Academagia Under Attack! | ||
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Prerequisites : | Relationships with Magsa Nembo, Sima Venesico, Tabin Furenzti ≥ 3 | |
Begin Date : | Athonos Juvenalia | |
End Date : | Kaliri 28 | |
Days : | 5 | |
ModTools Name : | Student Adventure Triplets | |
Excludes : | In Search of Rumors of Pirates, A Note from the Headmaster, A Reward for a Job Well Done, A Meeting at the Tavern | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
With three crazy kids, fight pirates, Illaro, bad guys, and who knows what else! This is one of the possible routes for the "main adventure" and involves 3 of your fellow students, Magsa Nembo, Tabin Furenzti and Sima Venesico.
The adventure takes at least 5 sessions, a successful adventure can gain multiple skill-ups, relationship gains, and depending on route taken, +1 Glory OR +1 Luck/random legendary item OR +1 Luck/Insight/Charm.
Contents
Stage 1: Academagia under Attack!
Phase 1: Alarm Bells
- 1. Quelling the Alarm.
Automatic: Advance to Phase 2.
Phase 2: Hunting a wizard in the woods
- 1. Planning - Who are the Triplets? (Intelligence + Planning v 5)
Success: +33 Chance of Success, choose again.
Failure: No effect, select another option.
- 2. Patience - Pick Sima. (Charm + Patience v 3)
Success: Infiltration +1 SS, access Stage 2. Failure: Stress +1
- 3. Hide - Go with Magsa and...well, try to be stealthy. (Intelligence + Hide v 2)
Success: +1 SS Move Silently, access Stage 2. Failure: -1 SS Observation
- 4. Walk away.
Automatic: Pause adventure.
Stage 2: A break in request
- 1. Walk away.
Automatic: Pause adventure.
- 2. Observation vs 7 - Take a look at the sketch.
Success: +20 Chance of Success, choose again.
Failure: No effect, select another option.
- 3. Lockpick - Just get past his door at an opportune moment. (Luck + Lockpick v. 9)
Success: Infiltration +2 SS, access Stage 3. Failure: Merit -3
- 4. Strategy v 8 - Your objective is to get the legate moved. How can that most effectively be arranged?
Success: Planning +1 SS, Manipulation +1 SS, access to Stage 3. Failure: Vitality -1
Stage 3: A Duel!
- 1. Walk away.
Automatic: Pause Adventure.
- 2. Concentration v 12 - Be the referee, and don't let your nerves get in the way of doing it right.
Success: Duelling Forms +1 SS, Concentration +1 SS, access Stage 4. Failure: Stress +2
- 3. Willpower - Be the Keeper. (Insight + Willpower v. 14)
Success: Demi-Tour +2 SS, access Stage 4. Failure: Vitality -2, Stress +2
- 4. First Principles - Take a breath, centre yourself. (Insight + First Principles v. 13)
Success: +33% Chance of Success, choose again.
Failure: No effect, select another option.
Stage 4: The Floating Island
- 1. Walk away and prepare yourself better - this is your last chance.
Automatic: Pause Adventure
- 2. Courage - Look closely. (Insight + Courage v. 22)
Success: Unlock option 5, choose again.
Failure: No effect, select another option.
- 3. Plot - Pirates. (Finesse + Plot v. 19)
Success: Logic +2 SS, Planning +1 SS, relationship +1 with each of Magsa, Tabin and Sima, access Stage 5c. Failure: Stress +2
- 4. Leadership - Swashbucklers. (Intelligence + Leadership v. 20)
Success: Creativity +2 SS, Strategy +1 SS, relationship +1 with each of Magsa, Tabin and Sima, access Stage 5a. Failure: Insult -2
- 5. Third Group.
Automatic: Transport +2 SS, Infiltration -1 SS, +1 relationship with each of Magsa, Tabin and Sima, access Stage 5b.
Stage 5a: Something is amiss. (Modtools Triplets 6)
Phase 1: Monsters on the Mountain
- 1. Character Study - Dig deep and find courage - you trust the Triplets, right? (Intelligence + Character Study v. 25)
Success: +25% Chance of Success, choose again.
Failure: No effect, select another option.
- 2. Composure - Face it down. (Strength + Composure v. 24)
Success: Intimidation +3 SS, advance Phase 2. Failure: Vitality -4, advance to Phase 2.
- 3. Move Silently - Stall. (Fitness + Move Silently v. 25)
Success: Traps +3 SS, advance to Phase 2. Failure: Vitality -5, advance to Phase 2.
Phase 2: Rescuing the Captain's daughter (Modtools Triplets 9)
- 1. Character Study - Is she really that important? (Insight + Character Study v. 24)
Success: +33% Chance of Success, choose again.
Failure: No effect, select another option.
- 2. Patrol - Save her, ignoring your disguise. (Strength + Patrol v. 30)
Success: Glory +1, Courage +3 SS, +2 relationship to each of Magsa, Tabin and Sima, conclude. Failure: Vitality -2, Glory +1, +2 SS Courage, +1 relationship to each of Magsa, Tabin and Sima, conclude adventure.
- 3. Incantation - Think later, act now! (Luck + Incantation v. 28)
Success: Glory +1, Courage +3 SS, +2 relationship to each of Magsa, Tabin and Sima, conclude. Failure: Vitality -4, Glory +1, Courage +2 SS, +1 relationship to each of Magsa, Tabin and Sima, conclude adventure.
Stage 5b: The Temple secret (Modtools Triplets 7)
Phase 1: What am I?
- 1. Patience - Let them answer. (Insight + Patience v. 24)
Success: Listen +3 SS, advance to Phase 2. Failure: Vitality -3, choose again, close this option.
- 2. Puzzles - What do you see? (Insight + Puzzles v. 8)
Success: +20% Chance of Success, choose again. Failure: No effect, select another option.
- 3. Leadership - Signal for the answer. (Finesse + Leadership v. 25)
Success: Lip Reading +3 SS, advance to Phase 2. Failure: Vitality -3, choose again, close this option.
- 4. Your turn. (Only opens after all other options have failed)
Automatic: Wit +1 SS, +1 relationship to each of Magsa, Tabin and Sima, advance to Phase 2.
Phase 2: The Greedy Captain (Modtools Triplets 10)
- 1. Glamour - Feed the fear. (Insight + Glamour v. 29)
Success: Tease +3 SS, gain item (random Artifact; see below), +100 pims, +2 relationship to Magsa, Tabin and Sima, conclude adventure. Failure: Stress +5, Luck +1, +1 relationship to Magsa, Tabin and Sima, conclude adventure.
- 2. Observation - Look for a weak point. (Insight + Observation v. 30)
Success: +33% Chance of Success, choose again. Failure: No effect, select another option.
- 3. Patience - Show them a Curse! (Finesse + Patience v. 30)
Success: Concentration +3 SS, gain item (random Artifact; see below), +150 pims, +2 relationship to Magsa, Tabin and Sima, conclude adventure. Failure: Stress +5, Luck +1, +1 relationship to Magsa, Tabin and Sima, conclude adventure.
Stage 5c: An Exploration (Modtools Triplets 5)
Phase 1: An Exploration
- 1. Puzzles - Look at the puzzle... (Intelligence + Puzzles v. 24)
Success: +33% Chance of Success, choose again. Failure: Stress +1, choose again.
- 2. Hide - Press it yourself. (Finesse + Hide v. 24)
Success: Gates Methods +3 SS, advance to Phase 2. Failure: Stress +3, advance to Phase 2.
- 3. Manipulation - Lead the pirates to the answer. (Finesse + Manipulation v. 25)
Success: Puzzles +2 SS, advance to Phase 2. Failure: Stress +3, advance to Phase 2.
Phase 2: An Escape (Modtools Triplets 8)
- 1. Temperance - Is he serious? (Intelligence + Temperance v. 29)
Success: +10% Chance of Success, choose again. Failure: No effect, select another option.
- 2. Coordination - Ask the Triplets. (Luck + Coordination v. 22)
Success: Luck +1, Coordination +3 SS, +2 Relationship to Magsa, Tabin and Sima, conclude adventure. Failure: Stress +1, pause adventure, remove this option.
- 3. Tactics. Let Tabin handle it. (Intelligence + Tactics v. 25)
Success: Insight +1, Theatre +3 SS, +2 Relationship to Magsa, Tabin and Sima, conclude adventure. Failure: Stress +1, pause adventure, remove this option.
- 4. It's your turn. (Appears when you have failed above 2 options before)
Automatic: Charm +1, Confidence +3 SS, +1 Relationship to Magsa, Tabin and Sima, conclude adventure.
Item gained: Random Legendary grade item, but items gained include: The locket of Trials, Armor Chest Plate of Doorways, Shield of Basal, Icanyke's Wand (Replica) , Graded Telescope , Ring of Intelligence , Werewolf Fang Necklace , Incantation: The Magnificent Imagination, etc etc.
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