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This adventure requires at least  5 actions.  A successful adventurer can gain skill-ups, and either  a point of Luck and 150 pims, or a magic item and a point of Fitness.


Stage 1. The musty shelves

Phase 1:

  • Observation.  There's something special about this.  (Roll v. ≤ 3)
 Success: +Intrigue SS ?, Advance to phase 2.
 Failure: Pause Adventure


Phase 2: The red glow

  • You notice a red glow
 Automatic: +? SS, Access to Stage 2: Serious Scholarship


Stage 2. Serious scholarship

  • Storytelling.  "well you see..."
 Success: +1 Early Empire SS, gain special scholar's card, Access to Cooking up Answers
 Failure: Pause Adventure


Stage 3. Cooking up Answers

  • Just buy it
 Automatic: -50 pims, access to stage 3


  • Cooking
 Success: ?
 Failure: ?


Stage 4. Sinister

  • Maybe it would be best if you came back another time.
 Automatic: ?


  • Playfulness.  Comedy can be sinister, right?  (Roll vs =< 16?)
 Success: +1 storytelling SS, +1 oratory SS, gain Perry the puppet
 Failure: ?


  • Acting.  "Sinister" is just another word for "drama", right?  (Roll vs =< 15?)
 Success: ?
 Failure: ?

Stage 5. Chocolate and Daisies

  • Maybe another time
 Automatic: Pause adventure


  • You're sensing a pattern
 Automatic: Pause adventure


  • Semantics.  Write them new lyrics.
 Success: access to Stage 5.
 Failure: ?


Stage 6. Unlocking the library

  • Schoolyard Education.  Defend yourself!  (Roll vs =< 12)
 Success: -1 vitality, +1 Fitness, gain glasses of focus, conclude adventure.
 Failure: -2 vitality, +1 Luck, +150 Pims, conclude adventure.
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