Cloudy Skies
Prerequisites : Insight & Danger Sense ≥ 2
Begin Date : Unknown
End Date : Unknown
Days : 1
ModTools Name : Storm Dream
Excludes : The Job Posting
Roll Levels : 3 - 12
Automatic Benefits : Unknown
Possible Benefits : +1 Charm, Finesse, Fitness, or Luck; Many SS, one Skill Level; Relationships with Instructors

The adventure takes only one session and results in you potentially gaining several skill steps and an ability point as well a relationship gains with professors Piaxenda and Orsi.

If you do not complete the adventure in time (Veranix 1) an adventure "The Job Posting" is available - but be warned, only one of these adventures can be done - completion will automatically remove the other adventure from the list.

Phase 1: A Dark and Dreary Day

  • Stretch your legs
  Automatic:  go to Phase 2

Phase 2: The Strangely Familiar Bolt from the Heavens

  • Keep on walking.
  Automatic:  -1 Dedication SS, go to Phase 4
  • Oh, why worry?
  Automatic:  -1 Curiosity SS, end Adventure
  • Memorization. You can remember if you just try hard enough! (roll v. 3)
 Success:  expand Memorization +1 SS, go to Phase 3
 Failure:  go to Phase 4
  • Concentration. Close your eyes, shut out all distraction, and let the knowledge you need come to you in its time. (roll v. 3)
 Success:  expand Memorization +1 SS, go to Phase 3
 Failure:  go to Phase 4

Phase 3: Professor Piaxenda

  • Excuse yourself and go back to wandering the halls.
  Automatic:  +1 Stress, go to Phase 4
  • Go along with it.
  Automatic:  Relationship with Finus Piaxenza +1, go to Phase 5

Phase 4: Continued Wanderings

  • Ask for instructions.
  Automatic:  Relationship with Orso Orsi +1, go to Phase 9

Phase 5: Legate Orso Orsi

  • Excuse yourself, then go out to the hallway and have a panic attack.
  Automatic:  +1 Stress, expand Danger Sense +1 SS, go to Phase 6
 Success:  expand Persuasion +1 SS, Relationship with Orso Orsi +1, go to Phase 6
 Failure:  +1 Stress, go to Phase 6
 Success:  expand Persuasion +1 SS, Relationship with Orso Orsi +1, go to Phase 6
 Failure:  +1 Stress, go to Phase 6

Phase 6: Orsi's Back Office

  • Wait for a decision.


  Automatic:  -1 Stress, go to Phase 7
  • Persuasion. Insist that you be allowed to participate. (roll v. 6)
 Success:  expand Confidence +1 SS, go to Phase 7
 Failure:  -1 Persuasion SS, go to Phase 7

Phase 7: Orsi's Exposition

  • Settle in for a history lesson.


  Automatic:  expand Intrigue +1 SS, go to Phase 8

Phase 8: Evil Former-Legate Mjolnir

  • Back out of the whole affair, hide under your bed, and hope all the problems solve themselves.
  Automatic:  +1 Stress, Relationship with Orso Orsi -2, end Adventure
  • Wheedle your way into the expedition to find Mjolnir.


  Automatic:  expand Courage +1 SS, Relationship with Orso Orsi +1, go to Phase 10
  • Agree..
 Automatic:  Relationship with Orso Orsi +1, go to Phase 9

Phase 9: Helping Professor Briardi

  • Just keep your head down and do whatever the professor tells you to do.
  Automatic:  go to Phase 13
  • Planning. Time is of the essence - figure out what needs to be done and get people on it. (roll v. 8)
 Success:  expand Logistics & Command +1 SS each, go to Phase 13
 Failure:  +1 Stress, go to Phase 13
  • Logistics. Do what you can to keep things moving quickly and efficiently. (Roll v. 6)


  Success:  expand Transport & Leadership +1 SS each, go to Phase 13
 Failure:  expand Logistics +1 SS, go to Phase 13

Phase 10: Mjolnir's Mountain

  • Riding. Well, this should be fun. (roll v. 4)
 Success:  expand Passion +1 SS, go to Phase 12
 Failure:  go to Phase 11

Phase 11: Climbing the Mountain

  • Endurance. Don't hurry.  Move carefully, and take your time. (Roll v. 8)
 Success:  expand Climb SL, go to Phase 12
 Failure:  expand Pure Luck SS +1, +1 Stress, go to Phase 12
  • Climb. Pull yourself up the last 20 feet. (roll v. 7)
 Success:  expand Endurance +1 SL, go to Phase 12
 Failure:  +1 Stress, expand Pure Luck +1 SS, go to Phase 12
  • Athletics. Use all your physical training to reach the top. (roll v. 8)
 Success:  expand Climb +1 SL, go to Phase 12
 Failure:  +1 Stress, expand Pure Luck +1 SS, go to Phase 12

Phase 12: Facing the Wrath of the Wizard

  • Jump off the side of the mountain.
 Automatic:  lock Negation & Duel options, unlock 'Hope for a miracle' option, choose again
  • Negation. Protect yourself!. (roll v. 10)
 Success:  lock 'Jump off...' & Duel options, unlock Concentration option, choose again
 Failure:  lock 'Jump off...' & Duel options, unlock 'Hope for a miracle' option, choose again
  • Duel. Fight back! (roll v. 10)
 Success:  lock Negation option, unlock Concentration option, choose again
 Failure:  lock Negation option, unlock 'Hope for a miracle' option, choose again
 Success:  expand Finesse +1, Merit +5, Relationship with Orso Orsi +1, conclude Adventure
 Failure:  +1 Stress, expand Fitness +1, Merit +5, Relationship Orso Orsi +1, Relationship with Finus Piaxenza +1, conclude Adventure
  • Hope for a miracle.
 Automatic:  +2 Stress, expand Fitness +1, Merit +5, Relationship with Orso Orsi +1, Relationship with Finus Piaxenza +1, conclude Adventure

Phase 13: The Giant Wall of Water

  • Wait for it...
  Automatic:  expand Luck +1, Relationship with Polisena Briardi +2, Merit +3, conclude Adventure
  • Revision Methods. Turn the water immediately by the dam to ice - fortify it as best you can! (Roll v. 11)


  Success:  expand Finesse +1, Relationship with Polisena Briardi +1, conclude Adventure
 Failure:  +3 Stress, expand Charm +1, go to Phase 14
 Success:  expand Finesse +1, Relationship with Polisena Briardi +1, conclude Adventure
 Failure:  +3 Stress, expand Charm +1, go to Phase 14

Phase 14: The Infirmary

  • Listen. [no roll]
  Automatic:  Relationship with Orso Orsi +1, conclude Adventure
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