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An Outing...
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : 6
ModTools Name : Legacy of the Old Masters
Roll Levels : Unknown
Automatic Benefits : Insight +1
Possible Benefits : Master's Mark (Ability)

In this [DLC 16] Adventure the Main Character is attacked, saved, and (optionally) indoctrinated into a barely legal cult. Oh yes, and gets a new tattoo. It can be completed in 6 Actions; successful rolls yield access to a secretive magical society, multiple skill-ups and a point of Insight.

A background with the Purple Academy of Thei, will restrict the MC to Stage 1 only.

Unlocked by: ?

Stage 1

Phase 1

  • 1. Keep on looking
Automatic:  go to Phase 2


Phase 2: An Outing Covered in Red

  • Maybe the library isn't such a bad idea.
Automatic:  +1 Stress, end Adventure?


  • Botany.  What do you know about willow trees?  (roll v. ≤3)
Success:  unlock Wilderness Survival option, choose again
Failure:  choose again?


  • Scouting.  Wander around and see what you find.  (roll v. 9)
Success:  expand Observation +1 SS, go to Phase 3
Failure:  +1 Stress, end Adventure?


  • Climb.  Climb up a tree to get a better view.  (roll v. 7)
Success:  expand Scouting SS, go to Phase 3
Failure:  ?


Success:  expand Theory of Astrology +1 SS, advance to Phase 3
Failure:  ?


Phase 3: Roses Are Red, Violence Is Blue

  • Show the flower to Professor Vickery.
Automatic:  -1 Stress, go to Phase 4a


Success:  unlock Negation Methods option, choose again
Failure:  Willpower -1 SS?, choose again


  • 3. Negation Methods.  Cast spell-breakers over yourself , and quick! (roll v. ≤8)
Success:  Willpower +1 SS, Vitality -1, go to Phase 4b
Failure:  ?


Phase 4a: Hope Dead, You Too

  • Just wait outside the Botany classroom; he'll show up there eventually.
Automatic:  +1 Stress, -1 Vitality, go to Phase 5


  • Social Skills.  Ask a student where the professor is. (roll v. ≤6)
Success:  +1 Stress, -1 Vitality, expand Awareness +1 SS, go to Phase 5
Failure:  ?


Success:  unlock Negation option, choose again
Failure:  ?


  • 4. Negation.  Negate the rash. (roll v. ≤10)
Success:  +1 Stress, -1 Vitality, go to Phase 5
Failure:  ?


Phase 4b: King of the Forest

  • Just leave.  You got your look at it, and that's all you wanted.
Automatic:  -1 Vitality, go to Phase 5


  • Incantation.  Launch a rock at the creature.  (roll v. ≤9)
Success:  expand Danger Sense +1 SS, go to Phase 5
Failure:  ?


  • Awareness.  Did the creature trick you again?  (roll v. ≤17)
Success:  Willpower +1 SS?, Chance of Success +33%, unlock Concentration option, lock Glamour & Incantation options, choose again
Failure:  choose again


  • Glamour.  Is the creature feeling sleepy, by any chance?  (roll v. 6)
Success:  increase Incantation +3 SL, choose again
Failure:  ?


  • Concentration.  Ignore the creature and keep doing...something.  (roll v. ≤9)
Success:  expand Negation Spells +1 SS, go to Phase 5
Failure:  ?



Phase 5: Weeping Willow

  • Willpower.  Staring contest!  (roll v. ≤10)
Success:  +1 Stress, expand Dedication +1 SL, go to Phase 6
Failure:  Stress +2, Memorization -2 SS, go to Phase 6


  • Concentration.  Try to find a single point that's relatively not-appalling, and focus on it. (roll v. ≤9)
Success:  +1 Stress, expand Dispassion +1 SL, go to Phase 6
Failure:  Stress +2, Memorization -2 SS, go to Phase 6


  • Character Study.  Can the voice - or whatever's behind the voice - be trusted?  (roll v. ≤8)
Success:  Chance of Success +33%, expand Character Study +1 SS, choose again
Failure:  choose again


Phase 6: Operation Underway

  • Looks like you don't have much of a choice.
Automatic:  -1 Stress, Theory of Mastery +1 SS, Concentration -1 SS, inform Gressel's Medications, go to Phase 7


  • Endurance.  Can you tough it out?  (roll v. ≤10)
Success:  +1 Concentration SS, choose again
Failure:  choose again

Phase 7: Precious Child

  • Actually... no, you don't need to know.
Automatic:  go to Phase 8


  • Persuasion.  Convince her you should be told.  (roll v. ≤10)
Success:  expand Theory of Mastery +1 SL, go to Phase 8
Failure:  ?



Phase 8:  Flowery Ideas

Automatic:  -1 Stress, go to Phase 9


Automatic:  +1 Relationship with William Vickery, go to Phase 10


  • Nope, not interested.
Automatic:  +1 Relationship with William Vickery, go to Phase 11


  • Actually, you'd really, REALLY, like to know more about these particular techniques... but you'd be a fool to admit it. Nuts.
    • Available with mastery 2+ (1+?) and is the only option if so (interactions with background unconfirmed).
Automatic: +1 Relationship with William Vickery, go to Phase 9b


Phase 9:  Potential Student

  • The fact is, you already know a few Mastery tricks - and you're probably safer with a mentor.
    • (requires at least one point in at least one mastery subskill, not counting the ones gained above)
Automatic:  (iirc) Persuasion +1 SS & Dedication +1 SS, go to Phase 10
  • You have a good reason to learn, even if it costs you.
Automatic: Curiosity +1 SS, Willpower +1 SS, go to Phase 10
  • Nope, you were curious, but not that curious.
Automatic:  ?


Phase 9b:  The Thorns Beneath the Rose

  • Excellent. You're fine with this arrangement.
Automatic: go to Phase 10
  • If it means you won't hang, you'll accept.
Automatic: go to Phase 10
  • Temperance (vs 8+). What's this about Stopping you from casting "conventional" Mastery?
Success: Curiosity +1 SS ?, choose again
Failure: choose again

Phase 10: Among Masters

  • Learning to listen to others.
Automatic:  Listen +1 SS, inform Ethics & Composure, pause at stage 2
  • Learning to respect the rights of others.
Automatic:  ?
Success:  unlock 'Learning not to neglect ...' option, choose again
Failure:  choose again
  • Learning not to neglect any skill you need.
Automatic:  expand Wit +1 SL, inform Ethics & Composure & Listen, pause at stage 2


Phase 11: Goodbye

  • Say goodye and head home.
Automatic:  -1 Stress, expand Awareness & Playfulness & Danger Sense +1 SL each, conclude Adventure

Stage 2: Wrongfully Accused

Success:  increase Composure +3, [expand?] Filing +1 SS, choose again
Failure:  ?


  • Observation.  Is something fishy here?  (roll v. ~12)
Success:  increase Composure +2, [expand?] Sleuthing +1 SS, unlock 'Composure. Question the apprentice' option, choose again
Failure:  ?


  • Composure.  Explain that you don't know.  (roll v. ~18)
Success:  expand Dispassion +1 SL, access Stage 3
Failure:  ?


  • Composure.  Question the apprentice.  (roll v. ≤17)
Success:  gain & inform Popular Novel, expand Interrogation +1 SS, access Stage 3
Failure:  ?


Stage 3: Right You Are

  • Ethics.  Summarize, respectfully, the foundational beliefs of both debaters and explain why they are sincerely held.  (roll v. ≤21)
Success:  expand Diplomacy +1 SS, Relationship with Gwendy Zuyder +1, access Stage 4
Failure:  ?


Success: unlock option 4, remove option 1, choose again
Failure: ?


Success:  Chance of Success +20%, choose again
Failure:  ?


  • Ethics.  Convince Gwendy that it's best is she explained what happened.  (roll v. 21)
Success:  expand Diplomacy +1 SS, Relationship with Gwendy Zuyder +1, Relationship with Girars de Periarde +1, access Stage 4
Failure:  ?


Stage 4: Hey Listen!

  • Awareness.  What's Philippe's mood? (Roll v. at most 23)
Success:  Cha[[noe of Success +45%, choose again
Failure:  ?


  • Listen.  Try to listen to Philippe, aggravating though that may be. (roll v. 18)
Success:  expand Dedication & Sleuthing +1 SS each, Relationship with Rui da Casga, access Stage 5
Failure:  ?


  • Perception.  Is there any paint on Philippe's robe? (roll v. 18)
Success:  Chance of Success +10%, choose again
Failure:  ?


Stage 5: Synchronicity

  • Mental Bridging.
Automatic:  expand Mental Bridging +1 SS, inform Empathy & Instinct & Serenity, access Stage 6


  • Serenity.
Automatic:  expand Serenity +1 SS, inform Empathy & Instinct & Mental Bridging, access Stage 6


  • Empathy.
Automatic:  expand Empathy +1 SS, inform Serenity & Instinct & Mental Bridging, access Stage 6


  • Instinct.
Automatic:  expand Instinct +1 SS, inform Serenity & Empathy & Mental Bridging, access Stage 6

Stage 6: Embrace

Phase 1

  • Synchronicity.  Keep Girars down while Gwendy tries to halt the Sageni's saliva. (roll v. ≤21, was automatic success for me with Synchronicity=0)
Success:  expand Confidence +1 SS, Relationship with Girars de Periarde +3, expand Insight +1, go to Phase 2
Failure:  ?


Success:  ?
Failure:  choose again


Phase 2: The Choice

  • Refuse.
Automatic:  expand Willpower +1 SL, conclude Adventure


  • Accept.
Automatic:  expand Temperance +1 SL, gain Master's Mark, conclude Adventure
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