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Description[]

The Dandibraw’s Charge Spell does five points of Damage to the caster's intended target - and to the caster. It's a spell best used either from a position of astonishing strength, or from a position of impending defeat. [Note that it requires Intelligence and a knowledge of War to cast as intended - Roll v. 9.]

Effects[]

  • Damage

Action Type[]

  • Beneficial

Spell Types[]

  • Glamour
  • Presence

Phemes[]

Duration: 1[]

Duel Cost: 2[]

Unlocked by[]

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