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This is an adventure with Llarina de Avuel and her quest to find someone to talk to.  A successful adventurer can gain skill-ups, and a point of fitness or finesse. 

Prior to DLC 16 it took at least 6 stages, now it can be done in 5.

Unlocked by: Relationship with Llarina of at least ?

Stage 1: Do you help Llarina de Avuel?

Phase 1. Preoccupied Llarina

  • Talking things over...with herself. (Roll v. ≤ ?)
 Automatic: Advance to phase 2.

Phase 2. A Speaking Partner

  • Help her (Roll v. ≤ ?)
 Success: Access to stage 2.
 Failure: ?
  • Refuse. (Roll v. ≤ ?)
 Automatic: Expand Stress (-1), pause adventure.
  • 3. Character Study :  Try to get a sense of what you can expect from Llarina here (Roll v. x≤ ?)
 Success: +1 Character Study, choose again
 Failure: ?

Stage 2: Finding a Familiar

How do you plan to obtain a monkey familiar?

  • Beguile: It's a bit of a longshot, but maybe the headmaster will find the purchase for..."educational" purposes? (Roll v. ≤ ?)
 Success: +1 Persuasion SS, advance to stage 3.
 Failure: ?
  • 2. Persuasion Attempt to "commandeer" one from the school's menagerie.  (Roll v. ≤ ?)
 Success: +1 Persuasion SS, advance to stage 3.
 Failure: ?
  • 3. Planning:   Which route should you pursue? (Roll v. x≤ ?)
 Success: +33% chance of success, choose again.
 Failure: ?
  • 4. Flattery Persuade her father to help in paying for one. Make sure to charm.  (Roll v. ≤ ?)
 Success: +1 Flattery SS, advance to stage 3.
 Failure: ?

Stage 3. An Important Message

Unlocked by: Finding a Familiar

Phase 1. Maybe there's some other way that he can convey his message?

  • Perception: Surely the library has something you could use to figure out what he's trying to tell you? (Roll v. ≤  11)
 Success: +1 Perception SS, advance to stage 4.
 Failure: ?
  • 2. Artisan : Carve some basic image reliefs into some manner of blockset.  (Roll v. ≤ 9)
 Success: +1 Artisan SS, advance to stage 4.
 Failure: ?
  • 3. Observation:  Let the monkey come up withe something. (Roll v. x≤ ?)
 Success: open option 4, choose again.
 Failure: ?
  • 4. Creativity Try to help the monkey find what he's looking for.  (Roll v. ≤ no more than 10)
 Success: +1 Creativity SS, advance to stage 4.
 Failure: ?

Stage 4. Climbing the Mountain

Unlocked by: An Important Message

Phase 1. How do you proceed?

  • Endurance: Take the easier route, even if it will take longer. (Roll v. ≤ ?)
 Success: +1 Endurance SS, access to stage 5.
 Failure: ?
  • 2. Climb : Try your luck at the shorter, but more difficult route.  (Roll v. ≤ ?)
 Success: +1 Artisan ?? SS, access to stage 5.
 Failure: ?
  • 3. Explore:  Is there any other route? (Roll v. x≤ ?)
 Success: open option 4, choose again.
 Failure: ?

Stage 5. The Stone at the Summit

Phase 1: Meeting the Monkeys

 Success: ? SS
 Failure: ?
  • 2. Perception : Study the monkeys.  (Roll v. ≤ ?)
 Success: unlock option 4, choose again.
 Failure: ?
  • 3. Acting:  Try to turn the monkeys against each other (Roll v. x≤ 6)
 Success: +1 Acting skill level, access phase 3
 Failure: ?
  • 4. Negotiate : Find out what they want. (Roll v. ≤ 12)
 Success: +1 Negotiate Skill level (not step), advance to phase 2.
 Failure: +2 stress, pause adventure.

Phase 2: Playing games

  • 1. Move Silently : Play Red, Green, Go! (Roll v. ≤ no more than 21?)
 Success: +1
 Failure: ?
  • 2. Manipulation : Play Sweets, Treats.  (Roll v. ≤ 11)
 Success: ?
 Failure: ?
  • 3. Hide:  Play hide-and-seek (Roll v. x≤ 16)
 Success: +1 Hide skill level (not step), access stage 6.
 Failure: ?

Phase 3: Fleeing the mountain.

  • 1. Running : Take the easier route, even if it will take longer. (Roll v. ≤ 23)
 Success: +1 Fitness, conclude adventure.
 Failure: ?
  • 2. Planning : Can you fight the monkeys off?  (Roll v. ≤ 16)
 Success: open option 4, choose again.
 Failure: ?
  • 3. Climb: Try your luck at the shorter, more difficult route. (Roll v. x≤ 23)
 Success: ?, +1 Finesse, conclude adventure.
 Failure: ?
  • 4. Intimidation : Time for a showdown! (Roll v. x≤ more than 14)
 Success: +1 Strength, conclude adventure.
 Failure: ?
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