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The parent Skill of Ambush contains some of the more interesting and highly useful sub-skills, such as Danger Sense and Mimicry - and where would a person be without the ability to Move Silently? Though Ambush and its sub-skills are thought of as most useful in treacherous situations, they are surprisingly useful in every-day life as well. Plus: if you can study it, your friends and enemies can too; perhaps it would be best to bone up on this wonderful skill and its sub-skills sooner rather than later.

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. 'Tales of Tricky Trickers and Sneaky Sneaks I' (Lore)
  2. Shock (Pheme)
  3. Sucker Punch (Action)
  4. Entirety (Pheme), 'Tales of Tricky Trickers and Sneaky Sneaks II' (Lore)
  5. Hostis (Pheme), 'Tales of Tricky Trickers and Sneaky Sneaks III' (Lore)
  6. Verbal Ambush (Action)
  7. 'Tales of Tricky Trickers and Sneaky Sneaks IV' (Lore)
  8. Deflect (Pheme), 'Tales of Tricky Trickers and Sneaky Sneaks V' (Lore)
  9. Shadow Target (Action)
  10. Prepare Ambush (Spell)
  11. Blindside (Action)

Research Topic (Ambush)

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Danger Sense

Dominant Attribute: Insight

Who knows what evil lurks around every corner, every bush, every tree?  Why, someone with a high Danger Sense Skill, that’s who!  While Awareness dwells more on societal dangers and pressures, the Danger Sense Skill focuses on keeping one out of physical harm, either real or perceived.  If one has a high enough Danger Sense Skill, one can not only feel that next attack coming from the angry Minotaur, but one can also sense that a Professor is stalking around the corner waiting to bust the next person he sees breaking curfew.   One of the most important Skill to learn, Danger Sense is also one of the more difficult ones; this should not be surprising in any way, given how useful it is, but more than a few students have declared themselves ready to study this Skill only to give up in disgrace after several fruitless hours of study.  Those who keep at it, however, shall be richly rewarded….

Training Levels and Unlocks:

  1. Insight (Pheme), "E'Vienne's Theory" (Lore)
  2. "Plotter's Demise" (Lore)
  3. Goose Bumps (Ability)
  4. "Lendalla's Spell" (Lore)
  5. ‘Slithering’ Geoffrey Fergas (Shop)
  6. Heightened Senses (Spell)
  7. Foresight (Pheme), "Elements of Suspicion" (Lore)
  8. "Downfall of All" (Lore)
  9. Drop Guard (Spell)
  10. Admiratio: Overlook
  11. Move Silently maximum Skill Level +1

How to Raise Skill Maximum:

Research Topic (Danger Sense)

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Mimicry

Dominant Attribute: Insight

Mimicry is a comedian's skill, but also a hunter's - it's all about copying the sounds and mannerisms of a specific individual (or, in some cases, species), and using them to your own ends.  With this skill, you can speak in a teacher's voice, chirp like a spring robin in love, or roar like an outraged satyr.

Training Levels and Unlocks:

  1. "Doing by Doing, by Mazro Mazrost" (Lore)
  2. "Studies in the Behavior of Children" (Lore)
  3. "Learning Behavior, by Malbarr Ghrennin" (Lore)
  4. Lilt (Pheme)
  5. Monotone (Pheme)
  6. Modify Tenor (Spell)
  7. "Memoir of Ferdrum Stozst" (Lore)
  8. Clarity (Pheme), "To Be Someone Else, by Velari Pomolli" (Lore)
  9. Admiratio: Vegetable Market
  10. Imitate Accent (Spell)
  11. Imitate Person (Action)

How to Raise Skill Maximum:

Research Topic (Mimicry)

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Move Silently

Stealth. Silence. Sneaky. These words and more describe the Skill of Move Silently, often called Silent Movement by those who don't know any better. Move Silently allows one to learn how to place their feet among the crackly autumn leaves and make no sounds. Those skilled in Move Silently will know how to sneak up on a person, listen to their conversation, and sneak away without being detected. Physical and magical means both are tehre to assist those skilled in Move Silently, and all skills and magical means can be used elsewhere to boot.

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. Air (Pheme), "Magistrate’s Crime Report at the Pikola Observer" (Lore)
  2. Muffle (Pheme)
  3. "Legends of the World, by Urstuo Yint" (Lore)
  4. Mute (Pheme)
  5. Water (Pheme), "Diary of a Sneak: Root of it All" (Lore)
  6. Silence Footfalls (Spell)
  7. Relaxed (Pheme), "How Dare You People Accuse Me" (Lore)
  8. Blanket of Silence (Spell)
  9. "Acknowledgements of Diary of a Sneak" (Lore)
  10. Academagia Refuse
  11. Scouting maximum Skill Level +1

How to Raise Skill Maximum:

Research Topic (Move Silently)

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Traps

Dominant Attribute: Insight

The Skill of Traps is relatively self-explanatory and should not require much motivation to take.  If one wishes to set or avoid traps, one should seriously consider focusing on this Skill.  As this is the introductory version of Traps, however, one should note that most of the information learned here is theoretical rather than practical.  That having been said, without the theoretical, no practical can be expected.

Training Levels and Unlocks:

  1. "Traps SP I" (Lore)
  2. Hindsight (Pheme), "Traps SP II" (Lore)
  3. Ensnare (Pheme)
  4. "Traps SP III" (Lore)
  5. Scattering (Pheme), "Traps SP IV" (Lore)
  6. Release (Pheme)
  7. Decompression (Pheme)
  8. Fix (Pheme), "Traps SP V" (Lore)
  9. Snap Trap (Spell)
  10. Trap Cunning (Ability)
  11. Deflect Trap (Spell)

How to Raise Skill Maximum:

Research Topic (Traps)

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