Cloudy Skies | ||
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Prerequisites : | Insight & Danger Sense ≥ 2 | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 1 | |
ModTools Name : | Storm Dream | |
Excludes : | The Job Posting | |
Roll Levels : | 3 - 12 | |
Automatic Benefits : | Unknown | |
Possible Benefits : | +1 Charm, Finesse, Fitness, or Luck; Many SS, one Skill Level; Relationships with Instructors |
The adventure takes only one session and results in you potentially gaining several skill steps and an ability point as well a relationship gains with professors Piaxenda and Orsi.
If you do not complete the adventure in time (Veranix 1) an adventure "The Job Posting" is available - but be warned, only one of these adventures can be done - completion will automatically remove the other adventure from the list.
Phase 1: A Dark and Dreary Day[]
- Stretch your legs
Automatic: go to Phase 2
Phase 2: The Strangely Familiar Bolt from the Heavens[]
- Keep on walking.
Automatic: -1 Dedication SS, go to Phase 4
- Oh, why worry?
Automatic: -1 Curiosity SS, end Adventure
- Memorization. You can remember if you just try hard enough! (roll v. 3)
Success: expand Memorization +1 SS, go to Phase 3 Failure: go to Phase 4
- Concentration. Close your eyes, shut out all distraction, and let the knowledge you need come to you in its time. (roll v. 3)
Success: expand Memorization +1 SS, go to Phase 3 Failure: go to Phase 4
Phase 3: Professor Piaxenda[]
- Excuse yourself and go back to wandering the halls.
Automatic: +1 Stress, go to Phase 4
- Go along with it.
Automatic: Relationship with Finus Piaxenza +1, go to Phase 5
Phase 4: Continued Wanderings[]
- Ask for instructions.
Automatic: Relationship with Orso Orsi +1, go to Phase 9
Phase 5: Legate Orso Orsi[]
- Excuse yourself, then go out to the hallway and have a panic attack.
Automatic: +1 Stress, expand Danger Sense +1 SS, go to Phase 6
- Social Skills. Describe your dream succinctly. (roll v. 3)
Success: expand Persuasion +1 SS, Relationship with Orso Orsi +1, go to Phase 6 Failure: +1 Stress, go to Phase 6
- Storytelling. Sell the dream. (Roll v. 4)
Success: expand Persuasion +1 SS, Relationship with Orso Orsi +1, go to Phase 6 Failure: +1 Stress, go to Phase 6
Phase 6: Orsi's Back Office[]
- Wait for a decision.
Automatic: -1 Stress, go to Phase 7
- Persuasion. Insist that you be allowed to participate. (roll v. 6)
Success: expand Confidence +1 SS, go to Phase 7 Failure: -1 Persuasion SS, go to Phase 7
Phase 7: Orsi's Exposition[]
- Settle in for a history lesson.
Automatic: expand Intrigue +1 SS, go to Phase 8
Phase 8: Evil Former-Legate Mjolnir[]
- Back out of the whole affair, hide under your bed, and hope all the problems solve themselves.
Automatic: +1 Stress, Relationship with Orso Orsi -2, end Adventure
- Wheedle your way into the expedition to find Mjolnir.
Automatic: expand Courage +1 SS, Relationship with Orso Orsi +1, go to Phase 10
- Agree..
Automatic: Relationship with Orso Orsi +1, go to Phase 9
Phase 9: Helping Professor Briardi[]
- Just keep your head down and do whatever the professor tells you to do.
Automatic: go to Phase 13
- Planning. Time is of the essence - figure out what needs to be done and get people on it. (roll v. 8)
Success: expand Logistics & Command +1 SS each, go to Phase 13 Failure: +1 Stress, go to Phase 13
- Logistics. Do what you can to keep things moving quickly and efficiently. (Roll v. 6)
Success: expand Transport & Leadership +1 SS each, go to Phase 13 Failure: expand Logistics +1 SS, go to Phase 13
Phase 10: Mjolnir's Mountain[]
- Riding. Well, this should be fun. (roll v. 4)
Success: expand Passion +1 SS, go to Phase 12 Failure: go to Phase 11
Phase 11: Climbing the Mountain[]
- Endurance. Don't hurry. Move carefully, and take your time. (Roll v. 8)
Success: expand Climb SL, go to Phase 12 Failure: expand Pure Luck SS +1, +1 Stress, go to Phase 12
- Climb. Pull yourself up the last 20 feet. (roll v. 7)
Success: expand Endurance +1 SL, go to Phase 12 Failure: +1 Stress, expand Pure Luck +1 SS, go to Phase 12
- Athletics. Use all your physical training to reach the top. (roll v. 8)
Success: expand Climb +1 SL, go to Phase 12 Failure: +1 Stress, expand Pure Luck +1 SS, go to Phase 12
Phase 12: Facing the Wrath of the Wizard[]
- Jump off the side of the mountain.
Automatic: lock Negation & Duel options, unlock 'Hope for a miracle' option, choose again
- Negation. Protect yourself!. (roll v. 10)
Success: lock 'Jump off...' & Duel options, unlock Concentration option, choose again
Failure: lock 'Jump off...' & Duel options, unlock 'Hope for a miracle' option, choose again
- Duel. Fight back! (roll v. 10)
Success: lock Negation option, unlock Concentration option, choose again
Failure: lock Negation option, unlock 'Hope for a miracle' option, choose again
- Concentration. Finish this! (roll v. 4)
Success: expand Finesse +1, Merit +5, Relationship with Orso Orsi +1, conclude Adventure Failure: +1 Stress, expand Fitness +1, Merit +5, Relationship Orso Orsi +1, Relationship with Finus Piaxenza +1, conclude Adventure
- Hope for a miracle.
Automatic: +2 Stress, expand Fitness +1, Merit +5, Relationship with Orso Orsi +1, Relationship with Finus Piaxenza +1, conclude Adventure
Phase 13: The Giant Wall of Water[]
- Wait for it...
Automatic: expand Luck +1, Relationship with Polisena Briardi +2, Merit +3, conclude Adventure
- Revision Methods. Turn the water immediately by the dam to ice - fortify it as best you can! (Roll v. 11)
Success: expand Finesse +1, Relationship with Polisena Briardi +1, conclude Adventure Failure: +3 Stress, expand Charm +1, go to Phase 14
- Incantation Spells. Create as much mud behind the dam as you can! (roll v. 11)
Success: expand Finesse +1, Relationship with Polisena Briardi +1, conclude Adventure Failure: +3 Stress, expand Charm +1, go to Phase 14
Phase 14: The Infirmary[]
- Listen. [no roll]
Automatic: Relationship with Orso Orsi +1, conclude Adventure