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Community Service
Prerequisites : Enrolled in Negation
Begin Date : Pramidi 1
End Date : Kaliri 28
Days : 1-5
ModTools Name : Adventure at Percy's
Roll Levels : 4 - 9
Automatic Benefits : Expand Relationship Polisena Briardi & Tulia Faspalla, Merit, Sleuthing. Inform The Cavalryman's Club Location.
Possible Benefits : Expand Intelligence, Fitness, or Luck. Add & Inform Whangee Stick (Item). Lots more...

This adventure can be completed in a single action and can provide several magical items, skill-ups, and a point of Luck, Fitness or Intelligence.

Stage 1: Community Service

Phase 1: Community Service

  • 1. Put on a stiff upper lip and get on with it.
Automatic: +1 Relationship Polisena Briardi, inform The Cavalryman's Club, advance to Phase 2
  • 2. Refuse. Opt out. Beg for Mercy.
Automatic: +1 Character SS, -1 Relationship Polisena Briardi, End Adventure 


Phase 2: Welcome to Percy's!/A Return to Percy's Foyer (after pause)

  • 1. Visit the Dining Room
Automatic: advance to Phase 6
  • 2. Visit the Smoking Room
Automatic: advance to Phase 5
  • 3. Go to the drawing room.
Automatic: advance to Phase 3
  • 4. Visit Pingo's Room (only available after visiting the Smoking Room)
Automatic: advance to Phase 9
  • 5. Visit Wilberforce Caxley-Frumblesworth. (Bug! cant access)
Automatic: ?
  • 6. Visit the Servant's quarters (only available after visiting Pingo's Room)
Automatic: advance to Phase 10


Phase 3: The Drawing Room

  • 1. Head home and come back some other time. Presumably when all these twits have passed out from overexertion.
Automatic: +1 Relationship Tulia Faspalla, +1 Stress, pause adventure
  • 2. Ask Tulia what she thinks should be done.
Automatic: +1 Coordination SS, unlocks Option 6, advance to Phase 4 
  • 3. Call Dupont. (Closed if completed The Drawing Room 2)
Automatic: Choose another option
  • 4. Ask the men what they are doing.
Automatic: Choose another option
Success: unlocks option "6". Closes option "2". If you've completed The Drawing Room 2 you may still choose this option), choose again
Failure: -2 Vitality, choose again
Success: +1 Magical Appraisal SS, +1 Theory of Enchantment SS, pause Adventure
Failure: -1 Concentration SS, pause Adventure
  • 7. Insight / Competition vs 4 - Break the curse by winning the game! (Unlocked by both Option 6 & Option 1 of Phase 4: Library Studies)
Success: +1 Tactics SS, +1 Flawless Timing SS, add & Inform Tumbler Mallet, pause Adventure
Failure: -2 Vitality, pause Adventure

Phase 4: Library Studies

  • 1. Research. Scan the shelves. (Roll v. 4)
Success: Inform The Origins of Tumbler (Lore), Unlocks Option 7 of Phase 3: The Drawing Room, advance to Phase 3 
Failure: +1 Stress, advance to Phase 3 
Success: +1 Relationship Tulia Faspalla, choose again
Failure: -1 Character Study SS, choose again


Phase 5: The Smoking Room

  • 1. No
Automatic: -1 Relationship Tulia Faspalla, pause adventure
  • 2. Why not?
Automatic: +1 Character SS, Unlocks Phase 2 option 4, advance to Phase 2


Phase 6: The Dining Room

All choices, success or failure, mean you cannot reenter the Dining Room again.

  • 1. Call Dupont!
Automatic: +1 Character SS, advance to Phase 2
Success: +1 Competition SL, advance to Phase 7
Failure: -1 Composure SS, +1 Stress, Pause Adventure
Success: +1 Concentration SS, advance to Phase 2
Failure: +2 Stress, Pause Adventure


Phase 7: Invitation to a Quick Intervention

  • Yes
Automatic: +1 Temperance SS, advance to Phase 8
  • No
Automatic: advance to Phase 2

Phase 8: A Quick Intervention

Success: +1 Practical Jokes SS, +1 Sleuthing SS, Pause Adventure
Failure: add & inform Whangee Stick, Pause Adventure
Success: add & inform, Whangee Stick, Pause Adventure
Failure: +1 Stress, Pause Adventure

Phase 9: Pingo's Room

  • 1. Ask if Tulia has any questions.
Automatic: +1 Relationship Tulia Faspalla, unlocks Phase 2 Option 6, choose again
  • 2. Excuse yourself.
Automatic: +1 Diplomacy SS, advance to Phase 2 
Success: Temporary +1 Interrogation, choose again
Failure: Temporary +1 Interrogation, choose again
  • 4. Charm / Interrogation vs 4 - Ask Pingo what he was doing at the time the ring was lost.
Success: Temporary +1 Interrogation, unlocks option 6, choose again
Failure: Temporary +1 Interrogation, unlocks option 6, choose again
Success: Temporary +1 Interrogation, unlocks option 6, choose again
Failure: Temporary +1 Interrogation, unlocks option 6, choose again
  • 6. Frumpy? Unlocked by Option 4 or 5
Automatic: +1 Sleuthing SS, choose again

Bug: After you finish your business here you'll return to Percy's Foyer with the option to go to the Servant's Quarters (advances the adventure) or back to Pingo's room. If you choose the latter, any failed option will still be available and succeeding in it will grant you the usual benefits. The bug is that since any failure will continue to (temporarily) increase your Interrogation and since you can have an endless amount of tries, you can succeed in all of the options in this room regardless of your initial stats.

Phase 10: Servant's Quarters

If you didn't select Option 1 of Pingo's Room, then you must select Option 1 OR 2 here to Unlock Option 3. If you did select it, Option 1 and 2 are not available.

  • 1. Charm / Persuasion vs 7 - If you state your case convincingly, this man should help you
Success: +1 Confidence (Rhetoric) SS, unlocks Option 3, Locks Option 2, choose again
Failure: -1 Confidence (Rhetoric) SS, unlocks Option 3, Locks Option 2, choose again
Success: +1 Manipulation SS, unlocks Option 3, Locks Option 1, choose again
Failure: -1 Confidence SS, unlocks Option 3, Locks Option 1, choose again
  • 3. Insight / Character Study vs 4 - Talk to Miss Grace. (Unlocked by Option 1 of Pingo's Room or Option 1 or 2)
Success: +1 Interrogation SL, advance to Phase 11 
Failure: +1 Stress, advance to Phase 11

Phase 11: Tying the Loose Ends

  • 1. Actually, maybe it's worth heading back to the school and planning a bit.
Automatic: -1 Relationship Tulia Faspalla, +1 Planning SS, pause Adventure
  • 2. Charm / Persuasion vs 9 - Go talk to Pingo - as President of the Club, it's his responsibility to deal with this business.
Success: +1 Intelligence, +5 Merit, +2 Relationship Tulia Faspalla, +3 Relationship Polisena Briardi, Conclude Adventure
Failure: +2 Stress, pause Adventure
Success: +1 Debate SS, Unlocks Option 4, 5, Locks Option 1 & 2. choose again
Failure: -1 Confidence SS, Unlocks Option 4, 5, Locks Option 1 & 2. choose again
  • 4. Charm / Debate vs 9 - Keeping arguing! Maybe you can convince Duport to give himself up.
Success: +1 Character SS, Unlocks Option 6, Locks Option 5, choose again
Failure: +1 Stress, +1 Insult SS, Unlocks Option 6, Locks Option 5, choose again
  • 5. Charm / Beguile v. 9.  Keep Dupont in place until Frumpy can be brought in to refute his claim! (BUG! cant access this option, because Phase 2 Option 5 unaccessible)
Success: +1 Charm, +5 Merit, +2 Relationship Tulia Faspalla, +3 Relationship Polisena Briardi, Conclude Adventure
Failure: -1 Vitality, +1 Strength, +5 Merit, +2 Relationship Tulia Faspalla, +3 Relationship Polisena Briardi, Conclude Adventure
Success: +1 Fitness, +5 Merit, +2 Relationship Tulia Faspalla, +3 Relationship Polisena Briardi, Conclude Adventure
Failure: -2 Vitality, +1 Luck, +5 Merit, +2 Relationship Tulia Faspalla, +3 Relationship Polisena Briardi, Conclude Adventure
  • 7. Cast Trip to fell him as he passes by. (Requires Trip (Spell))
Automatic: +1 Intelligence, +5 Merit, +2 Relationship Tulia Faspalla, +3 Relationship Polisena Briardi, Conclude Adventure

Summary of Rewards

Assuming you succeeded in most choices (some allow you to continue even after a failure) and didn't choose to stay in the Dining Room and the Drawing Room, you can finish this adventure within a single day, but you'll miss out on a couple of (minor) items, some lore and a few Skill Steps. Regardless, completing this adventure will increase your Relationship with Polisena Briardi by 4, your House Merit by 5 and will increase a single Attribute by 1. You can also potentially gain several Skill Steps and increase your Relationship with Tulia Faspalla by 4. This adventure is fairly special in that it has several options where failure is impossible but that grant you Skill Steps, and in that failure at other options will not end nor pause the adventure and will allow you to proceed as if you succeeded, with only minor drawbacks.

Due to bugs part of adventure is unavailable

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