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Enchant

Dominant Attribute

Insight

Instructor

Matain Leith

Midterm Exam

19 Cheimare

Final Exam

19 Kaliri

Mandatory for

Vernin students

Related Links

Enchantment is the skill of impressing magical qualities into mundane objects so that supernatural effects can be created reliably, and with less fuss than usually goes into drawing out Phemes. It encompasses theory and practice, and is the heart of the Artificer's career.

Dominant Attribute: Insight

Study Levels and unlocks

  1. Relationship with Random Student +2
  2. Relationship with Random Student +1
  3. Relationship with Matain Leith +1
  4. Refractive (Pheme)
  5. Enchant Knowledge: Palettes (Ability)
  6. Enchant Knowledge: Materials Knowledge (Ability)
  7. Enchant Knowledge: Study Item (Ability)
  8. Enchant Knowledge: Theory of Enchantment (Ability)
  9. Narrow Focus: Enchant (Action)
  10. Study Mastery: Enchant

Training Levels and unlocks

  1. 'That Which Enchants, by Mallo Haltisch' (Lore)
  2. Brittle (Pheme)
  3. Arrange Workstation (Ability)
  4. 'The Few Things That Please Me, by Marquis Wutant' (Lore)
  5. 'Enchantment: Beyond Magic, by Dervid Aswert' (Lore)
  6. Addison's Enhancement (Action)
  7. Strengthen (Pheme)
  8. Create Setback (Ability)
  9. 'To Enchant the World, by Justil Thend' (Lore)
  10. Gorithnak's Personal Workstation (Location)
  11. Recharge Item (Action)

Research Topic (Enchant)

Related links

Magical Appraisal

Simply put, the Skill of Magical Appraisal is about peering into something's materials and construction and understanding it better than one did before. Those sufficiently skilled in Magical Appraisal can even look into an item and understand what was done to create it, thus allowing them to recreate the item as if they were seeing it done themselves.

Dominant Attribute: Insight

Training Levels and unlocks

  1. 'Hard Lesson Learned' (Lore)
  2. 6th Finger (Spell)
  3. 'Way of the Mercenary' (Lore)
  4. Beauregard Denail, Catalog B (Shop)
  5. Brisbane the Gemologist's Shop
  6. 'Instincts of Taedor' (Lore)
  7. 'Goals of Angela' (Lore)
  8. Tactile (Pheme)
  9. Reveal (Pheme)
  10. Reverse Engineer (Spell)
  11. Expand Intelligence +1

To unlock Level 11:

Research Topic (Magical Appraisal)

Related links

Materials Knowledge

A skilled enchanter learns the properties of every substance that might be coaxed to bear a Pheme - or which might have to be broken in times of war. A basic understanding of Materials Knowledge is almost essential to every wizard who hopes to leave a mark that lasts longer than a passing Glamour.

Dominant Attribute: Insight

Training Levels and unlocks

  1. Vasik P'shaw, Merchant (Shop)
  2. 'The Learning of Culture' (Lore)
  3. Vernin Grand Forge (Location)
  4. Sinuate (Pheme)
  5. 'Wand Maker, Worst of All' (Lore)
  6. 'Axe Sonnet' (Lore)
  7. Beauregard Denail, Catalog A (Shop)
  8. Grand Forge: Personal Station (Location)
  9. 'Knowing to Be a Master' (Lore)
  10. Linear (Pheme)
  11. Magical Appraisal maximum Subskill Level +1

To unlock Level 11:

Research Topic (Materials Knowledge)

Related links

Palettes

Palettes is the Skill most needed by all magicians and wizards. The greater one's skill in Palettes, the more one will be able to do magically as their powers and knowledge progresses. Many a wizard has neglected their Palettes Skill until late in life, thus denying themselves an opportunity to excel and grow. Those who put time in learning this Skill now will appreciate themselves in the future.

Dominant Attribute: Insight

Training Levels and unlocks

  1. Air (Pheme), Painting and Magic: Not All That Different (Lore)
  2. Warp (Pheme)
  3. 'Diary of Painter Fedd Hastigg' (Lore)
  4. Heft (Pheme)
  5. Warm (Pheme)
  6. 'A Magician’s Journey, by Marston Nestio' (Lore)
  7. Imperial Palace: Tapestry Room (Location)
  8. Float (Pheme)
  9. Igitur 'Bone-finger' Lysither (Shop)
  10. Pierce (Pheme)
  11. Phemes maximum Subskill Level +1

To unlock Level 11:

Research Topic (Palettes)

Related links

Theory of Enchantment

Understanding how something is done is just as important as understanding how to do it, and so it is with Enchantment. The Theory of Enchantment is the most difficult of the (non-Proscribed) schools to learn, and for good reason. While Revision is about changing that which exists and Incantation about "creating" that which previously does not, Enchantment is about perfection, about the understanding of spell casting itself. To understand how to shape, create, change, or imitate something, one must first understand precisely what that object is; without understanding the theory behind the practice, those who follow the path of Enchantment will stumble early and often.

Dominant Attribute: Insight

Training Levels and unlocks

  1. Earth (Pheme), 'Theory of Enchantment SL I' (Lore), inform Orthography
  2. Lubrication (Pheme)
  3. Professor Leith's Back Office (Location)
  4. 'Theory of Enchantment SL II' (Lore)
  5. 'Theory of Enchantment SL III' (Lore)
  6. Arid (Pheme)
  7. 'Theory of Enchantment SL IV' (Lore)
  8. Understanding (Pheme)
  9. Flawless (Pheme)
  10. Castle-Downs: Chasm Cave (Location)
  11. Palettes maximum Subskill Level +1

To unlock Level 11:

Research Topic (Theory of Enchantment)

Related links

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