The enchanted Horn came as a gift from a chamber. A musician untrained in its underlying magic can perform with it for pims, earning anywhere from 10 to 100 with a successful Charm/Music Roll v. 6. Mastery of the first techniques allows for a simple combat use, allowing the user to push enemy out of melee range. Mastery of higher techniques unlocks more destructive capabilities, allowing the user to do 3 points of damage to an opponent at any distance, with no Rolls required.
Training can only come from orchestra itself; when they leace town, progress in mastering the Horn's powers comes to an abrupt stop.
Play the Horn for Money.
- Earn 10 to 100 pims on Charm/Music Roll vs 6
Play the Horn for Space
- Combat use. Push enemy out of melee range
Play the Horn for Damage
- 3 point damage on opponent at any distance, no Rolls
Durability type: Durable
Music (Value = 2)