FANDOM


A Day in Frontino
Prerequisites : Minetan Swagger > 0
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : 1
ModTools Name : Frontino
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown


An Adventure set in the annual Frontino Festival, the entire thing can be completed in a single action.


Phase 1: A Day in Frontino

  • Get going!
Automatic:  go to Phase 2

Phase 2: Ardica River

  • Take the longer walk and cross at the bridge to the south.
Automatic:  expand Dedication +1 SS, +1 Stress, go to Phase 3
  • Swimming. Swim across the lake. (no roll)
Success:  expand Planning +1 SS, -1 Stress, go to Phase 3
Failure:  pause Adventure
  • Architecture. Fashion a bridge to cross the river. (roll ~5)
Success:  expand Revision Methods +1 SS, go to Phase 3
Failure:  +1 Stress, pause Adventure


Phase 3: The Wizard Duel

  • Patience. Wait for the duelists to wear themselves out. (roll v. 5)
Success:  expand Dispassion & Patience +1 SS each, go to Phase 4
Failure:  -1 Vitality, pause Adventure


  • Duel. Join the fray! (roll v. 6)
Success:  expand Flawless Timing & Negation Spells +1 SS, go to Phase 4
Failure:  -1 Vitality, pause Adventure
  • Reason: Convince the citizens to stop fighting. (roll v. 6)
Success:  expand Diplomacy & Confidence +1 SS each, go to Phase 4
Failure:  +1 Stress, pause Adventure


Phase 4: Fixing the Fountain

[or, after pause:] You're Just Too Stubborn to Leave Well Enough Alone

Success:  expand The Middle Empire +1 SS, inform The Baldini Fountain, go to Phase 5
Failure:  +1 Stress, end Adventure (bug?)
  • Planning. Think of a way to fix the fountain. (roll v. ?)
Success:  expand Drafting +1 SS, inform The Baldini Fountain, go to Phase 5
Failure:  +1 Stress, pause Adventure
  • Engineering. Experiment with different ways to fix the fountain. (roll v. 5)
Success:  expand Confidence +1 SS, inform The Baldini Fountain, go to Phase 5
Failure:  +1 Stress, pause Adventure


Phase 5: The Search for the Lupo

[or, after pause:] Lupo, Continued

  • Observation. Look around Frontino for Nicola Lupo. (roll v. 9)
Success:  (no benefits, bug?)Advance to Phase 6
Failure:  Pause Adventure
  • Explore. Investigate the town and find places where Nicol Frontino would be likely to go. [or, after pause:] Just poke around the places Nicola might go. (roll v. 7)
Success:  expand Scouting SS & Pure Luck +1 SS each, go to Phase 6
Failure:  +1 Stress, pause Adventure
  • Conversation. Make nice with the Frontino citizens and see if anyone has seen Nicola Lupo. (roll v. 8)
Success:  expand Listen & Interrogation +1 SS, go to Phase 6
Failure:  +1 Stress, pause Adventure

Phase 6: Nicola Lupo's Big Secret

  • Glamour. Disguise yourself as any other townsperson passing through. (roll v. ≤ 8)
Success:  expand Glamour Methods +1 SS?, go to Phase 7
Failure:  expand +1 Stress, go to Phase 7
  • Move Silently. Sneak away and tell Everard Baldini what you know. (roll v. 9)
Success:  expand Move Silently +1 SS, go to Phase 7
Failure:  +1 Stress, go to Phase 7
  • Hide. Wait until Nicola Lupo and Alice Baldini leave before you tell Everard Baldini what is happening (roll v. 7)
Success:  expand Hide +1 SS, go to Phase 7
Failure:  +1 Stress, go to Phase 7

Phase 7: A Moment of Consideration

  • Maybe heading back to your dorm for a bit is the smart thing to do?
  Automatic:  pause Adventure
  • You're ready now.  hurry on!
  Automatic:  go to Phase 8

Phase 8: Baldini Enraged

  • Dedication. Show your passion by convincing Everard Baldini that you can find out more information for him. (roll v. 11)
 Success:  expand Passion +1 SS, +1 Persuasion SS, go to Phase 9
 Failure:  +1 Stress, end Adventure
  • Persuasion. Convince Everard Baldini not to confront Nicola Lupo. (roll v. 11)
 Success:  expand Diplomacy & Character Study +1 SS each, go to Phase 9
 Failure:  +1 Stress, end Adventure
  • Lie. Convince Everard Baldini while you warn the Lupo family. (roll v. 11)
 Success:  expand Deceit & Persuasion +1 SS each, go to Phase 9
 Failure:  +1 Stress, end Adventure

Phase 9: The Lupo House

  • Composure. Ask the Lupo family about the feud. (roll v. 13)
  Success:  expand Character & Temperance +1 SL each, go to Phase 10
  Failure:  +1 Stress, pause Adventure
  • Bluff. Trick the Lupo family into telling you about the feud. (roll v. 13)
  Success:  expand Listen & Manipulation SL, go to Phase 10
  Failure:  +2 Stress, pause Adventure
  • Spy. See if you can discreetly find out what this family feud is really about. (roll v. 13)
  Success:  expand Awareness & Hide SL, go to Phase 10
  Failure:  expand Running +1 SS, +2 Stress, pause Adventure

Phase 10: The Bonfire

  • Glamour. Cast a spell to make Baldini and Lupo more conducive to working with each other. (roll v. 11)
  Success:  expand Manipulation +1 SL, expand Finesse +1, conclude Adventure
  Failure:  +2 Stress, expand Insight +1, conclude Adventure
  • Courage. Stand up to Baldini and Lupo and don't let their bickering get in the way of fixing the town square. (roll v. 13)
  Success:  expand Passion +1 SL, expand Insight +1, conclude Adventure
  Failure:  -1 Composure SS, expand Insight +1, conclude Adventure
  • Flattery. Butter up Baldini and Lupo to get them to help with the rebuilding of the town square. (roll v. 13)
  Success:  expand Persuasion +1 SL, expand Charm +1, conclude Adventure
  Failure:  +3 Stress, expand Insight +1, conclude Adventure
Community content is available under CC-BY-SA unless otherwise noted.