This is an adventure with Eduard Solov'ev in which the hero gets to ruin a risky student expeditition.
The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains and a point of Finesse.
Unlocked by: Relationship with Eduard over 3.
Contents
Stage 1: A Dangerous Excusion
Phase 1: Are you in?
- 1. Plans for Sabotage
Automatic: Advance to Phase 2
Phase 2: Destroy the Student's Gear
- 1. Cryptology. Eduard Managed to steal some encoded notices from the leader. Can you decipher them? (Roll v. ≤ at most 33)
Success: +1 Cryptology, +1 Puzzles , access stage 2. Failure: ?
- 2. Manipulation. Warm your way into their trust in order to locate the goods. (Roll v. ≤ at most 25)
Success: +1 Infiltration, access stage 2. Failure: ?
- 3. Schoolyard Education. Can anyone help you? (Roll v. ≤ 12)
Success: unlock option 4, choose again
Failure: ?
- 4. Befriend. Bribe the janitors for assistance in locating the supplies. (Roll v. ≤ at most 27)
Success: +1 Conversation, access stage 2. Failure: ?
Stage 2: Spreading Discontent
- 1. Manipulation. Maneuver them into fighting with other students. (Roll v. ≤ at most 25)
Success: ?
Failure: ?
- 2. Planning. Devise a way to get them out after dark and into detention. (Roll v. ≤ at most 25)
Success: ?
Failure: ?
- 3. Storytelling. Spread some nasty gossip about the students to get the sparks flying. (Roll v. ≤ 26)
Success: +1 Storytelling SS, access Stage 3.
Failure: ?
- 4. Character Study. Analyse their behaviour. (Roll v. ≤ 29)
Success: +33 chance of success, choose again
Failure: ?
Stage 3: Prank Time
- 1. Practical Jokes. Mildly taint their food in a crowded mess hall. (Roll v. ≤ 23)
Automatic: +?
- 2. Acting. Stage a distraction and then sabotage the remaining equipment. (Roll v. ≤ 24)
Success: +?
Failure: ?
- 3. Planning. Think about your options. (Roll v. ≤ 26)
Success: +?
Failure: ?
- 4. Agriculture. Nothing discourages fool-hardy adventuring quite like itchleaf plants. (Roll v. ≤ 34)
Success: +1 Agriculture SS, access Stage 4.
Failure: ?
Stage 4: Backing Up
- 1. Sleuthing. Why is Eduard so intent on canceling the expedition? (Roll v. ≤ at most 27)
Success: Temporary +33 chance of success, choose again.
Failure: ?
- 2. Logic. Assess the nature of the expedition. (Roll v. ≤ 22)
Success: +1 Logic SS, access Stage 5.
Failure: ?
- 3. Infiltration. Assess the student's preparations. (Roll v. ≤ 29)
Success: +1 infiltration SS, access stage 5.
Failure: ?
- 4. Listen. Assess the danger factor. (Roll v. ≤ 29)
Success: ?
Failure: ?
Stage 5: Survey Says...
- 1. Interrogation. Interview the history professor. (Roll v. ≤ 12)
Success: ?
Failure: ?
- 2. Interrogation. Interview the Revision professor. (Roll v. ≤ 12)
Success: +1 Interrogation SS, access Stage 6.
Failure: ?
- 3. Reason. Which professors should you interview? (Roll v. ≤ 26)
Success: ?
Failure: ?
- 4. Interrogation. Interview the Astrology Faculty member. (Roll v. ≤ 12)
Success: ?
Failure: ?
Stage 6: A Determined Leader
- 1. Sabotage. Too far! Foil Eduard's plans and save the adventure! (Roll v. ≤ 20)
Success: ?, +1 Finesse, conclude adventure.
Failure: ?
- 2. Pure Luck. Bow the whistle. It's time to call in the professors. (Roll v. ≤ 24)
Success: +1 Luck, conclude adventure.
Failure: ?
- 3. Concentration. Think before you leap. (Roll v. ≤ 24)
Success: +50 chance of success, choose again
Failure: ?
- 4. Tactics. Ambush the group with a mock battle. (Roll v. ≤ at least 16)
Success: +1 Command, +1 Strength, conclude adventure.
Failure: ?
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