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The supreme hope of Diplomacy is to settle all conflicts, and mend all disputes. While the simple differences between young wizards may seem trivial, therein can lie the roots of great hostility and injury. By using this Action and succeeding at a contested Charm + Diplomacy - 10 Roll, you can settle the matter between a Rival and yourself, ending your Vendetta.


  • End Vendetta

Action Types

  • Social

Duration: 1