Every great Mage begins with their family. Fathers and mothers, brothers and sisters, as well as friends and extended family all can influence a person.
The second Character Background page asks:
What was your family life like?
Family[]
Family: Black Sheep[]
- Benefit:
- +1 Creation Point
- Drawback:
- Parental Approval will never rise above 0 - i.e. you will never receive money from home
Family: Favored Child[]
- +500 Pims;
- +2 Confidence
Family: Graverobbers[]
- Benefits:
- +1 Intelligence;
- +1 Anatomy, +1 Archaeology, +1 Biology
- Drawbacks:
- Every time your Stress goes above 2 (regardless of your Stress Maximum), you suffer -1 Confidence, -1 Composure, -1 Temperance and -1 Luck until your Stress is reduced to 2 or lower
Family: Helpful and Attentive[]
- +2 Character, +2 Ethics, +1 to two Random School Survival Subskills
Family: Religious[]
- +3 Theology, +2 Prayer and +1 Piety;
- Visitation Rights to the Temple of Iudocia
Family: Sky Pirates[]
- Benefits:
- +1 Charm;
- +1 Acrobatics, +1 Knots, +1 Navigation
- Drawback:
- +10% Chance of Discovery (general suspicion of your family's lifestyle)
Family: Sports[]
Family: The Secret Heritage[]
- Unique Action: Follow your Parents' Instructions
- This unlocks The House in the Bog, which unlocks The Schohanwicht School - which makes learning (forbidden!) Gates magic a lot easier.
Family: Wizards[]
- +1 to a Random Subskill from each: Incantation, Negation, Revision
- Inform Message of the Winds (Spell), Thought (Pheme) and Wind (Pheme)
History[]
History: Artisans of Skill[]
History: Descended from Heroes[]
- Benefits:
- +1 Luck;
- +1 Glory;
- Visitation Rights for the Temple of Iudocia and The Imperial Reserve
- Drawback:
History: Descended of Royalty[]
- +1 Civil Law, +1 Courage, +1 Courtly Fashion, +1 Etiquette, +1 Politics, +1 Leadership
History: Descended of Traitors[]
- Benefit:
- +1 Creation Point
- Drawbacks:
- -2 Relationship with each of 10 Random Students
History: Famous Campaigners[]
History: Locally Notable[]
- +50 Pims, 2 Random Common Items
- +1 Temperance, +1 Patience, +1 Conversation
Station[]
Station: Merchant[]
- +2 Wit, +2 Accounting, +2 Persuasion
- Starting Allowance of 20 Pims
Station: Nobility[]
- +2 Diplomacy, +2 Intrigue, +1 Leadership, +1 Command
Station: Up from Destitution[]
- +2 Greengrocery, +2 Temperance, +2 Willpower
Station: Wealthy[]
- +1 Courtly Fashion, +1 Court Hairstyles, +1 Perfumes, +2 Etiquette, +1 Art Appreciation
- 200 Pims; starting Allowance of 50