The Dandibraw’s Charge Spell does five points of Damage to the caster's intended target - and to the caster. It's a spell best used either from a position of astonishing strength, or from a position of impending defeat. [Note that it requires Intelligence and a knowledge of War to cast as intended - Roll v. 9.]


  • Damage

Action Type

  • Beneficial

Spell Types

  • Glamour
  • Presence


Duration: 1

Duel Cost: 2

Unlocked by

Community content is available under CC-BY-SA unless otherwise noted.