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==Fifth Part - Guard Duty==
 
==Fifth Part - Guard Duty==
 
===Choices===
 
===Choices===
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#Right on
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#Chemistry
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#Persuasion (succeeded with Persuasion = 15)
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  +
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==Sixth Part - Escape!==
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===Choices===
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#Running
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#Sleuthing
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#Sleuthing
 
[[Category:Adventure]]
 
[[Category:Adventure]]

Revision as of 22:04, 23 August 2010

First Part - A Note from the Headmaster

Choices

  1. Walk away - will cancel the adventure
  2. Pure Luck (succeeded with Pure Luck = 4)
  3. Strategy
  4. Prayer


Second Part - Bait

Choices

  1. Turn back - will cancel the adventure
  2. Acting (succeeded with Acting = 7)
  3. Running
  4. Observation


Third Part - Duel

Choices

  1. Stay out of the way - will cancel the adventure
  2. Observation
  3. Coordination (succeeded with Coordination = 8)


Fourth Part - Making the Mask

Choices (1)

  1. Refuse to help - will cancel the adventure
  2. Sleuthing (succeeded with Sleuthing = 16; the Weigh Evidence Spell is a good way to reach the required Skill number)
  3. Chemistry

Choices (2)

  1. Refuse to help - will cancel the adventure
  2. Chemistry
  3. Glamour Spells (succeeded with Glamour Spells = 6)


Fifth Part - Guard Duty

Choices

  1. Right on
  2. Chemistry
  3. Persuasion (succeeded with Persuasion = 15)


Sixth Part - Escape!

Choices

  1. Running
  2. Sleuthing



  1. Sleuthing