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In your experiments with Scouting, you've learned the value of the Creep - an approach to movement that painstakingly minimizes your presence and your impact on the eye. When you engage the Ability, you reduce your odds of being Discovered in illicit action by 7% - which may not sound like much, but which is actually enough to keep you all but invisible so long as you're not actively breaking into an instructor's bedroom at the crack of dawn. That said, the affect you're forced to assume and the way in which you're forced to walk Expands your Stress by 1 point, and if you were any less skilled you'd probably take damage as well.


  • Decrease Chance of Discovery (7%)
  • Expand Stress

Duration: 6[]

Action Types[]

  • Sneaky
  • Patrol

Unlocked by[]