A Chance encounter at the Admiratio | ||
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Prerequisites : | Enrolled in Astrology, Relationship with Alan Driscoll >= 0 | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 3 | |
ModTools Name : | Sky Pirates | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This adventure takes place outside the Academagia and involves Alan Driscoll's quest for treasure. It requires at least 3 actions and can produce 1615 pims, +1 Fitness/Finesse/Charm, provide the Golem's Jewel, and 6 or so skill step increases.
Stage 1. The market[]
Phase 1: A meeting in the market[]
- Take a guess and fake it
Automatic: +1 Bluff SS, +1 Stress, Advance to Phase 2
- "Oh, that's right...Nope. I have no idea who you are."
Automatic: +35 Pims, Advance to Phase 2
Phase 2: The Seer[]
- All right. Let's do this!
Automatic +25 Pims, +1 Conversation ss, Access to Stage 2
- Interrogation. Test her. What are you thinking right now?
Success: Temporary boost +1 Negotiate SL Failure:
- Negotiate. This sounds shady. Demand collateral.
Success: +65 Pims, Access to Stage 2
Failure: +1 Stress, access to Stage 2
Stage 2. Marcus' Plan unfolds[]
Phase 1: Deciphering the map[]
- Filing. you'll do it, you guess. Roll vs less than 9
Success: +1 Dedication SS, +15 Pims, Advance to Stage 3 Failure: Pause Adventure
- Beguile. Let him know there's money involved
Success: add Cartographer's Charm (520 pims), +1 Persuasion SS, Advance to Stage 3 Failure: +1 Stress, pause Adventure
- Cartography. Oh heck no. You can piece this together yourself.
Success: +1 Navigation SS, Advance to Stage 3 Failure: Pause Adventure
Stage 3. Air Raid![]
Phase 1. Air Raid.[]
- 1. Observation. Enemies have weak points right? They always have weak points! (Roll vs less than 10)
Success: open option 3.
Failure: Pause Adventure
- 2. Tactics. It's a long way down. (Roll vs more than 5)
Success: +1 Running, Advance to phase 2 Failure: Pause Adventure
- 3. Competititon. Aim for its weak spot. (Roll v at most 6)
Success: +1 Flawless Timing SS , gain The Golem's Jewel, Advance to stage 2 Failure: Pause Adventure
Phase 2. Don't Need to Be a Psychic to see Bad Times Comin'[]
- 1.Composure. You've still got your wand and Eden may not even realise that you're a spellcaster. conjure a wind to carry your tracer to a chest but don't attract attention. Roll =< 8
Success: +1 Tactics SS, open option 3. Failure: Pause Adventure
- 2. Coordination. Get Marcus to distract the pirates while you do what you have to do. Roll vs more than 4?
Success: Temporary +2 Composure SL, choose again. Failure: Pause Adventure
Phase 3. Treasure Hunters' Revenge[]
- 1.Take time to think about it
Automatic: Pause Adventure
- 2. Manipulation. These guys seem to like deception...Set a trap (Roll vs 6)
Success: +1 Traps, advance to phase 4
Failure: Pause Adventure
- 3. Navigation. Track them down! Roll vs more than 8
Success: +? advance to phase 4.
Failure: +1 stress, Pause Adventure
Phase 4. Treasure Hunters' Revenge[]
- 1.The skies will be safer if these guys lose their flying privileges
Automatic: +1 Intimidation, +1,500 pims, +1 Fitness, conclude adventure.
- 2. After all this trouble, you're taking all the loot - but you'll leave Eden her ship. Roll vs ?
Automatic: +1 Intimidation, +1 Finesse, + 1,500 pims, conclude adventure.
- 3. Just take the share you'd originally planned on taking.
Automatic: + 1 Charm, + 750 pims, conclude adventure.
The Golem's Jewel: +1 increase to strength and to the enchant parent skill. Worth 800 pims.