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This is an adventure with Montague Ruffo in which the hero gets to [adventure synopsis] .

The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]

Unlocked by: Relationship with Montague Ruffo over 6?

Stage 1: A New Country

  • 1. ? [option text]     (Roll vs #)
Success: Benefits
Failure: Drawbacks


  • 2. (Roll v. #)
Success: Benefits
Failure: Drawbacks


  • 3. ? (no roll used)
Automatic: benefits and/or drawbacks



Stage 2: The Discovery of Montagania

  • 1. ?
Automatic: ?


  • 2. ? (Roll v. #)
Success: ?
Failure: ?


  • 3. ? (Roll v. #)
Success: ?
Failure: ?


  • 4. ?  (Roll v. #)
Success: ?
Failure: ?



Stage 3: Recreating history

  • 1. ?
Success: ?
Failure: ?


  • 2. ?  (Roll v. #)
Success: ?
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?



Stage 4: Sword shopping

  • 1. ?  (Roll v. #)
Success: ?
Failure: ?


  • 2. ?  (Roll v. #)
Success: ?
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?


Stage 5: National History

  • 1. Sleight of hand
Automatic: ?


  • 2. ?  (Roll v. #)
Success: ?
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?



Stage 6: King Linus Day

  • 1. Reason. How do you prove that a holiday exists?  (Roll v. 24)
Success: +33% chance of success, choose again.
Failure: ?


  • 2. Bureaucracy. Use your knowledge of court procedures and etiquette to write a royal proclamation delcaring your new holiday. If they see it in writing, your professors will have to believe it's real. You'll have to be good to pull it off, though.  (Roll v. 21)
Success: +1 etiquette ss, access stage 7
Failure: ?


  • 3. Famous Prose. Create an epic tale for King Linus that will make the professors stand up and cheer or at least let Montague have the day off.  You'll need to know your epic tales inside and out to make it work, though. (Roll v. 16)
Success: ?
Failure: ?

Stage 7: The distinguished ambassador

  • 1. Choose Marvin, a down-and-out actor  (Roll v. ?)
Success: ?
Failure: ?
  • 2. Reason. What skills does a diplomat need?  (Roll v. at most 23)
Success: +33 chance of success, choose again.
Failure: ?


  • 3. Character study. Choose Rodrigo, a mysterious stranger.  (Roll v. 22)
Success: +1 art appreciation ss, acces stage 8b.
Failure: ?

Stage 8b: Taming Rodrigo

  • 1. Brew. Brew a powerful potion to get Rodrigo sober  (Roll v. 23)
Success: +1 Field medicine ss, access stage 9
Failure: ?
  • 2. Sleuthing. Do some digging to find out more about Rodrigo  (Roll v. 26)
Success: Unlock option 3, choose again.
Failure: ?
  • 3. Lockpick. Get Rodrigo's ring back so he can propose to his sweetheart. It's going to take a mastermind to pull off this heist, but you think you can do it.  (Roll v. 20)
Success: access stage 9
Failure: ?

Stage 9: Keep a lid on it

  • 1. Persuasion. Go to the troublemaker and use all your natural charm to persuade her not to spill the beans. She's got the goods on you, though, so it won't be easy.  (Roll v. 26)
Success: ?
Failure: ?
  • 2. Observation. Look around for something that might help you resolve the problem in your favour  (Roll v. 25)
Success: Unlock option 4, choose a.
Failure: ?
  • 3. Intimidation. Go to the troublemaker and scare them into keeping quiet. You don't think they'll scare easily though, so you'll have to be at your most intimidating.  (Roll v. 19)
Success: +3 Minetan swagger ss, +1 strength, +2 relationship Montague Ruffo,  conclude adventure
Failure: ?
  • 4. Sabotage! Send the produce cart's contents rolling into the group accompanying your diplomat and grab the evidence in the commotion. It's a risky move, but you have to try.

Success: +1 finesse, +2 relationship Montague Ruffo, conclude adventure Failure: ?

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