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Attributes are seven distinct values defining the basic abilities of a character or the other persons in the game.

Attributes are determined during Character Creation and can be raised by various means throughout the game. They can also be temporarily increased or lowered.

Attributes have a significant effect on the skills training-modifier that determines how many Skill-Steps of training are required to raise a given Subskill to a higher level, and on the Rolls determining the success of an activity.

Also, Attributes govern the four derived Attributes Stress, Vitality, Encumbrance and Concealment.

Glory actually works like an eighth Attribute, whose value cannot be found out about in the interface, but a reference to an Attribute is universally to the seven other values.

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