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This is a long adventure of 12 stages, but if successfully completed provides 1 attribute, 200 pims, multiple skill steps (and levels), and multiple items, unlocks adventure Finding the Crows.

A Not So Quiet Day
Prerequisites : Unknown
Begin Date : Athonos Workshop Day
End Date : Kaliri 28
Days : 5-7
ModTools Name : Chimney Crows First Adventure
Roll Levels : 4-13
Automatic Benefits : Unknown
Possible Benefits : Unknown
Next Adventure : Finding the Crows

Stage 1:  A Not So Quiet Day

  • Social Skills.  Help the portly gentleman; he doesn't seem well (Roll v. 4)
Success:  expand Field Medicine +1 SS, add & inform Dillenbach's Business Card, access  Stage 3
Failure:  +1 Stress, access Stage 3


  • Hunting.  Pursue the thief into the alleyway and retrieve the briefcase. (roll v. 4)
Success:  expand Running +1 SS, access Stage 2
Failure:  +1 Stress, access Stage 3


  • Leave them to it and go home.
Automatic:  expand Dispassion +1 SS, +1 Stress, end Adventure

Stage 2:  The Missing Girl

  • Leave it to the professionals.  Students go missing all the time.
Automatic:  pause Adventure


  • Astrology.  Maybe a little bit of Astrology will give you a hint. (roll v. 5)
Success:  expand Planning +1 SS, access Stage 4
Failure:  +1 Stress, pause Adventure


  • Gossip.  May be you could ask her friends.  Or see what the word on the street is.  You must know someone who knows. (roll v. 6)
Success:  expand Storytelling +1 SS, access Stage 4
Failure:  +1 Stress, pause Adventure

Stage 3:  The Hidden City

  • Just buckle down and keep working.
Automatic:  expand Study Habits +1 SS, pause Adventure


  • Cartography.  How hard could it be to make all those ancient street plans make sense?  Make yourself a map. (roll v. 4)
Success:  increase Archaeology, choose again
Failure:  choose again


  • Archaeology.  Go looking for those hidden places. (roll v. 6)
Success:  expand Scouting +1 SS, access Stage 2
Failure:  +1 Stress, pause Adventure

Stage 4:  The Rescue

  • Courage.  Go down there and get her yourself. (roll v. 8)
Success:  expand Minetan Swagger +1 SS, +200 pims, access Stage 5
Failure:  -2 Vitality, access Stage 5


Success:  expand Minetan Swagger +1 SS, +200 pims, end Adventure(bug?)
Failure:  -2 Vitality, end Adventure(bug?)

Stage 5: The Baker, the Sweep and the Lawyer

  • You know a lawyer, Sort of.  Maybe you could see that Mr Dillenbach and see if he can help you. (if you have Dillenbach's Business Card from Stage 1)
Automatic:  inform Bakery, access to Stage 6


  • You don't really have time for this, and you don't want to associate with people like him anyway.  Brush him off and suggest some alternative.
Automatic:  add Broken Toy Horse, -2 Vitality, end Adventure


  • Elumian.  To the Library - for justice!  And Elumian dictionaries! (roll v. 9)
Success:  expand Civil Law +2 SS, expand Library Knowledge +1 SS inform Bakery, add & inform Good Translation into Legalese, access Stage 6
Failure:  +1 Stress, expand Library Knowledge +1 SS, inform Bakery, add & inform Swineherder's Licence, access Stage 6

Stage 6:  Correct Document Storage

  • Persuasion.  Talk Sweep out of doing anything like this and go the legal path instead. (roll v. 11)
Success:  expand Charm +1, gain bakeries[??????], unlock Finding the Crows, unlocks Finding the Crows Stage 1 options 3 & 4, conclude Adventure
Failure:  +1 Stress, access Stage 7
  • Plot.  Arrange a heist with the Chimney Crows.  (roll v. 9)
 Success:  expand Planning & Coordination +1 SS, add & inform Crude Map of the Hidden, access Stage 7
 Failure:  expand Planning +1 SS, -40 pims, access Stage 7

Stage 7:  The Heist

  • Running.  Run away!  (roll v. 13)
Success:  expand Fitness +1, expand Observation +1 SS, inform Gates Methods, unlocks Finding the Crows, conclude Adventure
Failure: +1 Luck, -2 Vitality, inform Gates Methods, unlocks adventure Finding the Crows, conclude adventure.


  • Duel.  Fight the monster!  (roll v.11)
Success:  expand Strength +1, expand Courage +1 SS, inform Gates Methods, unlock Finding the Crows, conclude Adventure
Failure: +1 Luck, -2 Vitality, inform Gates Methods, unlock Finding the Crows, conclude Adventure


  • Enspell.  Use magic on it!  (roll v. 11)
Success:  expand Finesse +1, expand Incantation Phemes +1 SS, inform Gates Methods, unlock Finding the Crows, conclude Adventure
Failure:  expand Luck +1, -2 Vitality, inform Gates Methods, unlock Finding the Crows, conclude Adventure

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