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Failure - [[School Survival|Familiar Kinship]] +2 SS, [[Stress]] +1
 
Failure - [[School Survival|Familiar Kinship]] +2 SS, [[Stress]] +1
   
==Phase 4: Vengeance for your Invisible Friend!==
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==Stage 4: Vengeance for your Invisible Friend!==
 
1. [[Patrol]] vs 22 - Find someone who can share some information on ghosts.
 
1. [[Patrol]] vs 22 - Find someone who can share some information on ghosts.
 
Success - [[Befriend|Temperance]] +2 SS, unlock option 2, select another option.
 
Success - [[Befriend|Temperance]] +2 SS, unlock option 2, select another option.
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Failure - [[School Survival|Familiar Kinship]] +1 SS, [[Stress]] +3
 
Failure - [[School Survival|Familiar Kinship]] +1 SS, [[Stress]] +3
   
==Phase 5: Studying.==
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==Stage 5: Studying.==
 
1. [[Rhetoric|Passion]] vs 24 - Sell her on the idea of helping someone else.
 
1. [[Rhetoric|Passion]] vs 24 - Sell her on the idea of helping someone else.
 
Success - [[Compete|Manipulation]] +2 SS, [[Beguile|Storytelling]] +2 SS
 
Success - [[Compete|Manipulation]] +2 SS, [[Beguile|Storytelling]] +2 SS

Revision as of 16:34, 28 July 2013

A Strange New Acquaintance is an adventure automatically started on your first day  if you do not spend a character creation point on a familiar and so get a forlorn spirit (Pamela in this case) as your familiar. Unlocked by: Pamela (the Spirit) is your familiar.

Stage 1: Pamela the Familiar ghost.

1. What should you do? (Analyze vs 4)

Success - Increase Chance of Success by 33%, select another option.
Failure - Temporarily increase Stress by 2, select another option.

2. Social Skills vs 2 - Promise to be nice.

Success - Character Study +1 SS, Familiar/Bond of Stars +1 SS, Familiar Kinship +1 SS
Failure - Familiar Kinship -1 SS, advance to next phase

3. Ignore her.

Automatic - Composure +1 SS, Familiar Kinship -1 SS

4. Schoolyard Education vs 5 - Encourage the spirit to get to work.

Success - Intimidation +1 SS, Familiar Kinship -1 SS
Failure - Familiar Kinship -1 SS, advance to next phase

Stage 2: Studying!

1. Gossip vs 11 - Consider the rumors about this spirit.

Success - Increase Chance of Success by 50%, select another option.
Failure - No effect, select another option.

2. Acrobatics vs 9 - Let her help - and hope to avoid the worst of the consequences.

Success - Awareness +1 SS, Familiar/Study Habits +1 SS, Familiar Kinship +2 SS
Failure - Vitality -2

3. Command vs 10 - Make her do the work.

Success - Study Habits +2 SS, Familiar/Study Habits +1 SS, Familiar Kinship -1 SS
Failure - Familiar Kinship -1 SS, Stress +1

4. Refuse help.

Automatic - Study Habits +1 SS, Stress +2, fail adventure phase.

Stage 3: The Invisible Friend and the Wedding Feast.

1. Observation vs 16 - Check things out - maybe she *can* go.

Success - Awareness +1 SS, unlock option 2, select another option
Failure - Etiquette -1 SS, select another option.

2. Tell Pamela the unhappy truth.

Automatic - Stress +1, Familiar/Bond of Stars +2 SS, Familar/Temperance +1 SS, access to next phase.

3. Acting vs 14 - Pretend you're not going.

Success - Acting +2 SS, Familiar/Bond of Silver +2 SS, Familar/Temperance +1 SS, access to next phase
Failure - Stress +1

4. Glamour vs 13 - Soothe her with magic.

Success - Glamour Methods +1 SS, Familiar/Bond of Silver +1 SS, Familiar Kinship +2 SS, access to next phase.
Failure - Familiar Kinship +2 SS, Stress +1

Stage 4: Vengeance for your Invisible Friend!

1. Patrol vs 22 - Find someone who can share some information on ghosts.

Success - Temperance +2 SS, unlock option 2, select another option.
Failure - Stress +2, select another option.

2. Sing a Song!

Automatic - Voice +1 SS, Familiar Kinship +2 SS, Familiar/Bond of Stars +1 SS, advance to next phase.

3. Practical Jokes vs 18 - Do something cunning.

Success - Concentration +2 SS, Familiar Kinship +2 SS, Familiar/Bond of Silver +1 SS, advance to next phase.
Failure - Familiar Kinship +1 SS, Collegiate Merit -2, Vitality -2

4. Incantation Methods vs 19 - Fire is the way!

Success - Analyze +2 SS, Familiar Kinship +2 SS, Familiar/Bond of Stars +1 SS, advance to next phase.
Failure - Familiar Kinship +1 SS, Stress +3

Stage 5: Studying.

1. Passion vs 24 - Sell her on the idea of helping someone else.

Success - Manipulation +2 SS, Storytelling +2 SS
Failure - Stress +3

2. Awareness vs 23 - Let her help.

Success - Competition +2 SS, Familiar Kinship +2 SS, Failure - Familiar Kinship +1 SS, Vitality -3

3. Walk away.

Automatic - Study Habits +1 SS, Conversation -1 SS, fail adventure phase.

Summary of Rewards

Assuming you succeed at phase 2, this adventure will take 5 time periods. You will gain up to 6-11 skill ups and your familiar will gain up to 4-7 skill ups.

This was meant to unlock The Calling Light adventure, but said adventure was coded out.


The adventure was restored in later upgrades, and leads to further skill ups and the gain of a point of Insight and the spell Spirit's Confidence.