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A Visit to the Observatory
Prerequisites : College Avila
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : School Adventure Avila
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure for students of Avila college in which Astrology leads you to a treasure, if only you can figure out how to work your telescope.

The adventure takes at least 3 sessions, a successful adventure can gain multiple skill-ups and a fancy telescope.

Unlocked by: Being in college Avila

Stage 1: A visit to the observatory[]

Phase 1: A visit to the observatory[]

  • 1. Setting up your telescope.
Automatic: Advance phase 1.

Phase 2: Secret's in the Stars - A Broken Telescope[]

Success: +2 SS Social Skills, +2 SS Puzzles? access stage 2.
Failure: -1 Confidence, pause adventure.
  • 2. Perception.  Check to see if anything is wrong with the telescope.  (Roll v. 5)
Success: Unlock option 4, choose again.
Failure: ? choose again.
  • 3. Brute Strength.  Give the telescope a good whack.  (Roll v. at least 6)
Success: ?
Failure: ?
  • 4.  Clockwork.  Reassemble the telescope.  (Roll v. at least 6)
Success: +2 SS Astronomy and +1 SS Clockwork, access Stage 2.
Failure: ?

Stage 2: Secrets in the Stars - The Hidden Message[]

  • 1. Observation.  Carefully inspect the dials.  (Roll v. 6)
Success: Unlock option 4, choose again.
Failure: ?
  • 2. Enspell.  Cast a Spell. (Roll v. at least 5)
Success: ?
Failure: ?
  • 3. Navigation.  Scan the heavens for familiar patterns. (Roll v. at least 6)
Success: ?
Failure: ?
  • 4. Astrology.  Set the telescope to the marked coordinates. (Roll v. 8)
Success: +1 Stars, access to stage 4. 
Failure: ?

Stage 3: Secrets in the Stars - The Hidden Cave[]

  • 1. Revision Methods.  Cast a spell to align the telescope.  (Roll v. at most 10)
Success: +1 stars?  Advance phase 2.
Failure: ?
  • 2. Observation.  Adjust the telescope manually.  (Roll v. 6)
Success: +1 Observation SS, advance phase 2.
Failure: ?
  • 3. Perception.  Take a quick look around the cave.  (Roll v. 6)
Success: Unlock option 4, choose again.
Failure: ? choose again.
  • 4. Astrology.  Clear away the pebbles before adjusting the telescope.  (Roll v. at most 16)
Success: +1 Theory of Astrology, +1 Stars SS, +1 Moons SS, advance to phase 2.
Failure: ? choose again.

Phase 2: Light issues[]

  • 1. Observation.  Look through the telescope case for anything helpful.  (Roll v. 7)
Success: Gain box of spare lenses, unlock option 3, choose again.
Failure: ?
  • 2. Athletics.  Find a way to dim the light in the cave.  (Roll v. 5)
Success: +1 Reason ss, advance phase 3.
Failure: ?
  • 3. Engineering.  Insert the lenses and refocus manually.  (Roll v. 10)
Success: ?
Failure: +1 stress, pause adventure.

Phase 3: Opening the door[]

  • 1. Revision Spells.  Use a spell to make the glow worms come to you.  (Roll v. 15)
Success: ?
Failure: ?
  • 2. Observation.  Search for a glow worm in the darkness.  (Roll v. 15)
Success: +1 Worms, advance phase 4.
Failure: +1 stress, pause adventure.
  • 3. Perception.  Try to find a glow worm trail to follow.  (Roll v. at least 11)
Success: ?
Failure: ?

Phase 4: Retrieving the chest[]

  • 1. Observation.  Take a better look at the chest.  (Roll v. at most 15)
Success: gain Lighten Load spell, unlock option 4, choose again.
Failure: ?
  • 2. Persuasion.  Ask for some help.  (Roll v. ?)
Success: ? advance to phase 5.
Failure: ?
  • 3. Brute strength.  Alternate carrying the items until you reach the dorm.  (Roll v. 20)
Success: ?
Failure: ?
  • 4. Revision.  Cast "Lighten Load" on the chest.  (Roll v. 21)
Success: +1 Revision Spells SS, advance phase 5.
Failure: ?

Phase 5: Opening the chest[]

  • 1. Research.  Consult one of your spellbooks for an idea.  (Roll v. 17)
Success: ?
Failure: ?
  • 2. Patience.  Obtain a hammer and chisel, then get to work.  (Roll v. at least 14)
Success: ?
Failure: +1 stress, pause adventure.
  • 3. Enchant.  Cast the Unlock spell.  (Roll v. 18)
Success: Gain Unlock spell, gain Telescope: Master's.
Failure: ?



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