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==Fifth Part - Guard Duty== |
==Fifth Part - Guard Duty== |
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===Choices=== |
===Choices=== |
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+ | #Right on |
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+ | #Chemistry |
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+ | #Persuasion (succeeded with Persuasion = 15) |
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+ | ==Sixth Part - Escape!== |
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+ | ===Choices=== |
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+ | #Running |
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+ | #Sleuthing |
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+ | #Sleuthing |
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[[Category:Adventure]] |
[[Category:Adventure]] |
Revision as of 22:04, 23 August 2010
First Part - A Note from the Headmaster
Choices
Second Part - Bait
Choices
- Turn back - will cancel the adventure
- Acting (succeeded with Acting = 7)
- Running
- Observation
Third Part - Duel
Choices
- Stay out of the way - will cancel the adventure
- Observation
- Coordination (succeeded with Coordination = 8)
Fourth Part - Making the Mask
Choices (1)
- Refuse to help - will cancel the adventure
- Sleuthing (succeeded with Sleuthing = 16; the Weigh Evidence Spell is a good way to reach the required Skill number)
- Chemistry
Choices (2)
- Refuse to help - will cancel the adventure
- Chemistry
- Glamour Spells (succeeded with Glamour Spells = 6)
Fifth Part - Guard Duty
Choices
- Right on
- Chemistry
- Persuasion (succeeded with Persuasion = 15)
Sixth Part - Escape!
Choices
- Running
- Sleuthing
- Sleuthing