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Enter the Work Force
Prerequisites : College Godina
Begin Date : Anthonos Juvenalia
End Date : Kaliri 28
Days : 4
ModTools Name : Wages of Mages
Roll Levels : 4, 6, 8, 11
Automatic Benefits : Inform Air & Movement. Add Breath of Lesser Winds. Expand Character, Courage.
Possible Benefits : Expand Fitness, Strength, Luck, Finesse, or Insight. Gain Pims. Navigation.

Your first job. Quite an adventure too! Are you ready to raise 1 of 5 possible attributes?

There is one stage not noted, the opening stage which has no exits beyond the automatic exit and no outcome effects.  It's a bit underwhelming really.


Stage 1 : Mr McCroskey, Threshold Guardian of the Mighty Wage

Note : The only way to get through this stage in 1 day or action is to succeed at Incantation Methods the first time. But failing or practicing can increase Concentration, Dedication, or Planning.

1. Finesse / Incantation Methods vs 4 - Demonstrate that you can cast the spells to navigate the small cargo land-skiff.

Success : Add Breath of Lesser Winds, Expand Concentration +1
            Expand Confidence +1, Inform Air
            Inform Movement, Go to Stage 2
Failure : Add Breath of Lesser Winds, Expand Confidence -1
            Inform Air, Inform Movement


2. Tell Mr. McCroskey you are interested in the job, but you need to learn the spell to navigate the skiffs.

Automatic : Add Breath of Lesser Winds, Expand Planning +1
              Inform Air, Inform Movement,
You practice at Academagia and come back another day
Finesse / Incantation Methods vs 3
       Success : Expand Concentration +1
       Failure : Expand Stress +1


Note : If you chose option 2 or failed option 1, these are the roll results on all tries after:

Success : Expand Dedication +1, Expand Incantation Methods +1, Go to Stage 2
Failure : Expand Dedication +1, Expand Stress +1


Stage 2 : A Stray Dog

1. Pay Dacota her extortion fee of 50 pims.

Automatic : Expand Navigation +1, Lose 25 Pims


2. Charm / Persuasion vs 6 - Play along, but tell Dacota you don't have the money to pay her off.

Success : Expand Bluff +1, Expand Navigation +1
            Gain 15 Pims (instead of the 25 the job normally pays)
Failure : Expand Vitality -1, Expand Navigation +1


3. Luck / Courage vs 6 - Tell Dacota to get lost and command the wind to maximum speed to get away.

Success : Expand Composure +1, Expand Navigation +1, Gain 25 Pims
Failure : Expand Vitality -2, Expand Navigation +1, Expand Stress +1


4. Charm / Intimidation vs 7 - Stare down Dakota and her goons.

Success : Expand Intimidation +1, Expand Navigation +1, Gain 25 Pims
Failure : Expand Intimidation -1, Expand Vitality -1, Expand Stress +2


Stage 3 : The Spirit of the Chauranglaith

1. Finesse / Incantation Methods vs 4 - Turn around and try to outrun the avalanche, even though it means failing to complete the delivery.

Success : Expand Navigation +1, Expand Passion +1
Failure : Expand Insight +1, Expand Vitality -2, Expand Stress +5, End Adventure


2. Finesse / Navigation vs 11 - Launch the J'en Ai Marre into the avalanche at an angle, and push through to Heaven's Navel.

Success : Expand Courage +1, Expand Flawless Timing +1, Gain 75 Pims
Failure : Expand Insight +1, Expand Vitality -2, Expand Stress +5, End Adventure


Stage 4 : Southbound and Down

1. Luck / Incantation vs 8 - Cast Breath of Lesser Winds at Dacota and see if you can blow her onto a roof or balcony!

Success : Expand Finesse +1, Expand Character +1, Expand Courage +1
Failure : Expand Luck +1, Expand Character +1, Expand Courage +1, Expand Vitality -1


2. Strength / Brute Strength vs 11 - Give Dacota a knuckle pastry and escape!

Success : Expand Strength +1, Expand Character +1, Expand Courage +1
Failure : Expand Fitness +1, Expand Character +1, Expand Courage +1
            Expand Vitality -1
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