A Knock on the Door | ||
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Prerequisites : | College Hedi | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 4 | |
ModTools Name : | The Order of the Pit | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure in which the hero gets to know a Hedi student social club.
The adventure takes at least 4 sessions, a successful adventure can gain multiple skill-ups, and a point of Charm.
Stage 1: A Knock on the Door[]
Phase 1: A Knock on the Door[]
- 1. Open it.
Automatic: go to Phase 2
Phase 2: Meeting Oratio[]
- Decline.
Automatic: ?
- Hear more.
Automatic: expand Curiosity +1 SS, go to Phase 3
Phase 3: The Vow[]
- Decline.
Automatic: -1 Curiosity SS, expand Diplomacy +1 SS, pause Adventure [back to Phase 2]
- Concentration. Repeat the vow, with no questions asked. (roll v. ~2)
Success: expand Memorization +1 SS, access Stage 2 Failure: -1 Confidence SS, access Stage 2
- Diplomacy. Say that you'll take the vow - but you have a few questions first. (roll v. ≤8)
Success: expand Temperance +1 SS, access Stage 2 Failure: -1 Social Skills SS, access Stage 2
Stage 2: The Pit[]
- Decline and look around on your own.
Automatic: ?
- Listen. Accept, and try to absorb all Oratio says. (roll v. ≤17)
Success: ?
Failure: ?
- Conversation. Accept Oratio's offer and ask questions as you go. (roll v. ≤16)
Success: ?, access Stage 3
Failure: ?
Stage 3: The Game[]
Phase 1: Want to Play?[]
- Tell Horus games aren't really your thing.
Automatic: ?
- Look around for pointers on the game. (roll v. ?)
Automatic: expand? Gambling +2 SS, go to Phase 2
- Gambling. Play. (roll v. ≤13)
Success: expand Gambling +2 SS, go to Phase 2 Failure: ?
Phase 2: Pride in Victory?[]
- You can't win this. Make a quick exit.
Automatic: ?
- Temperance. Respond with humility. (roll v. ≤20)
Success: expand Diplomacy +1 SS, access Stage 4 Failure: ?
- Passion. Boast of your accomplishment. (roll v. ≤20)
Success: ?
Failure: ?
Stage 4: The Pit Duel[]
Phase 1: The Duel[]
- Decline the duel. (roll v. ?)
Automatic: ?
- Glamour. Respond with a simple illusion. (roll v. ≤21)
Success: ?
Failure: ?
- Glamour Methods. Respond with an advanced illusion. (roll v. ≤19)
Success: ?
Failure: ?
Phase 2: The Choice[]
- Refuse in anger and leave. (roll v. ?)
Automatic: ?
- Rhetoric. Make your case. (roll v. ≤17)
Success: expand Charm +1, conclude Adventure Failure: ?