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This is a series of lores found in the game.

A Socialite's Guide to Conversation[]

Part I

"From “A Socialite’s Guide to Conversation,” by Humbert Winstreass, Esq.

“When one converses, one must be succinct yet long-winded, dull but witty. One should never be too much of one thing lest his listeners get some sort of understanding of him. Rather, the perfect conversationalist always keeps his listeners guessing rather than giving them a concrete idea of who he is. Remember: opacity over clarity.”

Part II

"From “A Socialite’s Guide to Conversation,” by Humbert Winstreass, Esq.

A SAMPLE CONVERSATION

Listener: “And what do you do?“

Conversationalist: “What DON’T I do?“

Listener: “I have no idea. That’s why I asked.“

Conversationalist: “I do several things. Do be more specific, pup. Don’t you know who I am?“

Listener: “No, I don’t. That’s why I’m regretting this.“

Part III

"From “A Socialite’s Guide to Conversation,” by Humbert Winstreass, Esq.

“The perfect conversationalist, in a single dismissive sentence, says everything about nothing and nothing about everything. Notice how that previous sentence seems clever yet did not convey a single idea…

However, if you look closely, it conveys a myriad of ideas about many things. You just have to look.”

Part IV

"From “A Socialite’s Guide to Conversation,” by Humbert Winstreass, Esq.

“I would like to say I am a perfect conversationalist, yet an imperfect one. However, I am perfect in my imperfection, and vice versa. Surely you understand. No? Then I truly am the perfect conversationalist. That is why I have written this book, and also why I shouldn’t have written this book.”

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