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A Walk Along the Lake
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : 1
ModTools Name : Unknown
Roll Levels : 3-15?
Automatic Benefits : Unknown
Possible Benefits : +7-8 SS, +1 Attributes, Wand of Ahriman's Mission (Item)

This is an adventure with in which the hero gets to explore an old crypt and help a mournful ghost.

The adventure can be completed in just one session, a successful adventure can gain multiple skill-ups, a point of luck and a wand.

Unlocked by: DLC 16

Phase 1: A Walk Along the Lake

  • 1. Something's off.
Automatic: Advance to phase 2.


Phase 2: The Hole in the Lake

  • 1. Forget it.  Taking a nap is a better plan than this.
Automatic: ends adventure?
Success: Theory of Incantation + 1 SS, advance to phase 3.
Failure: ?
  • 3. Swimming vs 3.  The hole is pretty close to the surface of the water and perfectly visible - just take a dive.
Success: ? advance to phase 3.
Failure: ?
  • 4. Architecture vs 2-4?. Is this structure even safe to enter, water or no?
Success: +1 Observation SS, +33% temporary CoS, choose again.
Failure: ?

Phase 3: The Crypt of Broken Ivory.

  • 1. Go back to the Academagia, inform a professor of this and never come back.
Automatic: Stress +1, ends adventure.
  • 2. Willpower vs 4-9?. Force yourself through the pile of bones.
Success: Willpower +1 SS, advance phase 4.
Failure: ?
  • 3. Courage vs 5. Continue exploring.
Success: Courage + 1 SS, advance to phase 4.
Failure: ?

Phase 4: Broken Pedestal

  • 1. You have no clue - leave and come back later.  She's not going anywhere anyway.
Success: ?
Failure: ?
  • 2. Observation vs at most 8?.  Anything else you can see about the ghost?
Success: unlock option 5, choose again.
Failure: ?
  • 3. Dialectic vs 1-3?.  She can't talk to you, but you can talk to her - try to work together. 
Success: ?
Failure: ?
  • 4.  Acting vs 2. See if she can act out whatever she's trying to say.
Success: Awareness +1 SS, advance to phase 5.
Failure: ?
  • 5. Fix her crooked finger.
Automatic: +1 SS Brute Strength, advance to phase 5.

Phase 5: Keeper of the Crypt

  • 1. As much as you'd like to do this yourself, you really should just report this to the Minetan Guard or a professor.
Success: ?
Failure: ?
  • 2. Give up and search again later.
Success: ?
Failure: ?
  • 3. Pure Luck vs 6-18?. Just stick your hand in a pile of bones at random and hope for the best. 
Success: ?
Failure: ?
  • 4. Listen vs 5. Try to listen for the items as you walk - if something's large enough, it might hinder the usual crunch sounds.
Success: Perception +1 SS, advance to phase 6.
Failure: ?
  • 5. Observation vs at most 8?.  Carefully examine the bone paths - as difficult as that may be.
Success: Dedication + 1 SS, advance to phase 6.
Failure: ?

Phase 6: Well of Suffering

  • 1. Accept the invitation.
Automatic: Courage + 1 SS, advance to phase 7.
  • 2. Leave.
Automatic: ?
  • 3. "What of the girl?  If I leave and don't return, who will help her?" 
Automatic: Tactics +1 SS, choose again.

Phase 7: The Sorrow of the Tomb.

  • 1. Brute Strength vs 5-17?.  Mere water, up to your waist or not, isn't going to stop you.
Success: ?
Failure: ?
  • 2. Swimming vs 5-15?. Walking through the water slows you down too much.  Silly as it might look, try to swim.
Success: ? advance to phase 8
Failure: ?
  • 3. Observation vs 9-15?.  Any openings you can abuse?
Success: temporary +1 Enchant, temporary +1 Persuasion, unlock option 4, choose again
Failure: ?
  • 4. Strategy vs 10.  Look for openings and devise a path.
Success: ? advance phase 8
Failure: Pause adventure.

Phase 8: The World's Sorrows

  • 1. Explore vs 10.  Look through Mineta, even though it might be packed.
Success: Playfulness +1 SS, advance to phase 9.
Failure: +1 Stress, pause adventure.
  • 2. Infiltration vs >15?.  The Imperial Palace - it's not like the guards historically succeeded at the whole "guarding" thing.
Success: ?
Failure: +1 Stress, pause adventure.
Success: advance phase 9.
Failure: Stress + 1, pause adventure.

Phase 9: The Girl's Sorrows.

Success: Persuasion +1 SS, advance to phase 10.
Failure: ?
Success:  Character Study +1 SS, advance phase 10.
Failure: ?
Success: +40% temporary CoS, choose again
Failure: ?

Phase 10: The choice of statue

  • 1. The south statue.
Automatic: +1 Charm, Gain Wand of Ahriman's Mission, conclude adventure
  • 2. The west statue.
Automatic: +1 Strength, Gain Wand of Ahriman's Mission, conclude adventure
  • 3. The north statue.
Automatic: +1 Luck, Gain Wand of Ahriman's Mission, conclude adventure.
  • 4. The East Statue
Automatic: +1 Insight, Gain Wand of Ahriman's Mission, conclude adventure.

Notes

While most skill checks are unknown, it's a safe bet that in the later phases the sub-skills checks are all at 15 and skill checks at 10.

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