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A Mundane Mushroom
Prerequisites : Enrolled in Botany, Explore >=1
Begin Date : Unknown
End Date : Unknown
Days : 1
ModTools Name : Mushroom Adventure
Roll Levels : Unknown
Automatic Benefits : Secret Cavern Entrance
Possible Benefits : Fitness +1

This is an adventure for students of Botany class in which you get to have fun adventures involving a basilisk, gnomes, hidden passageways, but not all that much botany.

The adventure can be completed in just 1 action sessions, a successful adventure can gain multiple skill-ups,a point of fitness and the ability Scout Near the Secret Entrance (expand perception, add holly bough, add tripping thistle).

Unlocked by: Botany class

Phase 1: A Mundane Mushroom[]

  • Sigh wistfully.
Automatic:  go to Phase 2

Phase 2: An Unusual Mushroom[]

  • Who needs adventure when you can study?
Automatic:  ?
  • Explore.  Quickly climb over the nearby bank of bushes ,then cut low across the surrounding terrain.  Escape unseen!  (roll v. <=9?)
Success:  expand Acrobatics +1 SS, -1 Study Habits SS, go to Phase 3
Failure:  ?
Success:  expand Playfulness +1 SS, -1 Study Habits SS, go to Phase 3
Failure:  ?

Phase 3: Free from Class[]

Success:  expand Tactics +1 SS, go to Phase 4
Failure:  ?
  • Running.  Get away!   (roll v. ≤7?)
Success:  ?
Failure:  ?
Success:  expand Tactics +1 SS, go to Phase 4
Failure:  ?

Phase 4: The Downtrodden Gnome[]

  • Step back.
Automatic:  expand Diplomacy +1 SS, go to Phase 5

Phase 5: Gnomic Wisdom[]

  • Leave the Gnome and stagger back to the infirmary.
Automatic:  ?
  • Poisons.  Okay, you've confirmed its basiliskness.  how bad could this be?  (roll v. ≤ 2)
Success:  increase Willpower +1, choose again
Failure:  ?
  • Willpower.  You have the disturbing sense that poison may already be messing with your mind.  Make your next choice carefully.  (roll v. ≤ 8)
Success:  if Conversation option was successful, then expand Middle Empire +1 SS, inform Secret Cavern Entrance, go to Phase 6; otherwise, expand Willpower +1 Skill Level (not skill step), -4 Vitality, conclude adventure
Failure:  ?
  • Interrogation.  Ask about the antidote.  (roll v. 11?) (was green for me with Interrogation 4 and strength 4)
Success:  unlock Conversation option, choose again
Failure:  ?
Success:  increase Willpower +1, choose again
Failure:  ?

Phase 6: The Secret Caverns[]

  • Revision.  Shrink the boulder until it can be passed.  (roll v. ≤12?)
Success:  expand Flawless Timing +1 SS, go to Phase 7
Failure:  ?
  • Negation.  Baffle gravity and levitate the boulder away.  (roll v. ≤12?)
Success:  ?
Failure:  ?
Success:  expand Flawless Timing +1 SS, go to Phase 7
Failure:  ?

Phase 7: Bats[]

Success:  unlock remaining options, choose again
Failure:  ?
  • Incantation.  Rip the air currents!  (roll v. ≤10?)
Success:  ?
Failure:  ?
  • Negation. Stun spell.  (roll v. ≤12?)
Success:  expand Phemes +1 SS, go to Phase 8
Failure:  ?
  • Glamour.  Daze the bat from afar.  (roll v. 9)
Success:  expand Phemes +1 SS, go to Phase 8
Failure:  ?

Phase 8: The Waterfall[]

  • Willpower.  Get yourself down there.  (roll v. ≤ 8?)
Success:  expand Fitness +1, expand Temperance & Scouting & Seeds +1 Skill Level (not skill step) each, go to Phase 9
Failure:  ?
Success:  ?
Failure:  ?

Phase 9: Nobni's Request[]

  • Return to the Academagia.
Automatic:  ?
  • Agree.
Automatic:  go to Phase 10

Phase 10: Nobni's Cousin[]

  • Oh well.
Automatic:  conclude Adventure
...?
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