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A Sick Friend
Prerequisites : Relationship with Malacresta Vercesi >= 6
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : 8
ModTools Name : Student Adventure Malacresta
Roll Levels : 4-21
Automatic Benefits : Unknown
Possible Benefits : +1 to Luck, multiple SS, and relationship Malacresta Vercesi +2

This is an adventure with Malacresta in which the hero gets to help their friend overcome a mysterious illness .

The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]

Stage 1: A Sick Friend[]

Phase 1: A Sick Friend[]

  • 1. A Cause for Concern
Automatic: Advance to Phase 2.

Phase 2: Desperately Ill[]

  • 1. Help Malacresta later
Automatic: pause Adventure.
  • 2. Dedication . Ask a doctor for advice diagnosing Malacresta.  (Roll v. 6)
Success: Temporarily increase chance of success by 33%, choose another option.
Failure: Choose another option.
Success: Expand Chirurgery SS +1, access to Stage 2.
Failure: Stress +1, pause Adventure.
  • 4. Astrology. Cast a Diagnosis spell.  (Roll v. 5)
Success: Expand Theory of Astrology SS +1, access to Stage 2.
Failure: Stress +1, pause Adventure.

Stage 2: The Stars[]

  • 1. Decline Malacresta's offer.
Automatic: pause Adventure.
Success: Expand Stars SS +2, access to Stage 3.
Failure: Expand Stars SS -1, pause Adventure.
  • 3. Decipher Handwriting. Help Malacresta study the stars himself - though it involves working with his notes. (Roll v. 7)
Success: Expand Theory of Astrology SS +1, access to Stage 3.
Failure: Expand Theory of Astrology SS -1, pause Adventure.
  • 4. Listen. Ask Malacresta how to use the instruments.  (Roll v. 8)
Success: Temporarily increase chance of success by 33%, choose another option.
Failure: Choose another option.

Stage 3: Octuber Root[]

  • 1. Manipulation. Order the root from an apothecary. (Roll v. 10)
Success: Expand Manipulation SS +1, access to Stage 4.
Failure: Stress +1, pause Adventure.
  • 2. Observation. Find another place to get Octuber root.  (Roll v. 10)
Success: Add Memory "Malacresta's Familiar", Unlock option 4, choose again.
Failure: choose again.
  • 3. Botany. Search the garden and bestiary.  (Roll v. 10)
Success: Expand Roots SS +1, access to Stage 4.
Failure: Expand Vitality -1, pause Adventure.
  • 4. Scouting. Pinpoint the Octuber root's location.  (Roll v. 8)
Success: Expand Scouting SS +2, access to Stage 4.
Failure: Expand Bird SS -2, pause Adventure.

Stage 4: Brewing Potions[]

  • 1. Persuasion. Get a professor to help brew it.  (Roll v. 12)
Success: Expand Persuasion SS +2, access to Stage 5.
Failure: Expand Chemistry SS -1, Expand Stress +1, pause Adventure.
  • 2. Brew. Brew the potion yourself.  (Roll v. 12)
Success: Expand Chemistry SS +2, access to Stage 5.
Failure: Stress +2, pause Adventure.
  • 3. Analyze. Set things up beforehand and make sure you have everything right.  (Roll v. 13)
Success: Temporarily increase chance of success by 33%, choose another option.
Failure: choose another option.

Stage 5: Stayin' Fizzy[]

  • 1. Leave it to chance
Automatic: Expand Planning SS +1, access to Stage 6.
  • 2. Analyze. What's essential to keeping the brew going?  (Roll v. 8)
Success: Temporarily increase chance of success by 33%, choose another option.
Failure: choose another option.
Success: Expand Alchemical Tools SS +1, access to Stage 6.
Failure: Expand Alchemical Tools SS -1, pause Adventure.
  • 4. Creativity. Blow bubbles into the potion.  (Roll v. 12)
Success: Expand Alchemical Tools SS +1, access to Stage 6.
Failure: Expand Alchemical Tools SS -1, pause Adventure.

Stage 6: Gaining admission[]

Phase 1:[]

  • 1. Use another student's illness as a distraction.
Automatic: Expand Infiltration SS +1, advance to Phase 2.
  • 2. Sleuthing. Is there another way into the infirmary?  (Roll v. 9)
Success: Add Memory "Infirmary's Side Door", unlock option 4, choose another option.
Failure: Choose another option.
  • 3. Acting. Fake an illness.  (Roll v. 14)
Success: Expand Acting SS +1, advance to Phase 2.
Failure: Expand Acting SS -1, pause Adventure.
Success: Expand Infiltration SS +1, advance to Phase 2.
Failure: Expand Infiltration SS -1, pause Adventure.

Phase 2:[]

  • 1. Infiltration. Sneak the potion in directly.  (Roll v. 4)
Success: Expand Move Silently SS +2, advance to Phase 3.
Failure: Stress +2, pause Adventure.
  • 2. Sleight-of-Hand. Switch your friend's normal medicine with the potion.  (Roll v. 4)
Success: Expand Conceal SS +2, advance to Phase 3.
Failure: Stress +2, pause Adventure.
  • 3. Spy. Who else can deliver it?  (Roll v. 5)
Success: Add Memory "Malacresta's Familiar 2", unlock option 4, choose another option.
Failure: Choose another option.
  • 4. Bird. Get his familiar to help.  (Roll v. 4)
Success: Expand Bird SS +2, advance to Phase 3.
Failure: Stress +2, pause Adventure.

Phase 3:[]

  • 1. Deceit. Call for help from the nurses.  (Roll v. 4)
Success: Expand Luck +1, Pure Luck SS +1, conclude Adventure.
Failure: Expand Merit -4, pause Adventure.
  • 2. Awareness. Search for an antidote.  (Roll v. 4)
Success: Expand Luck +1, relationship with Malacresta Vercesi +2, conclude Adventure.
Failure: Expand Merit -4, pause Adventure.
Success: Temporarily increase chance of success by 33%, choose another option.
Failure: Choose another option.
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