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+ | Barter or centralized monetary system? Supply and demand or centralized control? Tax or tribute? These questions are at the heart of the Skill of Economy. Should one barter for the goods they want, or should one form a government for the purpose of creating a centralized monetary system? Should one create a good and hope that demand causes a rise in prices, or should one be told what to produce and when? Without knowing the different theories of economics, one is simply planting crops and hoping for the best; those who know Economy, however, will know how to get the best prices for their goods, where they should take their goods, how to account for their goods, and what to do with the money (or items) they will get when they sell their goods. |
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− | ==Economy== |
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+ | #[[Insight (Pheme)|'''Insight''' (Pheme)]] |
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+ | #[[Report Finances (Action)|'''Report Finances''' (Action)]] |
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+ | #[[Omni (Pheme)|'''Omni''' (Pheme)]], "Dear Diary - 13 Kaliri" (Lore) |
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+ | #[[Trading Game (Action)|'''Trading Game''' (Action)]] |
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+ | #[[Float (Pheme)|'''Float''' (Pheme)]] |
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+ | #[[Projection (Pheme)|'''Projection''' (Pheme)]] |
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+ | #[[Clarity (Pheme)|'''Clarity''' (Pheme)]] |
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+ | #[[Audit Imperial Books (Action)|'''Audit Imperial Books''' (Action)]], Expand [[Economy#Accounting|'''Accounting''']] +1 |
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+ | ===[[Research Topics|Research Topic]] (Economy)=== |
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+ | * to unlock, Inform '''[[Mineta Imperial Docks]]''' |
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+ | * at Level 10: Expand '''[[Intelligence]]''' +1 |
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+ | *[[:Category:Actions - Economy|Actions - Economy]] |
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− | [[:Category: |
+ | *[[:Category:Expand Economy|Expand - Economy]] |
− | [[:Category: |
+ | *[[:Category:Items - Economy|Items - Economy]] |
− | [[:Category: |
+ | *[[:Category:Locations - Economy|Locations - Economy]] |
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+ | |||
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==Accounting== |
==Accounting== |
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+ | Accounting is numbers, pure and simple. Numbers cannot lie on their own, but those who know accounting well enough can make them lie in order further their own needs. The beauty of numbers is expressed in the Accounting Skill; those who spend their learning and perfecting the art of accounting will find their mind sharpened and their wallet fattened. |
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+ | #"Great Grain Grab II" (Lore), "Anecdote on Student's Allowance V" (Lore) |
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+ | #[[Number Slide (Spell)|'''Number Slide''' (Spell)]] |
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+ | #[[Imperial Palace: Treasury Records Room|Imperial Palace: '''Treasury Records Room''']] (Location) |
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+ | #Expand [[Intelligence|'''Intelligence''']] +1 |
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+ | ==== To unlock Level 11: ==== |
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+ | *[[Arithmetic#Applications of Arithmetic|'''Applications of Arithmetic''']] 11 |
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+ | ===[[Research Topics|Research Topic]] (Accounting)=== |
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+ | * to unlock, Inform '''[[Imperial Palace: Treasury Records Room|Treasury Records Room]]''' |
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+ | * at Level 10: Expand '''[[Intelligence]]''' +1 |
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+ | *[[:Category:Actions - Accounting|Actions - Accounting]] |
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− | [[:Category: |
+ | *[[:Category:Expand Accounting|Expand - Accounting]] |
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==Administration== |
==Administration== |
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+ | The fine art of Administration involves balancing stressful lives with necessary acts. Those who wish to manage anything from a business to an Empire had best consider spending some time studying the masters of Administration, such as Involinae of Oncestria or Raz'mulci of the Tight Fist. Deep study of Administration can lead one to ways of reducing and inducing stress, both in themselves and their enemies. |
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+ | #"A Hystorie of Palace Administration IV" (Lore), "Claryssyl Mauve's New Task" (Lore) |
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+ | #[[Ascíntra Namboni, Catalog (Shop)|'''Ascíntra Namboni''', Catalog (Shop)]] |
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+ | #[[Relief (Pheme)|'''Relief''' (Pheme)]] |
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+ | #[[Bureaucratic Intuition (Spell)|'''Bureaucratic Intuition''' (Spell)]] |
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+ | #[[Red Thread (Spell)|'''Red Thread''' (Spell)]] |
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+ | # Expand [[Stress Maximum|'''Stress''' Maximum]] +1 |
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+ | ==== To unlock Level 11: ==== |
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− | [[:Category:Expand Administation|Expand - Administation]] |
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+ | *[[Research Topics|Research Topic]] : '''Administration''' 10 |
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− | [[ |
+ | ===[[Research Topics|Research Topic]] (Administration)=== |
+ | * to unlock, Inform '''[[Imperial Palace: Mercantile Society Main Office|Mercantile Society Main Office]]''' |
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+ | * at Level 10: maximum Subskill Level +1 |
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+ | *[[:Category:Actions - Administration|Actions - Administration]] |
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− | [[:Category: |
+ | *[[:Category:Expand Administation|Expand - Administration]] |
− | [[:Category: |
+ | *[[:Category:Items - Administration|Items - Administration]] |
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+ | *[[:Category:Phemes - Administration|Phemes - Administration]] |
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+ | |||
+ | *[[:Category:Spells - Administration|Spells - Administration]] |
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==Negotiate== |
==Negotiate== |
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− | Dominant Attribute: [[Intelligence]] |
+ | Dominant Attribute: [[Intelligence|'''Intelligence''']] |
− | ===Training Levels and |
+ | ===Training Levels and unlocks=== |
− | #[[Take (Pheme)]] |
+ | #[[Take (Pheme)|'''Take''' (Pheme)]] |
− | #Old Man's Tale (Lore) |
+ | #"Old Man's Tale" (Lore) |
− | #[[Give (Pheme)]] |
+ | #[[Give (Pheme)|'''Give''' (Pheme)]] |
− | # |
+ | #"Glorioes Landed on Dae Shore, A Rhyme" (Lore) |
− | #[[Admiratio: Auctioneers' Platform]] |
+ | #[[Admiratio: Auctioneers' Platform|Admiratio: '''Auctioneers' Platform''']]''' '''(Location) |
+ | #[[Falsify (Pheme)|'''Falsify''' (Pheme)]], "Dirty Little Secret" (Lore) |
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+ | #[[Fluster (Spell)|'''Fluster''' (Spell)]] |
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+ | #"List of Tarcon" (Lore) |
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+ | #"Our Final Job" (Lore) |
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+ | #[[Golden Tongue (Spell)|'''Golden Tongue''' (Spell)]] |
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+ | #[[Society#Persuasion|'''Persuasion''']] maximum Subskill Level +1 |
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+ | ==== To unlock Level 11: ==== |
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+ | *[[Research Topics|Research Topic]] : '''Negotiate''' 10 |
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+ | ===[[Research Topics|Research Topic]] (Negotiate)=== |
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+ | * to unlock, Inform '''[[Admiratio: Auctioneers' Platform|Auctioneers' Platform]]''' |
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+ | * at Level 10: maximum Subskill Level +1 |
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− | [[:Category: |
+ | *[[:Category:Expand Negotiate|Expand - Negotiate]] |
− | [[:Category: |
+ | *[[:Category:Locations - Negotiate|Locations - Negotiate]] |
− | [[:Category: |
+ | *[[:Category:Spells - Negotiate|Spells - Negotiate]] |
+ | *[[:Category:Phemes - Negotiate|Phemes - Negotiate]] |
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==Transport== |
==Transport== |
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+ | More than the physical act of lugging and hauling, the Skill of Transportation is about getting things where they need to be when they need to be there. In many ways, this Skill combines the needs of economy and war in equal (and dreadfully opposite) parts. |
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− | #[[Unload (Pheme)]] |
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− | #Transport SP |
+ | #[[Fitness (Pheme)|'''Fitness''' (Pheme)]], "Transport SP I" (Lore) |
− | #[[ |
+ | #[[Unload (Pheme)|'''Unload''' (Pheme)]] |
− | #Transport SP |
+ | #"Transport SP II" (Lore) |
− | #[[ |
+ | #[[Load (Pheme)|'''Load''' (Pheme)]] |
− | #Transport SP |
+ | #"Transport SP III" (Lore) |
+ | #[[Move to Market (Spell)|'''Move to Market''' (Spell)]] |
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− | #Transport SP |
+ | #"Transport SP IV" (Lore) |
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+ | #Expand '''Duration''' of '''Movement''' Spells +3 |
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+ | |||
+ | ==== To unlock Level 11: ==== |
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+ | *[[Research Topics|Research Topic]] : '''Transport''' 10 |
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+ | ===[[Research Topics|Research Topic]] (Transport)=== |
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+ | * to unlock, Inform '''[[The Stumbling Oaf]]''' |
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+ | * at Level 10: maximum Subskill Level +1 |
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+ | |||
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+ | *[[:Category:Actions - Transport|Actions - Transport]] |
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− | [[:Category:Expand Transport|Expand - Transport]] |
+ | *[[:Category:Expand Transport|Expand - Transport]] |
− | [[:Category:Items - Transport|Items - Transport]] |
+ | *[[:Category:Items - Transport|Items - Transport]] |
− | [[:Category:Locations - Transport|Locations - Transport]] |
+ | *[[:Category:Locations - Transport|Locations - Transport]] |
− | [[:Category:Phemes - Transport|Phemes - Transport]] |
+ | *[[:Category:Phemes - Transport|Phemes - Transport]] |
− | [[:Category:Spells - Transport|Spells - Transport]] |
+ | *[[:Category:Spells - Transport|Spells - Transport]] |
[[Category:Skills]] |
[[Category:Skills]] |
Revision as of 00:28, 4 June 2020
Barter or centralized monetary system? Supply and demand or centralized control? Tax or tribute? These questions are at the heart of the Skill of Economy. Should one barter for the goods they want, or should one form a government for the purpose of creating a centralized monetary system? Should one create a good and hope that demand causes a rise in prices, or should one be told what to produce and when? Without knowing the different theories of economics, one is simply planting crops and hoping for the best; those who know Economy, however, will know how to get the best prices for their goods, where they should take their goods, how to account for their goods, and what to do with the money (or items) they will get when they sell their goods.
Dominant Attribute: Intelligence
Training Levels and unlocks
- "Dear Diary - 12 Kaliri" (Lore)
- Enrich (Pheme), "Epitaph Scribbled on Bond-Seller's Headstone" (Lore)
- Run Errands (Action)
- Insight (Pheme)
- Report Finances (Action)
- Omni (Pheme), "Dear Diary - 13 Kaliri" (Lore)
- Trading Game (Action)
- Float (Pheme)
- Projection (Pheme)
- Clarity (Pheme)
- Audit Imperial Books (Action), Expand Accounting +1
Research Topic (Economy)
- to unlock, Inform Mineta Imperial Docks
- at Level 10: Expand Intelligence +1
Related links
Accounting
Accounting is numbers, pure and simple. Numbers cannot lie on their own, but those who know accounting well enough can make them lie in order further their own needs. The beauty of numbers is expressed in the Accounting Skill; those who spend their learning and perfecting the art of accounting will find their mind sharpened and their wallet fattened.
Dominant Attribute: Intelligence
Training Levels and unlocks
- "Tamany the Greedy Seagull" (Lore), "Anecdote on Students' Allowance I" (Lore)
- Reflect (Pheme), "Lover of Numbers" (Lore), "Anecdote on Student's Allowance II" (Lore)
- Buebal's First Rate Goods (Shop)
- Sequential (Pheme), "Tale of the Wizard Sheridan" (Lore), "Anecdote on Student's Allowance III" (Lore)
- Debit (Pheme)
- Erasure (Pheme), "Great Grain Grab I" (Lore), "Anecdote on Student's Allowance IV" (Lore)
- Credit (Pheme)
- "Great Grain Grab II" (Lore), "Anecdote on Student's Allowance V" (Lore)
- Number Slide (Spell)
- Imperial Palace: Treasury Records Room (Location)
- Expand Intelligence +1
To unlock Level 11:
Research Topic (Accounting)
- to unlock, Inform Treasury Records Room
- at Level 10: Expand Intelligence +1
Related links
Administration
The fine art of Administration involves balancing stressful lives with necessary acts. Those who wish to manage anything from a business to an Empire had best consider spending some time studying the masters of Administration, such as Involinae of Oncestria or Raz'mulci of the Tight Fist. Deep study of Administration can lead one to ways of reducing and inducing stress, both in themselves and their enemies.
Dominant Attribute: Intelligence
Training Levels and unlocks
- Stress (Pheme)
- Chaos (Pheme), "Mad Emperor's Diary" (Lore), "A Hystorie of Palace Administration I" (Lore)
- Organize (Pheme), "Claryssl Mauve's New Spell" (Lore), "A Hystorie of Palace Administration II" (Lore)
- Ascintra Namboni - Merchant (Shop)
- "Secretaire of Saint Martinas of Oles" (Lore), "A Hystorie of Palace Administration III" (Lore)
- "A Hystorie of Palace Administration IV" (Lore), "Claryssyl Mauve's New Task" (Lore)
- Ascíntra Namboni, Catalog (Shop)
- Relief (Pheme)
- Bureaucratic Intuition (Spell)
- Red Thread (Spell)
- Expand Stress Maximum +1
To unlock Level 11:
- Research Topic : Administration 10
Research Topic (Administration)
- to unlock, Inform Mercantile Society Main Office
- at Level 10: maximum Subskill Level +1
Related links
Negotiate
Dominant Attribute: Intelligence
Training Levels and unlocks
- Take (Pheme)
- "Old Man's Tale" (Lore)
- Give (Pheme)
- "Glorioes Landed on Dae Shore, A Rhyme" (Lore)
- Admiratio: Auctioneers' Platform (Location)
- Falsify (Pheme), "Dirty Little Secret" (Lore)
- Fluster (Spell)
- "List of Tarcon" (Lore)
- "Our Final Job" (Lore)
- Golden Tongue (Spell)
- Persuasion maximum Subskill Level +1
To unlock Level 11:
- Research Topic : Negotiate 10
Research Topic (Negotiate)
- to unlock, Inform Auctioneers' Platform
- at Level 10: maximum Subskill Level +1
Related links
Transport
More than the physical act of lugging and hauling, the Skill of Transportation is about getting things where they need to be when they need to be there. In many ways, this Skill combines the needs of economy and war in equal (and dreadfully opposite) parts.
Dominant Attribute: Intelligence
Training Levels and unlocks
- Fitness (Pheme), "Transport SP I" (Lore)
- Unload (Pheme)
- "Transport SP II" (Lore)
- Load (Pheme)
- "Transport SP III" (Lore)
- Move to Market (Spell)
- "Transport SP IV" (Lore)
- Vincent "Lucky" Dawson (Shop)
- "Transport SP V" (Lore)
- Lighten Load (Spell)
- Expand Duration of Movement Spells +3
To unlock Level 11:
- Research Topic : Transport 10
Research Topic (Transport)
- to unlock, Inform The Stumbling Oaf
- at Level 10: maximum Subskill Level +1