This is an adventure with Cordelia Troublepot
It requires one action per stage (if completed successfully) and results in multiple skill-ups, relationship gains with Cordelia, and a point of luck.
Stage 1. A Mind for Repairs[]
Phase 1: The Helpful Ms Troublepot[]
- 1. The Old Clock tower
Automatic : advance to phase 2
Phase 2: The Old Clock Tower[]
- 1. Study Habits. Search your class notes. (Roll vs 7ish)
Success: ? open option 3. Failure: choose again
- 2. Forge. Use Cordelia's special baking glaze. (Roll vs more than 6ish)
Success: +1 Metallurgy SS, advance to Phase 3. Failure: -1 Metallurgy SS, pause adventure
- 3. Theory of Enchantment. Use the Artifice Inscribing Spell. (Roll vs no more than 15)
Success: +1 theory of Enchantment, advance to Phase 3. Failure: choose again
Stage 2: Scaling the Clockface[]
- 1. Observation. Take a look around the room to find something useful. (Roll =< 10)
Automatic : Open option 4, choose again.
- 2. Chemistry. Make a Bobbing Bubble Potion (Roll =< at least 5)
Success: ? Failure: ?
- 3. Revision Spells. Cast Wizard's Tailor (Roll =< at least 17)
Success: ?, access to stage 3. Failure: ?
- 4. Knots. Use the rope to keep Cordelia secure. (Roll =< 9)
Success: +1 Knots, access to stage 3. Failure: ?
Stage 3: The Trick to the turning Mechanism[]
- 1. Theory of Revision. Cast a spell to make Cordelia as strong as a bear. (Roll =< 20)
Success: ? Failure: ?
- 2. Geometry. Set up a pulley system. Roll =< 9)
Success: +2 Geometric Laws SS, access to Stage 4. Failure: ?
- 3. Persuasion. Ask around for help. (Roll =< at least 21)
Success: ? Failure: ?
Stage 4. Rock Monster Raucous[]
- 1. Tactics. Startle the creature out of the tower. (Roll =< 11?)
Success: access to Stage 5. Failure: ?
- 2. Research. Search the library for information. Roll =< 23)
Success: open option 4, choose again. Failure: ?
- 3. Persuasion. Ask someone to mix up a batch of Rock Monster Repellent. (Roll =< at least 21)
Success: ? Failure: ?
- 4. Befriend. Convince a local Stone Troll to give you a hand. (Roll =< at least 8?)
Success: +2 Conversation SS, access Stage 5. Failure: -2 Conversation SS, pause adventure.
Stage 5. The Word is Out[]
- 1. Social Skills. Check your mailbox to see if the administration has offically spread the news. (Roll =< 8?)
Success: open option 4, choose again. Failure: ?
- 2. Composure. Accompany Cordelia to Professor Alazzo's office. (Roll =< 10)
Success: +1 Observation, access to Stage 6. Failure: -3 Merit, pause adventure.
- 3. Schoolyard Education. Cordelia receives a fix-it wish list. (Roll =< at least 7)
Success: ? Failure: ?
- 4. Listen. Celebrate with Cordelia as she is commended for her efforts. (Roll =< 10)
Success: ? Failure: ?
Stage 6. Sending word Home.[]
- 1. Send a message to Mr Troublepot via regular mail service
Automatic:
- 2. Social Skills. Send Mr Troublepot a message via express hawk service. (Roll =< 13)
Success: +1 relationship Cordelia Troublepot Failure: ?
- 3. Conversation. What's the fastest way to send a message. (Roll =< 14)
Success: +33 chance of success, choose again. Failure: ?
- 4. Etiquette. Send a message to Mr Troublepot via herald. (Roll =< at least 11)
Success: ? Failure: ?
Stage 7. A Stony Problem[]
- 1. Flawless Timing. The right thing to do is to call a professor. (Roll =< at most 15)
Success: -1 Stress, +1 Luck, Gain Workman's Wand, +1 relationship Cordelia Troublepot, conclude adventure. Failure: ?
- 2. Patience. run to Cordelia's workshop to search for something useful. (Roll =< 15)
Success: Open option 3, choose again Failure: ?
- 3. Bluff. Create a fake army of trolls (Roll =< ?)
Success: -1 Stress, +1 Charm, Gain Workman's Wand, +1 relationship Cordelia Troublepot, conclude adventure. Failure: -3 Bluff SS, +3 Stress, +1 Luck, conclude adventure.