Level, +2 relationship with Kurt Henning, go to Phase 3. Failure: ?
Phase 3:
1. Animal Husbandry. Coax the rabbit out of the crevice. (Roll v. at most 20)
Success: +1 Temperance Skill Level, +1 Charm, +3 relationship with Girars de Periarde conclude adventure. Failure: ?
2. Zoology. Do what you can, magically. (Roll v. at most 13)
Success: +1 Revision Spells Skill Level, +1 Intelligence, +3 relationship with Girars de Periard conclude adventure. Failure: ?
3. Revision. Magically fix the rabbit's spine through the crevice, (Roll v. at most 12)
Success: +1 Chirurgery Skill Level, +1 Intelligence, +3 relationship with Girars de Periard conclude adventure. Failure: ?
4. Empathy. Calm Girars down. (Roll v. 2-19?)
Success: +1 Rallying Skill Level, +1 Charm, +3 relationship with Girars de Periarde conclude adventure. Failure: -1 Vitality, +1 Strength, +1 relationship with Kurt Henning, conclude adventure.
5. Chirurgery. It may not be human, but combining magic and medical training is still your best shot. (Roll v. 3-16?)
Success: +1 Concentration Skill Level, +1 Intelligence, +3 relationship with Girars de Periard conclude adventure. Failure: ?