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This is an adventure with Eduard Solov'ev in which the hero gets to ruin a risky student expeditition.

The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains and a point of Finesse.

Unlocked by:  Relationship with Eduard over 3.




Stage 1: A Dangerous Excusion

Phase 1: Are you in?

  • 1. Plans for Sabotage
 Automatic: Advance to Phase 2



Phase 2: Destroy the Student's Gear

  • 1. Cryptology.  Eduard Managed to steal some encoded notices from the leader.  Can you decipher them?   (Roll v. ≤ at most 33)
 Success: +1 Cryptology, +1 Puzzles , access stage 2.
 Failure: ?


  • 2. Manipulation.  Warm your way into their trust in order to locate the goods.  (Roll v. ≤ at most 25)
 Success: +1 Infiltration, access stage 2.
 Failure: ?


 Success: unlock option 4, choose again
 Failure: ?


  • 4. Befriend.  Bribe the janitors for assistance in locating the supplies.  (Roll v. ≤ at most 27)
 Success: +1 Conversation, access stage 2.
 Failure: ?

Stage 2: Spreading Discontent

  • 1. Manipulation.  Maneuver them into fighting with other students. (Roll v. ≤ at most 25)
 Success: ?
 Failure: ?


  • 2. Planning.  Devise a way to get them out after dark and into detention. (Roll v. ≤ at most 25)
 Success: ?
 Failure: ?


  • 3. Storytelling.  Spread some nasty gossip about the students to get the sparks flying. (Roll v. ≤ 26)
 Success: +1 Storytelling SS, access Stage 3.
 Failure: ?


  • 4. Character Study.  Analyse their behaviour.  (Roll v. ≤ 29)
 Success: +33 chance of success, choose again
 Failure: ?



Stage 3: Prank Time

  • 1. Practical Jokes.  Mildly taint their food in a crowded mess hall. (Roll v. ≤ 23)
 Automatic: +?


  • 2. Acting.  Stage a distraction and then sabotage the remaining equipment.  (Roll v. ≤ 24)
 Success: +?
 Failure: ?


  • 3. Planning.  Think about your options.  (Roll v. ≤ 26)
 Success: +?
 Failure: ?


  • 4. Agriculture.  Nothing discourages fool-hardy adventuring quite like itchleaf plants.   (Roll v. ≤ 34)
 Success: +1 Agriculture SS, access Stage 4.
 Failure: ?



Stage 4: Backing Up

  • 1. Sleuthing.  Why is Eduard so intent on canceling the expedition?  (Roll v. ≤ at most 27)
 Success: Temporary +33 chance of success, choose again.
 Failure: ?


  • 2. Logic.  Assess the nature of the expedition.  (Roll v. ≤ 22)
 Success: +1 Logic SS, access Stage 5.
 Failure: ?


  • 3. Infiltration.  Assess the student's preparations.  (Roll v. ≤ 29)
 Success: +1 infiltration SS, access stage 5.
 Failure: ?


  • 4. Listen.  Assess the danger factor.  (Roll v. ≤ 29)
 Success: ?
 Failure: ?

Stage 5: Survey Says...

  • 1. Interrogation.  Interview the history professor.  (Roll v. ≤ 12)
 Success: ?
 Failure: ?


  • 2. Interrogation.  Interview the Revision professor.  (Roll v. ≤ 12)
 Success: +1 Interrogation SS, access Stage 6.
 Failure: ?


  • 3. Reason.  Which professors should you interview?  (Roll v. ≤ 26)
 Success: ?
 Failure: ?


  • 4. Interrogation.  Interview the Astrology Faculty member.  (Roll v. ≤ 12)
 Success: ?
 Failure: ?

Stage 6: A Determined Leader

  • 1. Sabotage.  Too far!  Foil Eduard's plans and save the adventure!  (Roll v. ≤ 20)
 Success: ?, +1 Finesse, conclude adventure.
 Failure: ?


  • 2. Pure Luck.  Bow the whistle.  It's time to call in the professors.  (Roll v. ≤ 24)
 Success: +1 Luck, conclude adventure.
 Failure: ?


  • 3. Concentration.  Think before you leap.  (Roll v. ≤ 24)
 Success: +50 chance of success,  choose again
 Failure: ?


  • 4. Tactics.  Ambush the group with a mock battle. (Roll v. ≤ at least 16)
 Success: +1 Command, +1 Strength, conclude adventure.
 Failure: ?
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