Academagia Under Attack!
Prerequisites : Relationships with Magsa Nembo, Sima Venesico, Tabin Furenzti ≥ 3
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : 5
ModTools Name : Student Adventure Triplets
Excludes : In Search of Rumors of Pirates, A Note from the Headmaster, A Reward for a Job Well Done, A Meeting at the Tavern
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

With three crazy kids, fight pirates, Illaro, bad guys, and who knows what else!  This is one of the possible routes for the "main adventure" and involves 3 of your fellow students, Magsa Nembo, Tabin Furenzti and Sima Venesico.

The adventure takes at least 5 sessions, a successful adventure can gain multiple skill-ups, relationship gains, and depending on route taken, +1 Glory OR +1 Luck/random legendary item OR +1 Luck/Insight/Charm.

Stage 1: Academagia under Attack!

Phase 1: Alarm Bells

  • 1. Quelling the Alarm.
  Automatic: Advance to Phase 2.

Phase 2: Hunting a wizard in the woods

  • 1. Planning - Who are the Triplets?   (Intelligence + Planning v 5)
 Success: +33 Chance of Success, choose again.
 Failure: No effect, select another option.
  • 2. Patience - Pick Sima.  (Charm + Patience v 3)
 Success: Infiltration +1 SS, access Stage 2.
 Failure: Stress +1
  • 3. Hide - Go with Magsa and...well, try to be stealthy.  (Intelligence + Hide v 2)
 Success: +1 SS Move Silently, access Stage 2.
 Failure: -1 SS Observation
  • 4. Walk away.
 Automatic: Pause adventure.

Stage 2: A break in request

  • 1. Walk away.
  Automatic: Pause adventure.
 Success: +20 Chance of Success, choose again.
 Failure: No effect, select another option.
  • 3. Lockpick - Just get past his door at an opportune moment. (Luck + Lockpick v. 9)
 Success: Infiltration +2 SS, access Stage 3.
 Failure: Merit -3
  • 4. Strategy v 8 - Your objective is to get the legate moved.  How can that most effectively be arranged?
 Success: Planning +1 SS, Manipulation +1 SS, access to Stage 3.
 Failure: Vitality -1

Stage 3: A Duel!

  • 1. Walk away.
  Automatic: Pause Adventure.
  • 2. Concentration v 12 - Be the referee, and don't let your nerves get in the way of doing it right.
 Success: Duelling Forms +1 SS, Concentration +1 SS, access Stage 4. 
 Failure: Stress +2
  • 3. Willpower - Be the Keeper.  (Insight + Willpower v. 14)
 Success: Demi-Tour +2 SS, access Stage 4.
 Failure: Vitality -2, Stress +2
  • 4. First Principles - Take a breath, centre yourself.  (Insight + First Principles v. 13)
 Success: +33% Chance of Success, choose again.
 Failure: No effect, select another option.

Stage 4: The Floating Island

  • 1. Walk away and prepare yourself better - this is your last chance.
 Automatic: Pause Adventure
  • 2. Courage  - Look closely.  (Insight + Courage v. 22)
 Success: Unlock option 5, choose again.
 Failure: No effect, select another option.
  • 3. Plot - Pirates.  (Finesse + Plot v. 19)
 Success: Logic +2 SS, Planning +1 SS, relationship +1 with each of Magsa, Tabin and Sima, access Stage 5c. 
 Failure: Stress +2
  • 4. Leadership - Swashbucklers.  (Intelligence + Leadership v. 20)
  Success: Creativity +2 SS, Strategy +1 SS, relationship +1 with each of Magsa, Tabin and Sima, access Stage 5a. 
 Failure: Insult -2
  • 5. Third Group.
  Automatic: Transport +2 SS, Infiltration -1 SS, +1 relationship with each of Magsa, Tabin and Sima, access Stage 5b. 

Stage 5a: Something is amiss. (Modtools Triplets 6)

Phase 1: Monsters on the Mountain

  • 1. Character Study - Dig deep and find courage - you trust the Triplets, right?  (Intelligence + Character Study v. 25)
 Success: +25% Chance of Success, choose again.
 Failure: No effect, select another option.
  • 2. Composure - Face it down.  (Strength + Composure v. 24)
 Success: Intimidation +3 SS, advance Phase 2.
 Failure: Vitality -4, advance to Phase 2.
 Success: Traps +3 SS, advance to Phase 2.
 Failure: Vitality -5, advance to Phase 2.

Phase 2: Rescuing the Captain's daughter (Modtools Triplets 9)

  • 1. Character Study - Is she really that important?  (Insight + Character Study v. 24)
 Success: +33% Chance of Success, choose again.
 Failure: No effect, select another option.
  • 2. Patrol - Save her, ignoring your disguise. (Strength + Patrol v. 30)
 Success: Glory +1, Courage +3 SS, +2 relationship to each of Magsa, Tabin and Sima, conclude.
 Failure: Vitality -2, Glory +1, +2 SS Courage, +1 relationship to each of Magsa, Tabin and Sima, conclude adventure.
  • 3. Incantation - Think later, act now!  (Luck + Incantation v. 28)
  Success: Glory +1, Courage +3 SS, +2 relationship to each of Magsa, Tabin and Sima, conclude.
 Failure: Vitality -4, Glory +1, Courage +2 SS, +1 relationship to each of Magsa, Tabin and Sima, conclude adventure.

Stage 5b: The Temple secret (Modtools Triplets 7)

Phase 1: What am I?

  • 1. Patience - Let them answer.  (Insight + Patience v. 24)
 Success: Listen +3 SS, advance to Phase 2.
 Failure: Vitality -3, choose again, close this option.
  • 2. Puzzles - What do you see?  (Insight + Puzzles v. 8)
 Success: +20% Chance of Success, choose again.
 Failure: No effect, select another option.
  • 3. Leadership - Signal for the answer. (Finesse + Leadership v. 25)
 Success: Lip Reading +3 SS,  advance to Phase 2.
 Failure: Vitality -3, choose again, close this option.
  • 4. Your turn.  (Only opens after all other options have failed)
 Automatic: Wit +1 SS, +1 relationship to each of Magsa, Tabin and Sima, advance to Phase 2.

Phase 2: The Greedy Captain (Modtools Triplets 10)

  • 1. Glamour - Feed the fear. (Insight + Glamour v. 29)
  Success: Tease +3 SS, gain item (random Artifact; see below), +100 pims, +2 relationship to Magsa, Tabin and Sima, conclude adventure.
 Failure: Stress +5, Luck +1, +1 relationship to Magsa, Tabin and Sima, conclude adventure.
  • 2. Observation -  Look for a weak point. (Insight + Observation v. 30)
 Success: +33% Chance of Success, choose again.
 Failure: No effect, select another option.
  • 3. Patience - Show them a Curse!  (Finesse + Patience v. 30)
 Success: Concentration +3 SS, gain item (random Artifact; see below), +150 pims, +2 relationship to Magsa, Tabin and Sima, conclude adventure.
 Failure: Stress +5, Luck +1, +1 relationship to Magsa, Tabin and Sima, conclude adventure.

Stage 5c: An Exploration (Modtools Triplets 5)

Phase 1: An Exploration

  • 1. Puzzles - Look at the puzzle... (Intelligence + Puzzles v. 24)
 Success: +33% Chance of Success, choose again.
 Failure: Stress +1, choose again.
  • 2. Hide - Press it yourself. (Finesse + Hide v. 24)
 Success: Gates Methods +3 SS, advance to Phase 2.
 Failure: Stress +3, advance to Phase 2.
  • 3. Manipulation - Lead the pirates to the answer. (Finesse + Manipulation v. 25)
 Success: Puzzles +2 SS, advance to Phase 2.
 Failure: Stress +3, advance to Phase 2.

Phase 2: An Escape (Modtools Triplets 8)

  • 1. Temperance - Is he serious? (Intelligence + Temperance v. 29)
 Success: +10% Chance of Success, choose again.
 Failure: No effect, select another option.
  • 2. Coordination - Ask the Triplets. (Luck + Coordination v. 22)
 Success: Luck +1, Coordination +3 SS, +2 Relationship to Magsa, Tabin and Sima, conclude adventure.
 Failure: Stress +1, pause adventure, remove this option.
  • 3. Tactics. Let Tabin handle it. (Intelligence + Tactics v. 25)
 Success: Insight +1, Theatre +3 SS, +2 Relationship to Magsa, Tabin and Sima, conclude adventure.
 Failure: Stress +1, pause adventure, remove this option.
  • 4. It's your turn. (Appears when you have failed above 2 options before)
 Automatic: Charm +1, Confidence +3 SS, +1 Relationship to Magsa, Tabin and Sima, conclude adventure.

Item gained:  Random Legendary grade item, but items gained include: The locket of Trials, Armor Chest Plate of Doorways, Shield of Basal, Icanyke's Wand (Replica) , Graded Telescope , Ring of Intelligence , Werewolf Fang Necklace , Incantation: The Magnificent Imagination, etc etc.

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