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Botany

Dominant Attribute

Insight

Instructor

William Vickery

Midterm Exam

4 Cheimare

Final Exam

24 Kaliri

Mandatory for

Durand students

Related Links

Encompassing all plant life that blooms and burrows, the Skill of Botany is what separates Man from Beast. Cultivating plants, flowers, roots, and other vegetation is something that no other animal does, and while an argument can be made for rabbits having favorite grazing areas or moles having favored roots to eat, none of these animals take the care and effort to plant, cultivate, and harvest that Man does. Many botanists got their start as draught makers or chirurgeons, turning to Botany only in an effort to reduce costs; once they discovered the wonders of seeing something grow and evolve before their very eyes, however, they became entranced with the idea of continued creation. Once one studies Botany long enough, they will understand how life works at a simpler level; perhaps enough study of this life can lead to inspiration in our own, some day...

Study Levels and Unlocks:

  1. Relationship with Random Student +2
  2. Relationship with William Vickery +1
  3. Relationship with Random Student +1
  4. Botanical Knowledge: Seeds (Ability)
  5. Botanical Knowledge: Flowers (Ability)
  6. Relationship with William Vickery +1
  7. Botanical Knowledge: Roots (Ability)
  8. Narrow Focus: Botany (Action)
  9. Botanical Knowledge: Agriculture (Ability)
  10. Study Mastery: Botany

Training Levels and Unlocks:

  1. Flora (Pheme), "The Flowers Are Refuge" (Lore)
  2. Organism (Pheme), "One With the Flowers" (Lore)
  3. Botanical Orientation (Ability)
  4. Nurture (Pheme)
  5. Find Plant (Action)
  6. Air (Pheme). "The Dusk Blossom" (Lore)
  7. Normalize (Pheme)
  8. Find Uncommon Plant (Action)
  9. Preservation (Spell)
  10. Cultivate (Ability)
  11. Expand Insight +1

Related Links:

Agriculture

After the Upheaval when Man was separated from Wyrm, Man was forced to fend for himself in all ways. One of the recognized turning points of Man (before the arrival of the New Gods and the knowledge that they brought) was the cultivation of certain plants that could be processed and turned into food. Without Agriculture, Man could not have a specialized economy; if Man were forced to spend all his time hunting and gathering, Man would have no time to learn new Phemes or Spells, let alone create literature, art, or stone palaces. The Skill of Agriculture teaches one how to cultivate plants through magic instead of by hand, a brilliant and wonderful fusion of two traditions that keep men and women thriving to this very day.

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. "Writings of Sair Jamus III" (Lore), "For Love of Soil, For Passion of, by Rennant Sleu" (Lore)
  2. "Bargo Bargolis Guide to Everything of Importance" (Lore)
  3. "Valedictory Lecture of Professor Ambleby" (Lore)
  4. Fire (Pheme), "Legend of Jannsen Jan" (Lore), "Pikola Observer Interview with Rennant Sleuth" (Lore)
  5. Blight (Pheme)
  6. Bitter Stalks (Spell)
  7. Scattering (Pheme)
  8. Geru's Greenhouse (Shop)
  9. Astrology (Pheme), "Student Amruss Threntraven" (Lore), "Pikola Observer Interview with Bargo Bargolis" (Lore)
  10. Entanglement (Spell)
  11. Roots maximum Skill Level +1

To unlock Level 11:

Research Topic: (Agriculture)

Related Links:

Flowers

The study of Flowers is where Botany, romance, and aesthetics all intersect. You're looking not just at the mechanics of how blooming plants reproduce, but also the social dimensions of pretty plant life that smells good.

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. Charm (Pheme), "Ode to the Martyr's Poppy" (Lore)
  2. Aromatic (Pheme)
  3. Water (Pheme)
  4. "Selection: Magical Flowers" (Lore)
  5. Caustic (Pheme)
  6. Reveal (Pheme), "Flowers I Have Loved" (Lore)
  7. Cajole (Pheme)
  8. Pollinate (Spell)
  9. Bathe in Scent (Spell)
  10. Carlitae's Flowers (Location)
  11. Seeds maximum Skill Level +1

To unlock Level 11:

Research Topic: (Flowers)

Related Links:

Roots

The study of Roots is key to any Botanist's understanding of the anatomy and origins of vascular plants. In magically adapted flora, there can be some weird variations, but it's generally true to think of roots as the bits of plants that have no leaves and absorb and keep water and nutrients. They often keep plants fixed in place, but in ambulatory flora they often serve as the "legs." They can be, and often are, weaponized in high-magic environments.

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. "The Truffle-Hogs of Ynwis" (Lore)
  2. "Tale of the Tree" (Lore)
  3. Moist (Pheme)
  4. Stems (Pheme)
  5. Regulate (Pheme), "The Tales of Ramblin’ Jack" (Lore)
  6. Root to Pot (Ability)
  7. Understanding (Pheme), "The Parodies of Fadaray Nichibach" (Lore)
  8. Compost Pile (Location)
  9. Draw in the Dampness (Spell)
  10. Dowse Area (Spell)
  11. Greengrocery maximum Skill Level + 1

To unlock Level 11:

Research Topic (Roots)

Related Links:

Seeds

In a way, the study of Seeds is where Botany starts. Seeds are where fertilized, embryonic plants that are separated from their parent plant, but haven't yet taken root - or, at least, haven't begun extracting nutrition from outside the seedcoat. They represent a fairly short phase in the lives and reproductive cycles of certain flora, but they're a worthy line of study all the same - not least because they often have a kind of magical significance if properly approached.

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. "The Legend of Joe Cloudseed" (Lore)
  2. Organism (Pheme)
  3. Earth (Pheme), "Item: Rymbaldian Plough-Stave" (Lore)
  4. Seed (Pheme)
  5. Exploding Seed (Spell)
  6. Unclaimed Fields (Location)
  7. "Item: Cloudwood Seed" (Lore)
  8. Nourish (Pheme)
  9. Dowsing Seeds (Spell)
  10. Flour Mill (Location)
  11. Flowers maximum Skill Level +1

To unlock Level 11:

Research Topic (Seeds)

Related Links:

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