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(Created page with "===Chance of Discovery: 2=== ===Abilities=== ====(Passive) Admiratio Market: Overlook I:==== There's nothing like a visit to the Admiratio Overlook to put you totally on your gu…")
 
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====(Active) Watch for Marks====
 
====(Active) Watch for Marks====
 
If you're a card-carrying member of the Thieves' Guild, you can use the Admiratio Overlook as a place from which to hunt for people too complacent for the loot in their pockets - upon a successful Roll, you'll receive a Random Item. Of course, attempting a theft automatically incurs 3 points of Stress - but the better you are at Sleight-of-Hand, the more of that Stress you'll shed when the moment finally comes; those who are superhumanly good may actually find their Stress reduced by the experience!
 
If you're a card-carrying member of the Thieves' Guild, you can use the Admiratio Overlook as a place from which to hunt for people too complacent for the loot in their pockets - upon a successful Roll, you'll receive a Random Item. Of course, attempting a theft automatically incurs 3 points of Stress - but the better you are at Sleight-of-Hand, the more of that Stress you'll shed when the moment finally comes; those who are superhumanly good may actually find their Stress reduced by the experience!
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===Unlocked by===
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*[[Ambush#Danger Sense|Danger Sense Subskill 10]]
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Locations - Danger Sense]]
 
[[Category:Locations - Danger Sense]]

Revision as of 20:42, December 22, 2010

Chance of Discovery: 2

Abilities

(Passive) Admiratio Market: Overlook I:

There's nothing like a visit to the Admiratio Overlook to put you totally on your guard - after you've taken in the bustle, your all-too-reasonable concerns about thieves, pickpockets and random guttersnipes lingers with you for an entire day, bringing with it 1 point increases to both Danger Sense and Patrol.

(Active) Watch for Marks

If you're a card-carrying member of the Thieves' Guild, you can use the Admiratio Overlook as a place from which to hunt for people too complacent for the loot in their pockets - upon a successful Roll, you'll receive a Random Item. Of course, attempting a theft automatically incurs 3 points of Stress - but the better you are at Sleight-of-Hand, the more of that Stress you'll shed when the moment finally comes; those who are superhumanly good may actually find their Stress reduced by the experience!


Unlocked by

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