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==Stage 2: Counter-Infestation Strategy==
 
==Stage 2: Counter-Infestation Strategy==
 
1. [[Pure Luck (Raid)|Pure Luck]]. Go ask Professor Pachait at the menagerie for help. (Roll v. at most 13)
 
1. [[Pure Luck (Raid)|Pure Luck]]. Go ask Professor Pachait at the menagerie for help. (Roll v. at most 13)
  +
Success: +1 [[Strategy (War)|Strategy]] SS, go to '''Phase 2a'''.
Success: ?
 
 
Failure: ?
 
Failure: ?
 
2. [[Zoology]]. Learn what you can about the animals on campus. (Roll v. at most 10)
 
2. [[Zoology]]. Learn what you can about the animals on campus. (Roll v. at most 10)
Success: +1 Strategy SS, go to '''Phase 2'''.
+
Success: +1 [[Strategy (War)|Strategy]] SS, go to '''Phase 2b'''.
 
Failure: ?
 
Failure: ?
   
=== Phase 2: An Early Taste of Summer ===
+
=== Phase 2a: ===
  +
1. [[Glamour]]. Make the animals think thei smell food in the Reserve. (Roll v. ?)
  +
Success: +1 [[Scent Detection]] SS, +1 [[Theory of Glamour]] SS, access '''Stage 3'''.
 
Failure: ?
  +
  +
=== Phase 2b: An Early Taste of Summer ===
 
1. [[Incantation]]. Make the weather warmer on campus. (Roll v. at most 16)
 
1. [[Incantation]]. Make the weather warmer on campus. (Roll v. at most 16)
 
Success: ?, access '''Stage 3'''.
 
Success: ?, access '''Stage 3'''.
Line 51: Line 56:
 
Failure: ?
 
Failure: ?
 
2. [[Lie (Spy)|Lie]]. Tell them that you were not involved. (Roll v. 2-20?)
 
2. [[Lie (Spy)|Lie]]. Tell them that you were not involved. (Roll v. 2-20?)
  +
Success: +1 [[Deceit (Espionage)|Deceit]] SS, access '''Stage 4'''.
Success: ?
 
 
Failure: ?
 
Failure: ?
   
 
== Stage 4: The Henning Situation ==
 
== Stage 4: The Henning Situation ==
 
1. [[Negation]]. Counter Kurt's spells and bring the deer down to earth. (Roll v. at most 12)
 
1. [[Negation]]. Counter Kurt's spells and bring the deer down to earth. (Roll v. at most 12)
  +
Success: +1 [[Animal Husbandry (Explore)|Animal Husbandry]] SS, +1 relationship with [[Girars de Periarde]], access '''Stage 5'''.
Success: ?
 
 
Failure: ?
 
Failure: ?
 
2. [[Duel]]. Duel with Kurt. (Roll v. 2-10?)
 
2. [[Duel]]. Duel with Kurt. (Roll v. 2-10?)
  +
Success: +1 [[Intimidation]] SS, +1 [[Demi-Tour (Duel)|Demi-Tour]] SS, access '''Stage 5'''.
Success: ?
 
Failure: ?
+
Failure: +2 [[Stress]], access '''Stage 5'''.
 
3. [[Character Study]]. Try to recall one of Kurt's weaknesses. (Roll v. at most 6)
 
3. [[Character Study]]. Try to recall one of Kurt's weaknesses. (Roll v. at most 6)
 
Success: unlocks option 4, ''choose again''.
 
Success: unlocks option 4, ''choose again''.
 
Failure: ?
 
Failure: ?
 
4. [[Glamour]]. Distract Kurt with an image of Magalda Quaranta. (Roll v. at most 14)
 
4. [[Glamour]]. Distract Kurt with an image of Magalda Quaranta. (Roll v. at most 14)
Success: +1 [[Creativity (Art)|Creativity]] SS, access '''Stage 5'''.
+
Success: +1 [[Glamour Methods]] SS, +1 [[Creativity (Art)|Creativity]] SS, access '''Stage 5'''.
 
Failure: ?
 
Failure: ?
   
 
== Stage 5: The Hunting Parties ==
 
== Stage 5: The Hunting Parties ==
 
1. [[Astrology]]. Alter the probability that Corradin can shoot animals. (Roll v. at most 12)
 
1. [[Astrology]]. Alter the probability that Corradin can shoot animals. (Roll v. at most 12)
Success: +1 [[Duelling Forms]] SS, access '''Stage 6'''.
+
Success: +1 [[Duelling Forms]] SS, +1 [[Tactics (Raid)|Tactics]] SS, -1 relationship with [[Catherine Chard]], -1 relationship with [[Corradin d'Alfi]], +2 relationship with [[Girars de Periarde]], access '''Stage 6'''.
 
Failure: ?
 
Failure: ?
 
2. [[Coordination (Plot)|Coordination]]. Help Girars against Catherine and Corradin. (Roll v. at most 12)
 
2. [[Coordination (Plot)|Coordination]]. Help Girars against Catherine and Corradin. (Roll v. at most 12)
  +
Success: +1 [[Duelling Forms]] SS, +2 relationship with [[Girars de Periarde]], access '''Stage 6'''.
Success: ?
 
 
Failure: ?
 
Failure: ?
 
3. [[Bluff (Gossip)|Bluff]]. Just keep a straight face and talk Catherine down. (Roll v. 3-17?)
 
3. [[Bluff (Gossip)|Bluff]]. Just keep a straight face and talk Catherine down. (Roll v. 3-17?)
  +
Success: ?, +2 relationship with [[Girars de Periarde]], access '''Stage 6'''.
Success: ?
 
 
Failure: ?
 
Failure: ?
   
 
== Stage 6: Migratory Setbacks ==
 
== Stage 6: Migratory Setbacks ==
 
1. Agree to perform the ranger's task.
 
1. Agree to perform the ranger's task.
Automatic: ?
+
Automatic: go to '''Phase 2'''.
 
2. [[Passion (Rhetoric)|Passion]]. Convince the ranger that time is of the essence. (Roll v. at most 14)
 
2. [[Passion (Rhetoric)|Passion]]. Convince the ranger that time is of the essence. (Roll v. at most 14)
  +
Success: +1 [[Persuasion (Society)|Persuasion]] skill level, go to '''Phase 3'''.
Success: ?
 
Failure: ?
+
Failure: +1 [[Stress]], go to '''Phase 2'''.
 
3. [[Observation]]. See what the ranger was doing before you approached. (Roll v. at most 12)
 
3. [[Observation]]. See what the ranger was doing before you approached. (Roll v. at most 12)
 
Success: unlocks option 4, ''choose again''.
 
Success: unlocks option 4, ''choose again''.
 
Failure: ?
 
Failure: ?
 
4. [[Botany]]. Identify the plant and the ranger's purpose for it. (Roll v. at most 16)
 
4. [[Botany]]. Identify the plant and the ranger's purpose for it. (Roll v. at most 16)
Success: +1 [[Agriculture]] skill level, go to '''Phase 2'''.
+
Success: +1 [[Agriculture]] skill level, go to '''Phase 3'''.
 
Failure: ?
 
Failure: ?
   
 
=== Phase 2: ===
 
=== Phase 2: ===
  +
1. [[Enchant]]. Make magical trash sticks. (Roll v. ?)
  +
Success: +1 [[Materials Knowledge (Enchant)|Materials Knowledge]] Skill Level, +1 relationship with [[Gwendy Zuyder]], go to '''Phase 3'''.
  +
Failure: ?
  +
2. [[Incantation]]. Make a trash incinerator. (Roll v. ?)
  +
Success: +1 [[Planning (Compete)|Planning]] Skill Level, +2 relationship with [[Kurt Henning]], go to '''Phase 3'''.
  +
Failure: ?
  +
=== Phase 3: ===
 
1. [[Animal Husbandry (Explore)|Animal Husbandry]]. Coax the rabbit out of the crevice. (Roll v. at most 20)
 
1. [[Animal Husbandry (Explore)|Animal Husbandry]]. Coax the rabbit out of the crevice. (Roll v. at most 20)
  +
Success: +1 [[Temperance]] Skill Level, +1 [[Charm|'''Charm''']], +3 relationship with [[Girars de Periarde]] '''''conclude adventure'''''.
Success: ?
 
 
Failure: ?
 
Failure: ?
 
2. [[Zoology]]. Do what you can, magically. (Roll v. at most 13)
 
2. [[Zoology]]. Do what you can, magically. (Roll v. at most 13)
  +
Success: +1 [[Revision Spells]] Skill Level, +1 [[Intelligence|'''Intelligence''']], +3 relationship with [[Girars de Periarde|Girars de Periard]] '''''conclude adventure'''''.
Success: ?
 
 
Failure: ?
 
Failure: ?
 
3. [[Revision]]. Magically fix the rabbit's spine through the crevice, (Roll v. at most 12)
 
3. [[Revision]]. Magically fix the rabbit's spine through the crevice, (Roll v. at most 12)
Success: +1 [[Chirurgery (Natural Philosophy)|Chirurgery]] SS, +1 [[Intelligence|'''Intelligence''']], '''''conclude adventure'''''.
+
Success: +1 [[Chirurgery (Natural Philosophy)|Chirurgery]] Skill Level, +1 [[Intelligence|'''Intelligence''']], +3 relationship with [[Girars de Periarde|Girars de Periard]] '''''conclude adventure'''''.
 
Failure: ?
 
Failure: ?
 
4. [[Empathy (Synchronicity)|Empathy]]. Calm Girars down. (Roll v. 2-19?)
 
4. [[Empathy (Synchronicity)|Empathy]]. Calm Girars down. (Roll v. 2-19?)
  +
Success: +1 [[Rallying]] Skill Level, +1 [[Charm|'''Charm''']], +3 relationship with [[Girars de Periarde]] '''''conclude adventure'''''.
Success: ?
 
  +
Failure: -1 [[Vitality]], +1 [[Strength|'''Strength''']], +1 relationship with [[Kurt Henning]], '''''conclude adventure'''''.
Failure: ?
 
 
5. [[Chirurgery (Natural Philosophy)|Chirurgery]]. It may not be human, but combining magic and medical training is still your best shot. (Roll v. 3-16?)
 
5. [[Chirurgery (Natural Philosophy)|Chirurgery]]. It may not be human, but combining magic and medical training is still your best shot. (Roll v. 3-16?)
  +
Success: +1 [[Concentration (Enspell)|Concentration]] Skill Level, +1 [[Intelligence|'''Intelligence''']], +3 relationship with [[Girars de Periarde|Girars de Periard]] '''''conclude adventure'''''.
Success: ?
 
 
Failure: ?
 
Failure: ?
 
[[Category:Adventure]]
 
[[Category:Adventure]]

Revision as of 08:58, 3 October 2020

A Call to the Big Office
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : 6
ModTools Name : Unknown
Roll Levels : Unknown
Automatic Benefits : +1 Intelligence
Possible Benefits : Unknown

This is an adventure with Gwendy Zuyder, Girars de Periarde and Kurt Henning in which the player gets to help a bunch of animals.

The adventure takes at least 6 sessions, a successful adventure can gain 1 point of Intelligence.

Unlocked by: Relationship with the above student >0 (mine was 3, 9 and 1, respectively)? DLC 16 and up? Being in Morvidus?

Stage 1: A Call to the Big Office

1. Refuse.

Automatic: ?

2. Accept

Automatic: +1 relationship with Orso Orsi, go to Phase 2.

Phase 2: The Task Force

1. Persuasion. Talk Girars down. (Roll v. at most 12)

Success: ?
Failure: ?

2. Negation. Block Gwendy's arrow in midair. (Roll v. at most 12)

Success: ?, access Stage 2.
Failure: ?

Stage 2: Counter-Infestation Strategy

1. Pure Luck. Go ask Professor Pachait at the menagerie for help. (Roll v. at most 13)

Success: +1 Strategy SS, go to Phase 2a.
Failure: ?

2. Zoology. Learn what you can about the animals on campus. (Roll v. at most 10)

Success: +1 Strategy SS, go to Phase 2b.
Failure: ?

Phase 2a:

1. Glamour. Make the animals think thei smell food in the Reserve. (Roll v. ?)

Success: +1 Scent Detection SS, +1 Theory of Glamour SS, access Stage 3.
Failure: ?

Phase 2b: An Early Taste of Summer

1. Incantation. Make the weather warmer on campus. (Roll v. at most 16)

Success: ?, access Stage 3.
Failure: ?

Stage 3: Groundskeeper Blues

1. Social Skills. Admit the truth and offer to help. (Roll v. at most 12)

Success: +1 Diplomacy SS, access Stage 4.
Failure: ?

2. Lie. Tell them that you were not involved. (Roll v. 2-20?)

Success: +1 Deceit SS, access Stage 4.
Failure: ?

Stage 4: The Henning Situation

1. Negation. Counter Kurt's spells and bring the deer down to earth. (Roll v. at most 12)

Success: +1 Animal Husbandry SS, +1 relationship with Girars de Periarde, access Stage 5.
Failure: ?

2. Duel. Duel with Kurt. (Roll v. 2-10?)

Success: +1 Intimidation SS, +1 Demi-Tour SS, access Stage 5.
Failure: +2 Stress, access Stage 5.

3. Character Study. Try to recall one of Kurt's weaknesses. (Roll v. at most 6)

Success: unlocks option 4, choose again.
Failure: ?

4. Glamour. Distract Kurt with an image of Magalda Quaranta. (Roll v. at most 14)

Success: +1 Glamour Methods SS, +1 Creativity SS, access Stage 5.
Failure: ?

Stage 5: The Hunting Parties

1. Astrology. Alter the probability that Corradin can shoot animals. (Roll v. at most 12)

Success: +1 Duelling Forms SS, +1 Tactics SS, -1 relationship with Catherine Chard, -1 relationship with Corradin d'Alfi, +2 relationship with Girars de Periarde, access Stage 6.
Failure: ?

2. Coordination. Help Girars against Catherine and Corradin. (Roll v. at most 12)

Success: +1 Duelling Forms SS, +2 relationship with Girars de Periarde, access Stage 6.
Failure: ?

3. Bluff. Just keep a straight face and talk Catherine down. (Roll v. 3-17?)

Success: ?, +2 relationship with Girars de Periarde, access Stage 6.
Failure: ?

Stage 6: Migratory Setbacks

1. Agree to perform the ranger's task.

Automatic: go to Phase 2.

2. Passion. Convince the ranger that time is of the essence. (Roll v. at most 14)

Success: +1 Persuasion skill level, go to Phase 3.
Failure: +1 Stress, go to Phase 2.

3. Observation. See what the ranger was doing before you approached. (Roll v. at most 12)

Success: unlocks option 4, choose again.
Failure: ?

4. Botany. Identify the plant and the ranger's purpose for it. (Roll v. at most 16)

Success: +1 Agriculture skill level, go to Phase 3.
Failure: ?

Phase 2:

1. Enchant. Make magical trash sticks. (Roll v. ?)

Success: +1 Materials Knowledge Skill Level, +1 relationship with Gwendy Zuyder, go to Phase 3.
Failure: ?

2. Incantation. Make a trash incinerator. (Roll v. ?)

Success: +1 Planning Skill Level, +2 relationship with Kurt Henning, go to Phase 3.
Failure: ?

Phase 3:

1. Animal Husbandry. Coax the rabbit out of the crevice. (Roll v. at most 20)

Success: +1 Temperance Skill Level, +1 Charm, +3 relationship with Girars de Periarde conclude adventure.
Failure: ?

2. Zoology. Do what you can, magically. (Roll v. at most 13)

Success: +1 Revision Spells Skill Level, +1 Intelligence, +3 relationship with Girars de Periard conclude adventure.
Failure: ?

3. Revision. Magically fix the rabbit's spine through the crevice, (Roll v. at most 12)

Success: +1 Chirurgery Skill Level, +1 Intelligence, +3 relationship with Girars de Periard conclude adventure.
Failure: ?

4. Empathy. Calm Girars down. (Roll v. 2-19?)

Success: +1 Rallying Skill Level, +1 Charm, +3 relationship with Girars de Periarde conclude adventure.
Failure: -1 Vitality, +1 Strength, +1 relationship with Kurt Henning, conclude adventure.

5. Chirurgery. It may not be human, but combining magic and medical training is still your best shot. (Roll v. 3-16?)

Success: +1 Concentration Skill Level, +1 Intelligence, +3 relationship with Girars de Periard conclude adventure.
Failure: ?