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First Part - A Note from the Headmaster

Choices

  1. Walk away - will cancel the adventure
  2. Pure Luck (succeeded with Pure Luck = 4)
  3. Strategy
  4. Prayer


Second Part - Bait

Choices

  1. Turn back - will cancel the adventure
  2. Acting (succeeded with Acting = 7)
  3. Running
  4. Observation


Third Part - Duel

Choices

  1. Stay out of the way - will cancel the adventure
  2. Observation
  3. Coordination (succeeded with Coordination = 8)


Fourth Part - Making the Mask

Choices

  1. Refuse to help - will cancel the adventure
  2. Sleuthing
  3. Chemistry
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