The Cut and Heal Spell carries a certain risk - one begins by giving oneself a point of Damage in a feigned botched attack; if one then makes a series of Fitness/Flawless Timing Rolls, one's Vitality is Expanded back 1 point, the original wound is imposed on one's opponent (Damage 1/Choice of Character), and the caster gets a 10% Increase to Chance of Success/Combat Spell Action for the duration of the Duel.

  • Damage
  • Damage Choice of Character
  • Increase Chance of Success - Combat Spell Actions

Action Types

  • Hostile
  • Affliction

Spell Types

  • Revision
  • Harm


Duration: 1

Duel Cost: 1

Unlocked by

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