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A Visitor
Prerequisites : College Durand
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Octavia Egidi
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure for students of Durand college in which the Regent has some regrets from her younger years, and you find yourself helping her to move past them- and survive them.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups, relationship gains and a point of Insight.

Unlocked by: Being in college Durand

Stage 1: A Visitor[]

  • 1. Your heart simply isn't in helping this old woman.  Advise her to continue waiting for someone else to come outside who might help her.   (Roll vs #)
Automatic:


  • 2. Search for Professor Briardi within Campus Durand.  You're certain that you can find her either in class, between classes or in her office.  (Roll v. #)
Automatic:  Access stage 2.


Stage 2: The Creature in the Night[]

  • 1. Scouting.  You have a rough idea of which direction the creature flew in.  Perhaps searching in that direction could yield some sort of clue.  (Roll v. at most 18)
Automatic: ?


  • 2. Library Knowledge.  You could search through books on zoology and even monsterology for an idea of what the creature that visited last night was. (Roll v. at most 19)
Success: access stage 3.
Failure: ?



Stage 3: A Few Moments with the Regent[]

  • 1. Confidence.  Tell the truth.  As long as you are able to maintain your composure while talking about the issue, Professor Briardi might be able to help you out.  (Roll v. at most 11)
Success: ?
Failure: ?


  • 2. Conversation.  It probably isn't necessary to lie.  You might be able to ask about the monster without saying that it visited you.  (Roll v. at most 9)
Success: ?  access stage 4.
Failure: ?


  • 3. Lie.  Tell Professor Briardi that a friend of your had come to you about a monster incursion.  (Roll v. 16)
Success: ?
Failure: ?


Stage 4: The Stranger's Return[]

  • 1. Glamour.  You could create the illusion of a bear to try to scare the wolf away.  (Roll v. at most 10)
Success: ? access stage 5.
Failure: ?


  • 2. Incantation.  Frighten the creature with a blast of fire.  (Roll v. at most 19)
Success: ?
Failure: ?


  • 3. Negation.  Startle the wolf by shutting down the gravity around it.  (Roll v. at most 21)
Success: ?
Failure: ?



Stage 5: The Ruin of Octavia Egidi[]

  • 1. Incantation.  Use an Incantation spell to at least slow the golems down.  (Roll v. at most 19)
Success: ?  access stage 6.
Failure: ?


  • 2. Negation.  It would be difficult to break the magic holding them together, but maybe you can target one of them and distract them from Professor Briardi.  (Roll v. at most 21)
Success: ?
Failure: ?


  • 3. Magical Appraisal.  These golems were fashioned from the rock of this mountain.   Isn't there an element that could be used against them?  (Roll v. at most 16)
Success: temporary +3 incantation skill level, choose again
Failure: ?



Stage 6: Reinforcements[]

  • 1. Negation.  Attempt to break Octavia's powerful spell.  (Roll v. at most 22)
Success: ?
Failure: ?


  • 2. Revision.  turn the bees to stone.  (Roll v. at most 24)
Success: ?
Failure: ?


  • 3. Persuasion.  Convince Octavia that what she's doing is wrong.  (Roll v. at most 21)
Success: ? access stage 7.
Failure: ?



Stage 7: The Restoration of Octavia Egidi[]

  • 1. Research.  Utilise your quickness and efficiency in reseach to assist Professor Briadi and the Legate.  (Roll v. 17)
Success: ?
Failure: ?


  • 2. Botany.  Use your knowledge of herbs to collect the necessary ingredients for the potion.  (Roll v. 19)
Success: +1 Scouting SS, +1 Cheimstry SS, +1 relationship Orso Orsi, +1 Insight, conclude adventure.
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?

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