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Athletics

Dominant Attribute

Fitness

Instructor

Leo Massioti

Midterm Exam

11 Cheimare

Final Exam

26 Kaliri

Mandatory for

Godina students

Related Links

Based mostly on physical ability combined with a touch of mental acuity, the Skill of Athletics is an amalgamation of physical abilities such as Running, Wrestling, Archery and the like. Those who plan on doing nothing but sitting around and conjuring helpers need not spend time learning the finer aspects of this all-around useful Skill. Those who believe that even some physical activity might be useful to them at some point in their (hopefully) long and adventurous lives may wish to consider spending at least some time training here.

Study Levels and Unlocks:

  1. Relationship with Leo Massioti +1
  2. Relationship with Random Student +1
  3. Relationship with Random Student +2
  4. Vitality (Pheme)
  5. Massage Muscles (Action)
  6. Flab (Pheme)
  7. Baby Fat (Spell)
  8. Extra Wind (Ability)
  9. Narrow Focus: Athleticism (Action)
  10. Study Mastery: Athletics

Training Levels and Unlocks:

  1. "Solin, God of the Sun" (Lore)
  2. Wrestle (Action)
  3. "The Muse Speaks Again" (Lore)
  4. Show Off (Action)
  5. Muscle (Pheme), "Art for the Gods" (Lore)
  6. Knock Out (Action)
  7. Calomantia's Gym: Athletics Room (Location)
  8. Well Toned (Ability)
  9. Calomantia's Gym: Boxing Ring (Location)
  10. Ignore Pain (Ability)
  11. Prowess (Ability)

Research Topic: (Athletics)

Related Links:

Archery

The Skill of Archery is more than just the ability to pull back on a string, hold one's arm steady, and shoot a target. No, it is more a practice of patience than it is of physical prowess, as any who have studied the art of bow and arrow can attest. Those who learn archery will learn how to hurt their prey and strike from a distance. Some call this cowardly, to be sure; those who practice archery know that it is better to win and be called a coward than lose and be called slave.

Dominant Attribute: Fitness

Training Levels and Unlocks:

  1. "Fair Wind" (Lore)
  2. Archery Range (Location)
  3. "Item: Fair Wind" (Lore)
  4. Tikandara of the Ulmenth's Catalog (Shop)
  5. "To Shoot the Sun, Pt I" (Lore), Air (Pheme)
  6. Accuracy (Pheme)
  7. "From Styles of the Weapons Between 984 and 1108" (Lore)
  8. Tikandara of the Ulmenth (Shop)
  9. "To Shoot the Sun, PT II" (Lore)
  10. Deadly Shot (Spell)
  11. Expand Finesse +1

To unlock Level 11:

  • Research Topic (Archery) Level 10

Research Topic (Archery)

  • to unlock, Inform Archery Range
  • at Level 10: maximum Subskill Level +1

Related Links:

Competition

The act of competition between two people or groups of people is often seen as a healthy expression of desire to excel...or so the academics would have one believe. While competition is healthy, it can also be taken to new and dangerous levels when unchecked. Competition between Colleges is healthy, just as competition between Academies is healthy, but competition between young men and women must be monitored for safety, lest something go far out of hand. Those who study competition will learn new tricks and abilities to defeat their friends and foes, some of which may be more...questionable...than others.

Dominant Attribute: Fitness

Training Levels and Unlocks:

  1. Eyes in the Back of your Head (Ability)
  2. "The Embarrassment of Hedi" (Lore); Inform Rimbal Plays, Rimbal Tactics, and Rimbal Positions
  3. "Youlin of Olanik" (Lore)
  4. Amicita (Pheme), "Ulina of Lower Renazlia" (Lore)
  5. "By the Horns" (Lore)
  6. Trip (Spell)
  7. Shame (Pheme)
  8. Dirty Tricks (Spell)
  9. Pride (Pheme)
  10. Glorificus (Spell)
  11. Dedication maximum +1

To unlock Level 11:

  • Research Topic (Competition) Level 10

Research Topic (Competition)

Related Links:

Running

Running is one of the simplest of Skills to learn and improve. The basic nature of running is such that every creature that walks, crawls, or stands on two or more legs knows how to run. The basic internalized instinct to run has been theorized as a qualifying requirement for intelligence, but many wizards on either side of the debate will readily admit that more testing and observation is necessary to declare whether or not this theory should be declared law.

Dominant Attribute: Fitness

Training Levels and Unlocks:

  1. Academagia Groundskeeper's Office (Location)
  2. "Ledicat Var" (Lore)
  3. "Poem: I am the Wind" (Lore)
  4. Long Strides (Ability)
  5. Unleash (Pheme), "From: Across the Islands" (Lore)
  6. Hydration (Pheme)
  7. "From: The River Who Ran" (Lore)
  8. "Monster: Zenorg" (Lore)
  9. Deep Breaths (Spell)
  10. Cheryl Aemegus (Shop)
  11. Expand Fitness +1

To unlock Level 11:

  • Research Topic (Running) Level 10

Research Topic (Running)

Related Links:

Swimming

Swimming is the skill you call upon when you find yourself in a large body of water and you want to be able to get out with air still in your lungs. It's how you keep yourself afloat, how you propel yourself in whatever direction you choose, and how you time your breathing to make it all work - and doing it well is a lot harder than you might think.

Dominant Attribute: Fitness

Training Levels and Unlocks:

  1. "Swimming SP I" (Lore)
  2. The Drowned Palace of Usin (Location)
  3. Water (Pheme), "Swimming SP II" (Lore)
  4. Controlled Breathing (Ability)
  5. "Swimming SP III" (Lore)
  6. "Swimming SP IV" (Lore)
  7. Blood (Pheme)
  8. Minor Bends (Spell)
  9. "Swimming SP V" (Lore)
  10. Amplify (Pheme)
  11. Deep Diver (Spell)

To unlock Level 11:

  • Fish 11
  • Research Topic (Swimming) Level 10

Research Topic: (Swimming)

  • to unlock, Inform Lake Ruen
  • at Level 10: maximum Subskill Level +1

Related Links:

Wrestling

One part strategy, one part grace, two parts strength, the Skill of Wrestling is a 'must know' for those looking to excel is the area of fighting. Those who study Wrestling long enough will become stronger. Those looking to rely solely on magic would be forgiven for passing on this Skill, as most of its benefits are purely physical.

Dominant Attribute: Fitness

Training Levels and Unlocks:

  1. "A Decision to be Made" (Lore)
  2. Slick (Ability)
  3. "Never Forsaken" (Lore)
  4. "Some Kind of Farewell" (Lore)
  5. "The Most Glorious Prize of Winning" (Lore)
  6. "Like None Other" (Lore)
  7. Calomantia's Gym: Wrestling Ring (Location)
  8. Take Down (Ability)
  9. Relaxed (Pheme)
  10. Becalm (Spell)
  11. Expand Strength +1

To unlock Level 11:

  • Research Topic (Wrestling) Level 10

Research Topic: (Wrestling)

Related Links:

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