This is an adventure with Llarina de Avuel and her quest to find someone to talk to. A successful adventurer can gain skill-ups, and a point of fitness or finesse.
Prior to DLC 16 it took at least 6 stages, now it can be done in 5.
Unlocked by: Relationship with Llarina of at least ?
Stage 1: Do you help Llarina de Avuel?[]
Phase 1. Preoccupied Llarina[]
- Talking things over...with herself. (Roll v. ≤ ?)
Automatic: Advance to phase 2.
Phase 2. A Speaking Partner[]
- Help her (Roll v. ≤ ?)
Success: Access to stage 2. Failure: ?
- Refuse. (Roll v. ≤ ?)
Automatic: Expand Stress (-1), pause adventure.
- 3. Character Study : Try to get a sense of what you can expect from Llarina here (Roll v. x≤ ?)
Success: +1 Character Study, choose again Failure: ?
Stage 2: Finding a Familiar[]
How do you plan to obtain a monkey familiar?[]
- Beguile: It's a bit of a longshot, but maybe the headmaster will find the purchase for..."educational" purposes? (Roll v. ≤ ?)
Success: +1 Persuasion SS, advance to stage 3. Failure: ?
- 2. Persuasion Attempt to "commandeer" one from the school's menagerie. (Roll v. ≤ ?)
Success: +1 Persuasion SS, advance to stage 3. Failure: ?
- 3. Planning: Which route should you pursue? (Roll v. x≤ ?)
Success: +33% chance of success, choose again. Failure: ?
- 4. Flattery Persuade her father to help in paying for one. Make sure to charm. (Roll v. ≤ ?)
Success: +1 Flattery SS, advance to stage 3. Failure: ?
Stage 3. An Important Message[]
Unlocked by: Finding a Familiar
Phase 1. Maybe there's some other way that he can convey his message?[]
- Perception: Surely the library has something you could use to figure out what he's trying to tell you? (Roll v. ≤ 11)
Success: +1 Perception SS, advance to stage 4. Failure: ?
- 2. Artisan : Carve some basic image reliefs into some manner of blockset. (Roll v. ≤ 9)
Success: +1 Artisan SS, advance to stage 4. Failure: ?
- 3. Observation: Let the monkey come up withe something. (Roll v. x≤ ?)
Success: open option 4, choose again. Failure: ?
- 4. Creativity Try to help the monkey find what he's looking for. (Roll v. ≤ no more than 10)
Success: +1 Creativity SS, advance to stage 4. Failure: ?
Stage 4. Climbing the Mountain[]
Unlocked by: An Important Message
Phase 1. How do you proceed?[]
- Endurance: Take the easier route, even if it will take longer. (Roll v. ≤ ?)
Success: +1 Endurance SS, access to stage 5. Failure: ?
- 2. Climb : Try your luck at the shorter, but more difficult route. (Roll v. ≤ ?)
Success: +1 Artisan ?? SS, access to stage 5. Failure: ?
- 3. Explore: Is there any other route? (Roll v. x≤ ?)
Success: open option 4, choose again. Failure: ?
Stage 5. The Stone at the Summit[]
Phase 1: Meeting the Monkeys[]
- 1. Flawless Timing : Run Away. (Roll v. ≤ 21)
Success: ? SS Failure: ?
- 2. Perception : Study the monkeys. (Roll v. ≤ ?)
Success: unlock option 4, choose again. Failure: ?
- 3. Acting: Try to turn the monkeys against each other (Roll v. x≤ 6)
Success: +1 Acting skill level, access phase 3 Failure: ?
- 4. Negotiate : Find out what they want. (Roll v. ≤ 12)
Success: +1 Negotiate Skill level (not step), advance to phase 2. Failure: +2 stress, pause adventure.
Phase 2: Playing games[]
- 1. Move Silently : Play Red, Green, Go! (Roll v. ≤ no more than 21?)
Success: +1 Failure: ?
- 2. Manipulation : Play Sweets, Treats. (Roll v. ≤ 11)
Success: ? Failure: ?
- 3. Hide: Play hide-and-seek (Roll v. x≤ 16)
Success: +1 Hide skill level (not step), access stage 6. Failure: ?
Phase 3: Fleeing the mountain.[]
- 1. Running : Take the easier route, even if it will take longer. (Roll v. ≤ 23)
Success: +1 Fitness, conclude adventure. Failure: ?
- 2. Planning : Can you fight the monkeys off? (Roll v. ≤ 16)
Success: open option 4, choose again. Failure: ?
- 3. Climb: Try your luck at the shorter, more difficult route. (Roll v. x≤ 23)
Success: ?, +1 Finesse, conclude adventure. Failure: ?
- 4. Intimidation : Time for a showdown! (Roll v. x≤ more than 14)
Success: +1 Strength, conclude adventure. Failure: ?