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A Knock on the Door
Prerequisites : College Hedi
Begin Date : Unknown
End Date : Unknown
Days : 4
ModTools Name : The Order of the Pit
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure in which the hero gets to know a Hedi student social club.

The adventure takes at least 4 sessions, a successful adventure can gain multiple skill-ups, and a point of Charm.


Stage 1: A Knock on the Door

Phase 1: A Knock on the Door

  • 1. Open it.


  Automatic:  go to Phase 2



Phase 2: Meeting Oratio

  • Decline.
 Automatic:  ?


  • Hear more.
 Automatic:  expand Curiosity +1 SS, go to Phase 3



Phase 3: The Vow

  • Decline.


  Automatic:  -1 Curiosity SS, expand Diplomacy +1 SS, pause Adventure [back to Phase 2]


  • Concentration.  Repeat the vow, with no questions asked.  (roll v. ~2)
Success:  expand Memorization +1 SS, access Stage 2
Failure:  -1 Confidence SS, access Stage 2
  • Diplomacy.  Say that you'll take the vow - but you have a few questions first.  (roll v. ≤8)
 Success:  expand Temperance +1 SS, access Stage 2
 Failure:  -1 Social Skills SS, access Stage 2



Stage 2: The Pit

  • Decline and look around on your own.
 Automatic:  ?


  • Listen.  Accept, and try to absorb all Oratio says. (roll v. ≤17)
 Success:  ?
 Failure:  ?


  • Conversation.  Accept Oratio's offer and ask questions as you go. (roll v. ≤16)
 Success:  ?, access Stage 3
 Failure:  ?


Stage 3: The Game

Phase 1: Want to Play?

  • Tell Horus games aren't really your thing.
 Automatic:  ?


  • Look around for pointers on the game.  (roll v. ?)
 Automatic:  expand? Gambling +2 SS, go to Phase 2


 Success:  expand Gambling +2 SS, go to Phase 2
 Failure:  ?


Phase 2: Pride in Victory?

  • You can't win this.  Make a quick exit.
 Automatic:  ?


  • Temperance.  Respond with humility.  (roll v. ≤20)
 Success:  expand Diplomacy +1 SS, access Stage 4
 Failure:  ?


  • Passion.  Boast of your accomplishment.  (roll v. ≤20)
 Success:  ?
 Failure:  ?



Stage 4: The Pit Duel

Phase 1: The Duel

  • Decline the duel.  (roll v. ?)
 Automatic:  ?


  • Glamour.  Respond with a simple illusion. (roll v. ≤21)
 Success:  ?
 Failure:  ?


 Success:  ?
 Failure:  ?


Phase 2: The Choice

  • Refuse in anger and leave.  (roll v. ?)
 Automatic:  ?


  • Rhetoric.  Make your case.  (roll v. ≤17)
 Success:  expand Charm +1, conclude Adventure
 Failure:  ?
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