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Editing Notes: to use this template, select "edit", then copy and paste the template into a new page without this first section. Please search for the prospective page first and check the spelling and capitalisation of the name of your page before creating it.

  • Stages are days or calendar actions. Phases are the in-adventure actions or choices to select. See a short 2-day adventure as an example here.
  • When adding benefits and drawbacks to the choices, keep in mind only "Expand" is permanent while "Increase" is temporary when it comes to skills.
  • If you can, please add when the adventure ends and when the adventure pauses due to failure (and not due to the Stages and Phases). Some adventures end if you fail at certain points but not at others. And some adventures make you come back another day if you fail but let you continue in the same day if you succeed.

Adventure Template
Prerequisites : Enrolled in Astrology, any familiar except spirit, Ana Flavia Bessa must still be cursed...
Begin Date : Veranix 22
End Date : Kaliri 28
Days : Unknown
ModTools Name : Dancing with Badcrumble
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure with [student name] in which the player gets to [adventure synopsis] .

This is an adventure with your [type] familiar in which the player gets to [adventure synopsis].

This is an adventure for students of [name] college in which the player gets to [adventure synopsis].

The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]

Unlocked by: Relationship with [name] over x / ? skill of x or more, being in college ?

Stage 1: [Stage name]

Phase 1: [Phase name - only include phase subtitle if there is more than 1 phase to the stage]

1. Option text.

Automatic: Benefits and/or drawbacks.

2. ? vs # - Option text.

Success: Benefit +1 SS, advance to Phase 2.
Failure: Drawback -1 SS, pause Adventure.

3. ? vs # - Option text.

Success: Benefits.
Failure: Drawbacks.

Phase 2: ?

1. ? vs # - Option text.

Success: Unlock option ?, choose again.
Failure: No effect, choose again.

2. ? vs # - Option text.

Success: Benefit +1 SS, access Stage 2.
Failure: Drawback -1 SS, pause Adventure.

3. ? vs # - Option text.

Success: Benefit +1 SS, access Stage 2.
Failure: Drawback -1 SS, end Adventure.

Stage 2:

1. Option text.

Automatic: ?

2. ? vs # - Option text.

Success: Stress -1
Failure: Stress +1, Vitality -1

3. ? vs # - Option text.

Success: ?
Failure: ?

4. ? vs # - Option text.

Success: ?
Failure: ?

Stage 3:

1. ? vs # - Option text.

Success: ?
Failure: ?

2. ? vs # - Option text.

Success: ?
Failure: ?

3. ? vs # - Option text.

Success: ?
Failure: ?

Stage 4:

1. ? vs # - Option text.

Success: ?
Failure: ?

2. ? vs # - Option text.

Success: ?
Failure: ?

3. ? vs # - Option text.

Success: ?
Failure: ?

Stage 5:

1. Option text.

Automatic: ?

2. ? vs # - Option text.

Success: ?
Failure: ?

3. ? vs # - Option text.

Success: ?
Failure: ?

Stage 6:

1. ? vs # - Option text.

Success: ?
Failure: ?

2. ? vs # - Option text.

Success: ?
Failure: ?

3. ? vs # - Option text.

Success: ?
Failure: ?

Stage 7:

1. ? vs # - Option text.

Success: Attribute +1, conclude Advanture.
Failure: Stress +2, pause Adventure.

2. ? vs # - Option text.

Success: Attribute +1, conclude Advanture.
Failure: Vitality -2, end Adventure.

3. ? vs # - Option text.

Success: Skill +1 Skill Level (not SS!), conclude Advanture.
Failure: Stress +2, end Adventure.


etc.

Please add categories to the page - "Adventure", "Adventure - Insight", "Adventure - Continuous", "Adventure - Hedi", etc.

Note that a "Continuous adventure" is one that can take place in a single adventure action.

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