An Outing... | ||
---|---|---|
Prerequisites : | Unknown | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 6 | |
ModTools Name : | Legacy of the Old Masters | |
Roll Levels : | Unknown | |
Automatic Benefits : | Insight +1 | |
Possible Benefits : | Master's Mark (Ability) |
In this [DLC 16] Adventure the Main Character is attacked, saved, and (optionally) indoctrinated into a barely legal cult. Oh yes, and gets a new tattoo. It can be completed in 6 Actions; successful rolls yield access to a secretive magical society, multiple skill-ups and a point of Insight.
A background with the Purple Academy of Thei, will restrict the MC to Stage 1 only.
Unlocked by: ?
Stage 1[]
Phase 1[]
- 1. Keep on looking
Automatic: go to Phase 2
Phase 2: An Outing Covered in Red[]
- Maybe the library isn't such a bad idea.
Automatic: +1 Stress, end Adventure?
- Botany. What do you know about willow trees? (roll v. ≤3)
Success: unlock Wilderness Survival option, choose again Failure: choose again?
- Scouting. Wander around and see what you find. (roll v. 9)
Success: expand Observation +1 SS, go to Phase 3 Failure: +1 Stress, end Adventure?
- Climb. Climb up a tree to get a better view. (roll v. 7)
Success: expand Scouting SS, go to Phase 3 Failure: ?
- Wilderness Survival. Find an underground stream and see where it takes you. (roll v. ~1?)
Success: expand Theory of Astrology +1 SS, advance to Phase 3 Failure: ?
Phase 3: Roses Are Red, Violence Is Blue[]
- Show the flower to Professor Vickery.
Automatic: -1 Stress, go to Phase 4a
- Concentration. Wait, what did you just do? (roll v. ≤9)
Success: unlock Negation Methods option, choose again Failure: Willpower -1 SS?, choose again
- 3. Negation Methods. Cast spell-breakers over yourself , and quick! (roll v. ≤8)
Success: Willpower +1 SS, Vitality -1, go to Phase 4b Failure: ?
Phase 4a: Hope Dead, You Too[]
- Just wait outside the Botany classroom; he'll show up there eventually.
Automatic: +1 Stress, -1 Vitality, go to Phase 5
- Social Skills. Ask a student where the professor is. (roll v. ≤6)
Success: +1 Stress, -1 Vitality, expand Awareness +1 SS, go to Phase 5 Failure: ?
- Observation. How bad is that rash? (roll v. ≤11)
Success: unlock Negation option, choose again Failure: ?
- 4. Negation. Negate the rash. (roll v. ≤10)
Success: +1 Stress, -1 Vitality, go to Phase 5 Failure: ?
Phase 4b: King of the Forest[]
- Just leave. You got your look at it, and that's all you wanted.
Automatic: -1 Vitality, go to Phase 5
- Incantation. Launch a rock at the creature. (roll v. ≤9)
Success: expand Danger Sense +1 SS, go to Phase 5 Failure: ?
- Awareness. Did the creature trick you again? (roll v. ≤17)
Success: Willpower +1 SS?, Chance of Success +33%, unlock Concentration option, lock Glamour & Incantation options, choose again Failure: choose again
- Glamour. Is the creature feeling sleepy, by any chance? (roll v. 6)
Success: increase Incantation +3 SL, choose again Failure: ?
- Concentration. Ignore the creature and keep doing...something. (roll v. ≤9)
Success: expand Negation Spells +1 SS, go to Phase 5 Failure: ?
Phase 5: Weeping Willow[]
- Willpower. Staring contest! (roll v. ≤10)
Success: +1 Stress, expand Dedication +1 SL, go to Phase 6 Failure: Stress +2, Memorization -2 SS, go to Phase 6
- Concentration. Try to find a single point that's relatively not-appalling, and focus on it. (roll v. ≤9)
Success: +1 Stress, expand Dispassion +1 SL, go to Phase 6 Failure: Stress +2, Memorization -2 SS, go to Phase 6
- Character Study. Can the voice - or whatever's behind the voice - be trusted? (roll v. ≤8)
Success: Chance of Success +33%, expand Character Study +1 SS, choose again Failure: choose again
Phase 6: Operation Underway[]
- Looks like you don't have much of a choice.
Automatic: -1 Stress, Theory of Mastery +1 SS, Concentration -1 SS, inform Gressel's Medications, go to Phase 7
- Endurance. Can you tough it out? (roll v. ≤10)
Success: +1 Concentration SS, choose again Failure: choose again
Phase 7: Precious Child[]
- Actually... no, you don't need to know.
Automatic: go to Phase 8
- Persuasion. Convince her you should be told. (roll v. ≤10)
Success: expand Theory of Mastery +1 SL, go to Phase 8 Failure: ?
Phase 8: Flowery Ideas[]
- You'd be interested.
- (Not available with Purple Academy of Thei background)
Automatic: -1 Stress, go to Phase 9
- You'd be interested.
- (Only available with Purple Academy of Thei background)
Automatic: +1 Relationship with William Vickery, go to Phase 10
- Nope, not interested.
Automatic: +1 Relationship with William Vickery, go to Phase 11
- Actually, you'd really, REALLY, like to know more about these particular techniques... but you'd be a fool to admit it. Nuts.
- Available with mastery 2+ (1+?) and is the only option if so (interactions with background unconfirmed).
Automatic: +1 Relationship with William Vickery, go to Phase 9b
Phase 9: Potential Student[]
- The fact is, you already know a few Mastery tricks - and you're probably safer with a mentor.
- (requires at least one point in at least one mastery subskill, not counting the ones gained above)
Automatic: (iirc) Persuasion +1 SS & Dedication +1 SS, go to Phase 10
- You have a good reason to learn, even if it costs you.
Automatic: Curiosity +1 SS, Willpower +1 SS, go to Phase 10
- Nope, you were curious, but not that curious.
Automatic: ?
Phase 9b: The Thorns Beneath the Rose[]
- Excellent. You're fine with this arrangement.
Automatic: go to Phase 10
- If it means you won't hang, you'll accept.
Automatic: go to Phase 10
- Temperance (vs 8+). What's this about Stopping you from casting "conventional" Mastery?
Success: Curiosity +1 SS ?, choose again Failure: choose again
Phase 10: Among Masters[]
- Learning to listen to others.
Automatic: Listen +1 SS, inform Ethics & Composure, pause at stage 2
- Learning to respect the rights of others.
Automatic: ?
- Character Study. What does this guy want to hear? (roll v. 10)
Success: unlock 'Learning not to neglect ...' option, choose again Failure: choose again
- Learning not to neglect any skill you need.
Automatic: expand Wit +1 SL, inform Ethics & Composure & Listen, pause at stage 2
Phase 11: Goodbye[]
- Say goodye and head home.
Automatic: -1 Stress, expand Awareness & Playfulness & Danger Sense +1 SL each, conclude Adventure
Stage 2: Wrongfully Accused[]
- Library Knowledge. What book is it? (roll v. ≤11)
Success: increase Composure +3, [expand?] Filing +1 SS, choose again Failure: ?
- Observation. Is something fishy here? (roll v. ~12)
Success: increase Composure +2, [expand?] Sleuthing +1 SS, unlock 'Composure. Question the apprentice' option, choose again Failure: ?
- Composure. Explain that you don't know. (roll v. ~18)
Success: expand Dispassion +1 SL, access Stage 3 Failure: ?
- Composure. Question the apprentice. (roll v. ≤17)
Success: gain & inform Popular Novel, expand Interrogation +1 SS, access Stage 3 Failure: ?
Stage 3: Right You Are[]
- Ethics. Summarize, respectfully, the foundational beliefs of both debaters and explain why they are sincerely held. (roll v. ≤21)
Success: expand Diplomacy +1 SS, Relationship with Gwendy Zuyder +1, access Stage 4 Failure: ?
- First Principles. What exactly is Girars' point here? (roll v. 15)
Success: unlock option 4, remove option 1, choose again Failure: ?
- Character Study. How do both contestants look? (roll v. 19)
Success: Chance of Success +20%, choose again Failure: ?
- Ethics. Convince Gwendy that it's best is she explained what happened. (roll v. 21)
Success: expand Diplomacy +1 SS, Relationship with Gwendy Zuyder +1, Relationship with Girars de Periarde +1, access Stage 4 Failure: ?
Stage 4: Hey Listen![]
- Awareness. What's Philippe's mood? (Roll v. at most 23)
Success: Cha[[noe of Success +45%, choose again Failure: ?
- Listen. Try to listen to Philippe, aggravating though that may be. (roll v. 18)
Success: expand Dedication & Sleuthing +1 SS each, Relationship with Rui da Casga, access Stage 5 Failure: ?
- Perception. Is there any paint on Philippe's robe? (roll v. 18)
Success: Chance of Success +10%, choose again Failure: ?
Stage 5: Synchronicity[]
- Mental Bridging.
Automatic: expand Mental Bridging +1 SS, inform Empathy & Instinct & Serenity, access Stage 6
- Serenity.
Automatic: expand Serenity +1 SS, inform Empathy & Instinct & Mental Bridging, access Stage 6
- Empathy.
Automatic: expand Empathy +1 SS, inform Serenity & Instinct & Mental Bridging, access Stage 6
- Instinct.
Automatic: expand Instinct +1 SS, inform Serenity & Empathy & Mental Bridging, access Stage 6
Stage 6: Embrace[]
Phase 1[]
- Synchronicity. Keep Girars down while Gwendy tries to halt the Sageni's saliva. (roll v. ≤21, was automatic success for me with Synchronicity=0)
Success: expand Confidence +1 SS, Relationship with Girars de Periarde +3, expand Insight +1, go to Phase 2 Failure: ?
- Field Medicine. How does Girars's injury look? (roll v. ~16)
Success: Chance of Success +15% Failure: choose again
Phase 2: The Choice[]
- Refuse.
Automatic: expand Willpower +1 SL, conclude Adventure
- Accept.
Automatic: expand Temperance +1 SL, gain Master's Mark, conclude Adventure