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Tag: Visual edit
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*1. Leave and get a snack.
 
*1. Leave and get a snack.
   
Automatic: ?
+
''Automatic'': ?
   
   
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Failure: +1 Incantation Study Level, reprimanded by '''[[Marlein Knoht]]'''
 
Failure: +1 Incantation Study Level, reprimanded by '''[[Marlein Knoht]]'''
   
*2. '''[[Incantation#Incantation Spells|Incantation Spells]]'''.  Fill the Night - or the classroom at least - with Stars.  (Roll v. 13 - Requires PC to be able to cast [[Fill the Night With Stars (Spell)|'''Fill the Night With Stars''']])
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*2. '''[[Incantation#Incantation Spells|Incantation Spells]]'''.  Fill the Night - or the classroom at least - with Stars.  (Roll v. 13 - Requires PC to know [[Fill the Night With Stars (Spell)|'''Fill the Night With Stars''']])
   
Success: +1 '''[[Incantation#Theory of Incantation|Theory of Incantation]]''' SS, +1 '''[[Rhetoric#Confidence|Confidence]]''' SS, +1 Incantation Study Level, +3 Relationship '''[[Marlein Knoht]]'''
+
Success: +1 '''[[Incantation#Theory of Incantation|Theory of Incantation]]''' SS, +1 [[Rhetoric#Confidence|'''Confidence''']] SS, +1 Incantation Study Level, +3 Relationship '''[[Marlein Knoht]]'''
 
Failure: ?
 
Failure: ?
 
[[Category:Adventure]]
 
[[Category:Adventure]]

Revision as of 20:32, 2 June 2020

A Day in Incantation
Prerequisites : Enrolled in Incantation
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : 8
ModTools Name : Unknown
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure for students of Incantation which was added in DLC 16.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups and some study levels.

Unlocked by: Enrollment in Incantation


Stage 1: A Day in Incantation

Phase 1: Drawing rain

  • 1. Just admit that you weren't paying attention.
Automatic: ?


  • 2. No need for stage fright.  You've got rain pretty well mastered. (Requires PC to be informed of Rain?)
Automatic: +1 Relationship Marlein Knoht, access Stage 2


  • 3. Observation.  Does something seem off about the professor? (Roll v. ~7)
Success: unlock option 4, choose again
Failure: ?


  • 3. Diplomacy. Point out the professor's mistake.  (Roll v. 6)
Success: +1 Confidence, +2 Stress, -1 Vitality, access Stage 2
Failure: ?


Stage 2: Another Day in Incantation

  • 1. Leave and get a snack.
Automatic: ?


  • 2. Patience.  Wait for the professor to return. (Roll v. at most 11)
Success: +1 Incantation Study Level, +1 Relationship Marlein Knoht, access Stage 3
Failure: ?


  • 3. Memorization.  Did you hear anything about the professor being late today? (Roll v. at most 6)
Success: Unlock option 5, choose again
Failure: ?


  • 4. Gossip.  Gossip with the other students.  (Roll v. 4)
Success: ?
Failure: ?


  • 5. Explore.  Look for Professor Knoht.  Or, rather, look for wherever the Legate is hiding himself today.  (Roll v. 8)
Success: +1 Sleuthing SS, +1 Relationship Marlein Knoht, access Stage 3
Failure: ?



Stage 3: The Dicy Test

1. Concentration.  Sheets of Ice, if cast very carefully, should so the trick.  (Roll v. ~14)

Success: +1 Incantation Extra Credit, access Stage 4
Failure: ?


  • 2. Incantation Phemes.  First conjure some water on the required sides, then freeze it over.  (Roll v. ~12)
Success: +1 Incantation Extra Credit, access Stage 4
Failure: ?


  • 3. Reason.  Is there another way?  (Roll v. 9)
Success: unlock option 4, choose again
Failure: ?


  • 4. Gambling.  Just roll 20.  (Roll v. ~11)
Success: ?
Failure: ?

Stage 4: Sleeping in Class

  • 1. Nothing.  You weren't sleeping, this isn't your problem.
Automatic: ?


  • 2. Incantation Methods.  Make a noise that only the sleeping students will hear.  (Roll v. 12)
Success: +1 Negation Methods skill level, +1 Relationship Marlein Knoht, access Stage 5
Failure: ?


  • 3. Observation.  Is something wrong with the sleeping students?  (Roll v. 9)
Success: unlock option 5, choose again
Failure: choose again


  • 4. Diplomacy.  At your own risk, try to smooth over the situation.  (Roll v. ~8)
Success: ?
Failure: ?


Success: Expand Incantation Phemes +1 SL, +1 Relationship Marlein Knoht, +1 Relationship Vincent Eins, access Stage 5
Failure: Reprimand by Marlein Knoht , -1 Relationship Vincent Eins

Stage 5: The Slippery Grade

  • 1. This seems like something the Elemental Warriors might do in their spare time.
Automatic:  +15 Chance of Success, choose again


  • 2. Incantation.  Start making your ice.  (Roll v. ~14)
Success:  Expand Phemes +1 SL, Expand Endurance +1 SL, access Stage 6
Failure:  +2 Stress


  • 3. Reason.  Is there maybe a better way to do this?  (Roll v. ##)
Success:  +15 CoS, choose again
Failure:  No effect, choose again


Stage 6: A Simple Hunt

  • 1. Just leave it alone.  It's not going to bother the gardeners after this.  (Roll v. ##)
Success: ?
Failure: ?


  • 2. Incantation.  Fire or ice would damage the gardens...so spray the creature with water.  (Roll v. ~15)
Success: +1 Hunting SS, +1 Observation SS, access Stage 7
Failure: ?


Success: ?
Failure: ?
  • 4. Mammals.  What do you know of these animals?  (Roll v. ~7)
Success:  +10 CoS, choose again
Failure:  ?



Stage 7: Boiling Point

  • 1. Incantation.  Just create a fire under the cauldron and heat it up.  (Roll v. ~10-15)
Success: +1 Incantation Spells, +1 Incantation Study Level, access Stage 8
Failure: ?


Success:  unlock option 3, lock option 1, choose again
Failure:  choose again


  • 3. Incantation.  Heat the water directly.  (Roll v. 16)
Success: +1 Incantation Extra Credit, +1 Incantation Study Level, access Stage 8
Failure: +1 Incantation Study Level, access Stage 8


Stage 8: One Last Day In Incantation

Success: +1 Theory of Incantation SS, +1 Confidence SS, +1 Incantation Study Level
Failure: +1 Incantation Study Level, reprimanded by Marlein Knoht
Success: +1 Theory of Incantation SS, +1 Confidence SS, +1 Incantation Study Level, +3 Relationship Marlein Knoht
Failure: ?