Effects[]
The Cut and Heal Spell carries a certain risk - one begins by giving oneself a point of Damage in a feigned botched attack; if one then makes a series of Fitness/Flawless Timing Rolls, one's Vitality is Expanded back 1 point, the original wound is imposed on one's opponent (Damage 1/Choice of Character), and the caster gets a 10% Increase to Chance of Success/Combat Spell Action for the duration of the Duel.
- Damage
- Expand Vitality
- Damage Choice of Character
- Increase Chance of Success - Combat Spell Actions
Action Types[]
- Hostile
- Affliction
Spell Types[]
- Revision
- Harm