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A Demand For Your Attention
Prerequisites : Relationship with Cinzia Ammacapani >= 4
Begin Date : Unknown
End Date : Unknown
Days : 7
ModTools Name : Student Adventure Cinzia New
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure with Cinzia Ammacapani in which the hero gets to investigate a stolen statue.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Cinzia and a point of Charm.

Unlocked by: Relationship with Cinzia Ammacapani over 4

Stage 1: A Demand For Your Attention[]

Phase 1: A Demand For Your Attention[]

  • 1. Cinzia's Humility. 
Automatic: Advance to phase 2.


Phase 2: Some Demanding Help[]

  • 1. Tell Cinzia you are busy right now.  
Success: -1 Social Skills SS, +1 Study Habits SS, pause adventure


  • 2. Sleight-of-Hand.  Create a distraction and try to get a peek at what she's holding.  (Roll v. 5)
Success: +10% chance of success, choose again.
Failure: choose again


  • 3. Confidence.  Agree to help, but only if Cinzia admits she really needs you.  (Roll v. 4)
Success: +1 Relationship Cinzia, access stage 3
Failure: -1 Relationship Cinzia, pause adventure


  • 4. Composure.  Eagerly agree to take a look at the object.  (Roll v. 3)
Success: +1 Relationship Cinzia, access stage 2.
Failure: -1 Relationship Cinzia, pause adventure


Stage 2: The Broom Closet of Secrecy[]

  • 1. Sneaking around is too much risk.  Leave Cinzia to figure out the object by herself.
Automatic: -1 Relationship Cinzia, -1 Stress, pause adventure.


  • 2. Observation.  Look for hiding places between here and the cleaning closet. (Roll v. 10)
Success: Temporary +1 Infiltration, choose again
Failure: choose again.


  • 3. Revision Phemes.  Attempt the Shadow Skin spell to conceal your travel. (Roll v. 7)
Success: +2 Revision Methods SS, access stage 3.
Failure: +1 Stress, pause adventure.


  • 4. Infiltration.  Sneak to the cleaning closet.  (Roll v. 7)
Success: +2 Hide SS, access stage 3.
Failure: -2 Deceit SS, pause adventure.



Stage 3: The Object Itself[]

  • 1. Composure.  Bite the statue to see what it's made of - and try to be respectful about it.   (Roll v. 9)
Success: +2 Materials Knowledge SS, access stage 4.
Failure: -1 Relationship Cinzia, +1 Stress, -1 Vitality, pause adventure


  • 2. Study Habits.  Apply your knowledge to determine the nature of the statue.  (Roll v. 10)
Success: +2 relationship Cinzia Ammacapani, access stage 4.
Failure: +2 Stress, pause adventure.


  • 3. Sleuthing.  Look for any descriptive marks on the statue.  (Roll v. 12)
Success: Temporary +2 Study Habits, choose again.
Failure: choose again.


Stage 4: Research, Research, Research.[]

  • 1. Another time.
Automatic: pause adventure.


  • 2. Observation.  Search the shelves.  (Roll v. 12)
Success: +3 Library Knowledge SS, access to stage 5.
Failure: +2 Stress, pause adventure.


  • 3. Listen.  Go to a librarian for help.  (Roll v. 10)
Success: Unlock option 5, choose again.
Failure: choose again.


  • 4. Perception. Search for some kind of reference system.  (Roll v. 14)
Success: Unlock option 5, choose again.
Failure: choose again.


  • 5. Library Knowledge.  Use the reference system to find the statue.  (Roll v. 13)
Success: +2 Library Knowledge SS  access stage 5.
Failure: +1 Stress, pause adventure.


Stage 5: The Great Escape[]

  • 1. Memorisation.  Attempt to memorise the information about the statue.  (Roll v. 15)
Success: +2 Memorization SS, access stage 6.
Failure: -1 relationship Cinzia Ammacapani, pause adventure.


  • 2. Flawless Timing.  Try to sneak out with the book.  (Roll v. 12)
Success: +2 Relationship Cinzia, access stage 6.
Failure: Reprimand, pause adventure.


  • 3. Observation.  Look for an alternate exit.  (Roll v. 16)
Success: unlock option 4, choose again.
Failure: choose again.


  • 4. Brute Strength.  Throw the book out the window.  (Roll v. 12)
Success: +2 Relation Cinzia, access stage 6.
Failure: +2 Stress, pause adventure.


Stage 6: Lakeside Stroll[]

  • 1. Climb.  Head up the tree, quickly and carefully.  (Roll v. 16)
Success: +2 Climb SS, access Stage 7
Failure: -3 Vitality, pause adventure.


  • 2. Zoology.  Try to get a closer look at the glowing bugs.  (Roll v. 19)
Success: unlock option 3, choose again.
Failure: choose again


  • 3. Persuasion.  Ask a fairie to toss down a nut.  (Roll v. 15)
Success: +2 Persuasion SS, access stage 7.
Failure: -1 Vitality, pause adventure.


  • 4. Courage.  Ask Cinzia if she has any ideas. (requires friendship with Cinzia, Roll v. 17)
Success: +1 Courage SS, access stage 7.
Failure: -3 Stress, pause adventure.

Stage 7: The Owly Truth[]

  • 1. Persuasion.  Convince Cinzia to let you use it.  (Roll v. 20)
Success: +1 Charm, +2 relationship maximum Cinzia Ammacapani, conclude adventure.
Failure: +3 Stress, pause adventure.


  • 2. Etiquette.  Give the nut to Cinzia.  (Roll v. 20)
Success: +1 Intelligence, +2 Relationship Maximum Cinzia, conclude adventure.
Failure: +3 Stress, pause adventure.


  • 3. Flattery.  Try to flatter Cinzia.  (Roll v. at least 22)
Success: Temporary +33% Chance of Success, choose again.
Failure: choose again.











etc.

Please add categories to the page - "Adventure", "Adventure - Insight", "Adventure - Continuous", "Adventure - Hedi", etc.

Note that a "Continuous adventure" is one that can take place in a single adventure action.

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