This adventure requires at least 5 actions. A successful adventurer can gain skill-ups, and either a point of Luck and 150 pims, or a magic item and a point of Fitness.
Stage 1. The musty shelves
Phase 1:
- Observation. There's something special about this. (Roll v. ≤ 3)
Success: +Intrigue SS ?, Advance to phase 2.
Failure: Pause Adventure
Phase 2: The red glow
- You notice a red glow
Automatic: +? SS, Access to Stage 2: Serious Scholarship
Stage 2. Serious scholarship
- Storytelling. "well you see..."
Success: +1 Early Empire SS, gain special scholar's card, Access to Cooking up Answers
Failure: Pause Adventure
Stage 3. Cooking up Answers
- Just buy it
Automatic: -50 pims, access to stage 3
- Cooking
Success: ?
Failure: ?
Stage 4. Sinister
- Maybe it would be best if you came back another time.
Automatic: ?
- Playfulness. Comedy can be sinister, right? (Roll vs =< 16?)
Success: +1 storytelling SS, +1 oratory SS, gain Perry the puppet
Failure: ?
- Acting. "Sinister" is just another word for "drama", right? (Roll vs =< 15?)
Success: ?
Failure: ?
Stage 5. Chocolate and Daisies
- Maybe another time
Automatic: Pause adventure
- You're sensing a pattern
Automatic: Pause adventure
- Semantics. Write them new lyrics.
Success: access to Stage 5.
Failure: ?
Stage 6. Unlocking the library
- Schoolyard Education. Defend yourself! (Roll vs =< 12)
Success: -1 vitality, +1 Fitness, gain glasses of focus, conclude adventure.
Failure: -2 vitality, +1 Luck, +150 Pims, conclude adventure.