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An Invitation to Serve the Regent
Prerequisites : College Durand
Begin Date : Anthonos Juvenalia
End Date : Kaliri 28
Days : 7 (?)
ModTools Name : Durand College Adventure
Roll Levels : 4-26 (!)
Automatic Benefits : Expand Glory, Collegiate Merit, Courage. Gain Orso Orsi's Favor.
Possible Benefits : Expand Planning, Infiltration, Reason.

The Regent of Durand is throwing a banquet for a corrupt Ambassador. Investigate the visitors and keep a powerful item out of their hands with some mad spying skills.

Note: The Mod Tools shows some inconsistencies particularly in the continuances and stage 7's rolls. Please use the Adventure's Talk page if you find the game play different.

Stage 1 : A Troubling Response[]

1. Insight / Observation vs 7 - Find another way.

Success:  increase Chance of Success +25%, unlock Option 4
Failure:  no effect
Select Another Option


2. Yes.

Automatic:  pause at Stage 2, Phase 1


3. Not right now, thank you.

Automatic:  Expand Planning +1 S?, pause Adventure


4. Luck / Reason vs 3 - Get into the ambassador's chambers.

 Hidden Option: must succeed at Option 1 to see
Success:  Expand Reason +1 S?, go to Stage 2, Phase 2
Failure:  +1 Stress +1, pause Adventure


Stage 2: Visits and Mysteries[]

Phase 1: Sneaking In[]

Note : Success on Option 2, 3, & 4 leads to Phase 2, not Stage 3.

1. Insight / Observation vs 6 - Is there some hidden means of entry?

Success:  unlock Option 4, choose again


2. Charm / Deceit vs 5 - Worm your way in early, and settle down.

Success:  Expand Infiltration +1 S
Failure:  Expand Deceit -1 SS, pause Adventure


3. Charm / Persuasion vs 7 - Switch places with a servant.

Success:  Expand Revision Spells +1 S?
Failure:  Expand Flattery -1, pause Adventure


4. Luck / Espionage vs 4 - Cart dart.

Success:  Expand Infiltration +1
Failure:  Expand Infiltration -1, pause Adventure


Phase 2 : The Banquet[]

1. Insight / Observation vs 8 - Is there anything nearby that could be of use?

Success:  unlock Option 4
Failure:  Chance of Failure +2%


2. Luck / Escape Artist vs 8 - It may take some magical rodents, but there's a way out of this!

Success:  Expand Escape Artist +1
Failure:  +1 Stress, -1 Vitality


3. Luck / Deceit vs 8 - Go with the old servant look!

Success:  Expand Deceit & Revision Spells +1 S? each
Failure:  +1 Stress, -1 Vitality


4. Luck / Acrobatics vs 5 - Start with the ol' falling chandelier attack, and then get out a window before you can be recognized!

Note: must succeed at Option 1
Success:  Expand Escape Artist +1 S?
Failure:  +1 Stress


Stage 3 : Spy In the City[]

1. Finesse / Strategy vs 7 - Plan quick!

Success:  increase Phemes +4, Chance of Success +25%
Failure:  Chance of Failure +2%
Select Another Option


2. Charm / Sleight-of-Hand vs 9 - Explain that you just happen to be delivering something! [Something that better be in arm's reach.]

Success:  Expand Flawless Timing & Conceal +1 S? each
Failure:  -50 Pims


3. Charm / Language vs 9 - Dazzle him with words at play - and maybe just a bit of Glamour running alongside.

Success:  Expand Flattery +1 S?
Failure:  -25 Pims


4. Finesse / Phemes vs 6 - String together a quick illusion and head for the door!

Success:  Expand Phemes +1 S?
Failure:  -25 Pims


Stage 4 : Searching for the Statue[]

1. Luck / Observation vs 9 - Check the wall - is there somewhere to hide?

Success:  unlock Option 4
Failure:  Chance of Failure +33%


2. Fitness / Running vs 9 - Make a desperate dash!

Success:  Expand Incantation Spells +1 S?
Failure:  Expand Escape Artist -1 SS, pause Adventure


3. Intelligence / Glamour Spells vs 9 - Ghosts can be handy in a pinch.

Success:  Expand Glamour Spells +1 S?
Failure:  Expand Escape Artist -1 SS, pause Adventure


4. Luck / Concentration vs 10 - The Menagerie's right there; all you need to do is work up enough magic to take advantage of the fact!

Success:  Expand Running +1 S?
Failure:  Expand Escape Artist -1 SS, pause Adventure


Stage 5 : Hallis Ker's Confession[]

1. Insight / Planning vs 17 - How would be the best way to get a confession?

Success:  Chance of Success +35%, choose again
Failure:  no effect, choose again


2. Strength / Interrogation vs 14 - Use magic and raw anger to get him to talk.

Success : Expand Move Silently +1 S?
Failure : Expand Interrogation -1 SS, pause Adventure


3. Intelligence / Manipulation vs 13 - Somehow get Ker in front of Sigalis and help him to tickle her nose for news.

Success:  Expand Observation +2 S?
Failure:  Expand Planning -1 SS, pause Adventure


Stage 6 : Hiding the spell[]

1. Insight / Observation vs 14 - Is there any way you can just hide in plain sight?

Success:  unlock Option 4
Failure:  Expand Hide -1 SS


2. Finesse / Negation Spells vs 14 - Blot out some light and find a place to be invisible!

Success:  Expand Infiltration +2 SS?
Failure:  Reprimand, pause Adventure


3. Luck / Infiltration vs 13 - Create a decoy and use the time it buys you!

Success:  Expand Infiltration +2 SS?
Failure:  Reprimand, pause Adventure


4. Intelligence / Composure vs 10 - Be the lion hunter.

Success:  Expand Reason +2 SS?
Failure:  Reprimand, pause Adventure

Stage 7 : Orsi's Gone![]

Phase 1 : The Cup[]

Note: there were no rolls listed on Mod Tools so this phase may be automatic

1. Luck / Observation vs 18 - Find a better way.

Success:  Chance of Success +50%, choose again
Failure:  no effect, choose again


2. Glamour Spells vs ? - Make the professor as receptive as possible, and then keep the story simple.

Success:  Expand Glamour Spells +3 SS
Failure:  Expand Glamour Methods -1 SS, pause Adventure


3. Patience vs ? - Retreat and return.

Success:  Expand Storytelling +3 SS
Failure:  Reprimand, pause Adventure


4. Move Silently vs ? - Sneak up on the cup.

Success:  Expand Planning +3 SS, Expand Infiltration +1 SS?
Failure:  Expand Infiltration -1, pause Adventure


Phase 2 : Saving Orsi[]

1. Intelligence / Insects vs 24 - Bees. Who can go wrong with bees?

Success:  +2 Glory, +3 Merit, Relationship with Orso Orsi +4, Expand Courage +3
Failure:  +5 Stress, Relationship with Orso Orsi +2, Expand Strategy +2 SS


2. Luck / Botany vs 26 - Summon up creeping vines to aid in your escape!

Success:  +3 Glory, +3 Merit, Relationship with Orso Orsi's +3, Expand Courage +3 SS
Failure:  +2 Stress, Expand Confidence & Logistics +2 SS each


3. Luck / Glamour Methods vs 22 - Your opponent has had trouble with just one of you - see how he does against two!

Success:  +3 Glory, +2 Merit, Relationship with Orso Orsi +4, Expand Courage +3 SS
Failure:  +5 Stress, Relationship with Orso Orsi +2, Expand Logistics +2 SS
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