A Walk Along the Lake | ||
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Prerequisites : | Unknown | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 1 | |
ModTools Name : | Unknown | |
Roll Levels : | 3-15? | |
Automatic Benefits : | Unknown | |
Possible Benefits : | +7-8 SS, +1 Attributes, Wand of Ahriman's Mission (Item) |
This is an adventure with in which the hero gets to explore an old crypt and help a mournful ghost.
The adventure can be completed in just one session, a successful adventure can gain multiple skill-ups, a point of luck and a wand.
Unlocked by: DLC 16
Phase 1: A Walk Along the Lake[]
- 1. Something's off.
Automatic: Advance to phase 2.
Phase 2: The Hole in the Lake[]
- 1. Forget it. Taking a nap is a better plan than this.
Automatic: ends adventure?
- 2. Incantation Spells vs 6. Magic up an air bubble for yourself.
Success: Theory of Incantation + 1 SS, advance to phase 3. Failure: ?
- 3. Swimming vs 3. The hole is pretty close to the surface of the water and perfectly visible - just take a dive.
Success: ? advance to phase 3. Failure: ?
- 4. Architecture vs 2-4?. Is this structure even safe to enter, water or no?
Success: +1 Observation SS, +33% temporary CoS, choose again. Failure: ?
Phase 3: The Crypt of Broken Ivory.[]
- 1. Go back to the Academagia, inform a professor of this and never come back.
Automatic: Stress +1, ends adventure.
- 2. Willpower vs 4-9?. Force yourself through the pile of bones.
Success: Willpower +1 SS, advance phase 4. Failure: ?
- 3. Courage vs 5. Continue exploring.
Success: Courage + 1 SS, advance to phase 4. Failure: ?
Phase 4: Broken Pedestal[]
- 1. You have no clue - leave and come back later. She's not going anywhere anyway.
Success: ? Failure: ?
- 2. Observation vs at most 8?. Anything else you can see about the ghost?
Success: unlock option 5, choose again. Failure: ?
- 3. Dialectic vs 1-3?. She can't talk to you, but you can talk to her - try to work together.
Success: ? Failure: ?
- 4. Acting vs 2. See if she can act out whatever she's trying to say.
Success: Awareness +1 SS, advance to phase 5. Failure: ?
- 5. Fix her crooked finger.
Automatic: +1 SS Brute Strength, advance to phase 5.
Phase 5: Keeper of the Crypt[]
- 1. As much as you'd like to do this yourself, you really should just report this to the Minetan Guard or a professor.
Success: ? Failure: ?
- 2. Give up and search again later.
Success: ? Failure: ?
- 3. Pure Luck vs 6-18?. Just stick your hand in a pile of bones at random and hope for the best.
Success: ? Failure: ?
- 4. Listen vs 5. Try to listen for the items as you walk - if something's large enough, it might hinder the usual crunch sounds.
Success: Perception +1 SS, advance to phase 6. Failure: ?
- 5. Observation vs at most 8?. Carefully examine the bone paths - as difficult as that may be.
Success: Dedication + 1 SS, advance to phase 6. Failure: ?
Phase 6: Well of Suffering[]
- 1. Accept the invitation.
Automatic: Courage + 1 SS, advance to phase 7.
- 2. Leave.
Automatic: ?
- 3. "What of the girl? If I leave and don't return, who will help her?"
Automatic: Tactics +1 SS, choose again.
Phase 7: The Sorrow of the Tomb.[]
- 1. Brute Strength vs 5-17?. Mere water, up to your waist or not, isn't going to stop you.
Success: ? Failure: ?
- 2. Swimming vs 5-15?. Walking through the water slows you down too much. Silly as it might look, try to swim.
Success: ? advance to phase 8 Failure: ?
- 3. Observation vs 9-15?. Any openings you can abuse?
Success: temporary +1 Enchant, temporary +1 Persuasion, unlock option 4, choose again Failure: ?
- 4. Strategy vs 10. Look for openings and devise a path.
Success: ? advance phase 8 Failure: Pause adventure.
Phase 8: The World's Sorrows[]
- 1. Explore vs 10. Look through Mineta, even though it might be packed.
Success: Playfulness +1 SS, advance to phase 9. Failure: +1 Stress, pause adventure.
- 2. Infiltration vs >15?. The Imperial Palace - it's not like the guards historically succeeded at the whole "guarding" thing.
Success: ? Failure: +1 Stress, pause adventure.
- 3. Memorization vs 15. Search the Academagia.
Success: advance phase 9. Failure: Stress + 1, pause adventure.
Phase 9: The Girl's Sorrows.[]
- 1. Befriend vs ?. (Roll v. ?)
Success: Persuasion +1 SS, advance to phase 10. Failure: ?
- 2. Social Skills vs ?. (Roll v. 15)
Success: Character Study +1 SS, advance phase 10. Failure: ?
- 3. Character Study vs ?. (Roll v. 15)
Success: +40% temporary CoS, choose again Failure: ?
Phase 10: The choice of statue[]
- 1. The south statue.
Automatic: +1 Charm, Gain Wand of Ahriman's Mission, conclude adventure
- 2. The west statue.
Automatic: +1 Strength, Gain Wand of Ahriman's Mission, conclude adventure
- 3. The north statue.
Automatic: +1 Luck, Gain Wand of Ahriman's Mission, conclude adventure.
- 4. The East Statue
Automatic: +1 Insight, Gain Wand of Ahriman's Mission, conclude adventure.
Notes[]
While most skill checks are unknown, it's a safe bet that in the later phases the sub-skills checks are all at 15 and skill checks at 10.