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Cheap Food and Rumors
Prerequisites : Enrolled in Glamour, Relationship with Isabeau Glorieux >=2
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Professional of Thieves
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure in 5 stages that involves helping Professor Ringraeyer.  The successful adventurer can gain a point of Insight and a point of Luck, relationship with the professor, and multiple skill-ups.

Stage 1: Cheap Food and Rumours

Phase 1: Cheap food and rumours

  1. Grab something filling and reasonably safe.
 Automatic: Advance to Phase 2.

Phase 2: Digestion Troubles

  • 1. Maybe the thing to do is grab cover and hope someone else handles things.
 Automatic: 
  • 2. Incantation Spells.  Freeze the Bubbles with blasts of cold air.  (Roll vs =< at most 6)
 Success: +1 Danger Sense SS, Advance to Phase 3.
 Failure:
  • 3. Negation Methods.  Panic drives you to redirect the bubbles trajectory.  Simple, no?  (Roll vs =< at most  6)
 Success:
 Failure:

Phase 3: The Onslaught of Bubbles

  1. Let's just stay in hiding, shall we?
 Automatic: 
  • 2. Patience.  Slaw and steady, inch your way around the bubble minefield until you get a clear view.  (Roll vs =< at most 20 but at least 8)
 Success: +1 Danger Sense SS?, Access to stage 2.
 Failure:
  • 3. Glamour Spells.  The bubble man...monster...thing...whatever it is has been put on the alert to your presence.  Use Glamour to skew his view of you.  (Roll vs =< at most  20 but at least 7)
 Success: +1 Confidence SS, access to stage 2.
 Failure:

Stage 2: The Pursuit of the Bubble-Fiend

Phase 1: The Pursuit of the Bubble-Fiend

  • 1. Sleuthing.  Follow the clues to the white haired youth.  (Roll vs =<  9)
 Success: +1 Observation SS, access to Stage 3.
 Failure:
  • 2. Interrogate.  Ask around about the bubble monster. (Roll vs =<  at most 13, at least 7)
 Success:
 Failure:

Stage 3: And Now to Glamour

Phase 1: And Now to Glamour

  • 1. The specifics don't matter - just run!
 Automatic: 
  • 2. Negation Methods.  She's going to Glamour you, of course.  Protect yourself! (Roll vs =<  at most 13)
 Success:
 Failure:
  • 3. Competition.  She's going to place an enchantment on the ring.  Take it off, take it off, take it off! (Roll vs =<  at most 13)
 Success: +1 Awareness SS, advance to Phase 2.
 Failure:

Phase 2: The Purple Smoke

  • 1. Purple is never a good colour when combined with smoke.  Stay with the stranger.
 Automatic: 
  • 2.  Courage.  Risk the purple smoke, whatever it may be; chase after the professor.
 Success: +1 Running SS, +1 Relationship Professor Ringraeyer, advance to phase 3.
 Failure:

Phase 3. The Bag

  • 1. Theory of Enchantment,  Try to piece together how the bag's defences work. (Roll vs =<  at most 13)
 Success: +1 Negation Methods, advance to phase 4.
 Failure:
  • 2. Study Habits.  Look through your notes to find a way to nullify the enchantment. (Roll vs =<  at most 27)
 Success: +25 chance of success, +1 Magical Appraisal SS, choose again,
 Failure:
  • 3. Lockpick.  Magical or not, if it's a lock, you can get past it. (Roll vs =< 18)
 Success: +?, advance to phase 4.
 Failure:

Phase 4: A Reasoned Debate

  • 1. "You obviously don't believe me"
 Automatic: advance to Phase 5.
  • 2. Let's go ahead and try to turn his head into a mushroom.
 Automatic: +1 Playfulness SS, choose again

Phase 5: Rad Tales

  • 1. Drop and crawl on all fours to get around the crowd's feet.
 Automatic: 
  • 2. Use magic to reach Marc.
 Automatic: +1 stress
  • 3. Coordination.  Let Rad cleave the way through for you.  (Roll vs =< 7)
 Success:
 Failure:

Phase 6: The Madness of Contzel Ringraeyer

  • 1. Concentration.  Take a moment to center yourself; you can't afford to screw this up. (Roll vs =< at most  14)
 Success: Temporary +2 Astrology skill level, choose again
 Failure:
  • 2. Library knowledge.  Dash off to the Venalicium and grab some reference materials. (Roll vs =< at most  15)
 Success:  Temporary +4 Astrology skill level, choose again
 Failure:
  • 3. Astrology.  Use an item from the bag to track Professor Ringraeyer.  (Roll vs =< 15)
 Success:
 Failure:

Phase 7: The Glamour Escape

  • 1. Courage,  Try for a tackle. (Roll vs =< at most  14)
 Success: +1 Tactics SS, +1 Insight, +3 Relationship Professor Ringraeyer, advance to Phase 8.
 Failure:
  • 2. Concentration.  A bit of glamour followed by a Negation trap. (Roll vs =< at most  14)
 Success: +1 Insight, +3 Relationship Professor Ringraeyer, advance to Phase 8.
 Failure:
  • 3. Incantation Spells.  Strike at the librarian shape!  (Roll vs =< 15)
 Success: +1 Insight, +3 Relationship Professor Ringraeyer, advance to Phase 8.
 Failure:

Phase 8: In the Infirmary

  1. First, we wait.
 Automatic: Access Stage 4.

Stage 4: Racing Curfew

  1. Running.  Run like the wind!  (Roll vs =< 8)
 Success:   access Stage 5?
 Failure: 

Stage 5: The Snow Baby

Phase 1: The Snow Baby

  1. Not interested
 Automatic: ?
  • 2. You don't have time for subtlety, you have class to get to!  Just pick up the snowbaby and get it to a professor.
 Automatic: ?
  • 3. Negation Methods.  Gently levitate the snowman/baby.   (Roll vs =< at most 11)
 Success: +1 Negation Phemes SS, advance to phase 2.
 Failure: ?

Phase 2: The Avalanche

  1. Negation Methods.  A shield!  A shield!  Use Negation to form an invisible shield that rejects the incoming snow.  (Roll vs =< at most 11)
 Success: +1 Concentration SS, +1 Endurance SS, alert: stops adventure chain!
 Failure: +1 Stress, alert: stops adventure chain!
  • 2. Enchant.  Try that enchantment trick again and put wings on your shoes. (Roll vs =< at most 19)
 Success: +1 Creativity SS, advance to phase 3.
 Failure: ?
  • 3. Running.  Pour on the steam and get away from those windows!  (Roll vs =< at most 7)
 Success: ?
 Failure: ?

Phase 3: Chilling with the snowbaby

  1. Glamour Methods.  Maybe you can glamour the snowbaby into thinking cool thoughts?  (Roll vs =< at most 13)
 Success: ? choose again.
 Failure: ?
  • 2. Negation Methods.  See if you can create an envelope of cold around the snowbaby.  (Roll vs =< at most 11)
 Success: temporary +2 Negation Methods skill level, choose again?  possibly advance to phase 4.
 Failure: ?
  • 3. Theory of Enchantment.  Enchant the fish bowl to become its own virtual freezer. (Roll vs =< at most 20)
 Success: +1 Palettes SS, advance to phase 4.
 Failure: ?
  • 4. Concentration.  Take a moment to pull yourself together; the snowbaby's not in immediate danger. (Roll vs =< at most 15)
 Success: ?
 Failure: ?

Phase 4: Rad's plan - carrots and cookies

  1. Wit.  Don't let Rad get the last word.  (Roll vs =< at most 16)
 Success: +1 relationship Tarvixo Sido, choose again
 Failure: ?
  • 2. Coordination.  Make sure you're throwing your baked goods at the same place as the rest of your little team.  (Roll vs =< 11)
 Success: ? advance to phase 5.
 Failure: ?
  • 3. Brute strength.  Lob the cookies long and far to attract the snowmen to one place. (Roll vs =< at least 8)
 Success: ?
 Failure: ?

Phase 5: Returning the baby

  1. Running.  Try to move as smoothly and gracefully as possible, to avoid further upsetting the kid, until you get where you need to be.  (Roll vs =< at most 7)
 Success: ?
 Failure: ?
  • 2. Composure.  Just carry the fishbowl out to where you need it to be and tip it over so the snowbaby can make its own way out. (Roll vs =< at most 17)
 Success: ?
 Failure: ?
  • 3. Prayer. Try to get the gods on your side before you begin. (Roll vs =< at most 20)
 Success: +15 chance of Success, choose again
 Failure: ?
  • 4. Beguile.  Try to soothe the snowbaby until you can drop him off somewhere safe. (Roll vs =< 7?)
 Success: +25 Chance of success, choose again
 Failure: ?
  • 5. Negation Spells.  Use Negation to get the snowbaby out of the fishbowl. (Roll vs =< 12)
 Success: +1 Reason skill level, +2 relationship Tarvixio Sido, +1 Luck
 Failure: ?
  • 6. Concentration.  Magic up a lift for the kid. (Roll vs =< 16)
 Success: +1 Courage skill level, +2 relationship Tarvixio Sido, +1 Luck
 Failure: ?

tbc

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