A Demand For Your Attention | ||
---|---|---|
Prerequisites : | Relationship with Cinzia Ammacapani >= 4 | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 7 | |
ModTools Name : | Student Adventure Cinzia New | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure with Cinzia Ammacapani in which the hero gets to investigate a stolen statue.
The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Cinzia and a point of Charm.
Unlocked by: Relationship with Cinzia Ammacapani over 4
Stage 1: A Demand For Your Attention[]
Phase 1: A Demand For Your Attention[]
- 1. Cinzia's Humility.
Automatic: Advance to phase 2.
Phase 2: Some Demanding Help[]
- 1. Tell Cinzia you are busy right now.
Success: -1 Social Skills SS, +1 Study Habits SS, pause adventure
- 2. Sleight-of-Hand. Create a distraction and try to get a peek at what she's holding. (Roll v. 5)
Success: +10% chance of success, choose again. Failure: choose again
- 3. Confidence. Agree to help, but only if Cinzia admits she really needs you. (Roll v. 4)
Success: +1 Relationship Cinzia, access stage 3 Failure: -1 Relationship Cinzia, pause adventure
- 4. Composure. Eagerly agree to take a look at the object. (Roll v. 3)
Success: +1 Relationship Cinzia, access stage 2. Failure: -1 Relationship Cinzia, pause adventure
Stage 2: The Broom Closet of Secrecy[]
- 1. Sneaking around is too much risk. Leave Cinzia to figure out the object by herself.
Automatic: -1 Relationship Cinzia, -1 Stress, pause adventure.
- 2. Observation. Look for hiding places between here and the cleaning closet. (Roll v. 10)
Success: Temporary +1 Infiltration, choose again Failure: choose again.
- 3. Revision Phemes. Attempt the Shadow Skin spell to conceal your travel. (Roll v. 7)
Success: +2 Revision Methods SS, access stage 3. Failure: +1 Stress, pause adventure.
- 4. Infiltration. Sneak to the cleaning closet. (Roll v. 7)
Success: +2 Hide SS, access stage 3. Failure: -2 Deceit SS, pause adventure.
Stage 3: The Object Itself[]
- 1. Composure. Bite the statue to see what it's made of - and try to be respectful about it. (Roll v. 9)
Success: +2 Materials Knowledge SS, access stage 4. Failure: -1 Relationship Cinzia, +1 Stress, -1 Vitality, pause adventure
- 2. Study Habits. Apply your knowledge to determine the nature of the statue. (Roll v. 10)
Success: +2 relationship Cinzia Ammacapani, access stage 4. Failure: +2 Stress, pause adventure.
- 3. Sleuthing. Look for any descriptive marks on the statue. (Roll v. 12)
Success: Temporary +2 Study Habits, choose again. Failure: choose again.
Stage 4: Research, Research, Research.[]
- 1. Another time.
Automatic: pause adventure.
- 2. Observation. Search the shelves. (Roll v. 12)
Success: +3 Library Knowledge SS, access to stage 5. Failure: +2 Stress, pause adventure.
- 3. Listen. Go to a librarian for help. (Roll v. 10)
Success: Unlock option 5, choose again. Failure: choose again.
- 4. Perception. Search for some kind of reference system. (Roll v. 14)
Success: Unlock option 5, choose again. Failure: choose again.
- 5. Library Knowledge. Use the reference system to find the statue. (Roll v. 13)
Success: +2 Library Knowledge SS access stage 5. Failure: +1 Stress, pause adventure.
Stage 5: The Great Escape[]
- 1. Memorisation. Attempt to memorise the information about the statue. (Roll v. 15)
Success: +2 Memorization SS, access stage 6. Failure: -1 relationship Cinzia Ammacapani, pause adventure.
- 2. Flawless Timing. Try to sneak out with the book. (Roll v. 12)
Success: +2 Relationship Cinzia, access stage 6. Failure: Reprimand, pause adventure.
- 3. Observation. Look for an alternate exit. (Roll v. 16)
Success: unlock option 4, choose again. Failure: choose again.
- 4. Brute Strength. Throw the book out the window. (Roll v. 12)
Success: +2 Relation Cinzia, access stage 6. Failure: +2 Stress, pause adventure.
Stage 6: Lakeside Stroll[]
- 1. Climb. Head up the tree, quickly and carefully. (Roll v. 16)
Success: +2 Climb SS, access Stage 7 Failure: -3 Vitality, pause adventure.
- 2. Zoology. Try to get a closer look at the glowing bugs. (Roll v. 19)
Success: unlock option 3, choose again. Failure: choose again
- 3. Persuasion. Ask a fairie to toss down a nut. (Roll v. 15)
Success: +2 Persuasion SS, access stage 7. Failure: -1 Vitality, pause adventure.
- 4. Courage. Ask Cinzia if she has any ideas. (requires friendship with Cinzia, Roll v. 17)
Success: +1 Courage SS, access stage 7. Failure: -3 Stress, pause adventure.
Stage 7: The Owly Truth[]
- 1. Persuasion. Convince Cinzia to let you use it. (Roll v. 20)
Success: +1 Charm, +2 relationship maximum Cinzia Ammacapani, conclude adventure. Failure: +3 Stress, pause adventure.
- 2. Etiquette. Give the nut to Cinzia. (Roll v. 20)
Success: +1 Intelligence, +2 Relationship Maximum Cinzia, conclude adventure. Failure: +3 Stress, pause adventure.
- 3. Flattery. Try to flatter Cinzia. (Roll v. at least 22)
Success: Temporary +33% Chance of Success, choose again. Failure: choose again.
etc.
Please add categories to the page - "Adventure", "Adventure - Insight", "Adventure - Continuous", "Adventure - Hedi", etc.
Note that a "Continuous adventure" is one that can take place in a single adventure action.