Enter the Work Force | ||
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Prerequisites : | College Godina | |
Begin Date : | Anthonos Juvenalia | |
End Date : | Kaliri 28 | |
Days : | 4 | |
ModTools Name : | Wages of Mages | |
Roll Levels : | 4, 6, 8, 11 | |
Automatic Benefits : | Inform Air & Movement. Add Breath of Lesser Winds. Expand Character, Courage. | |
Possible Benefits : | Expand Fitness, Strength, Luck, Finesse, or Insight. Gain Pims. Navigation. |
Your first job. Quite an adventure too! Are you ready to raise 1 of 5 possible attributes?
There is one stage not noted, the opening stage which has no exits beyond the automatic exit and no outcome effects. It's a bit underwhelming really.
Contents
Stage 1 : Mr McCroskey, Threshold Guardian of the Mighty Wage
Note : The only way to get through this stage in 1 day or action is to succeed at Incantation Methods the first time. But failing or practicing can increase Concentration, Dedication, or Planning.
1. Finesse / Incantation Methods vs 4 - Demonstrate that you can cast the spells to navigate the small cargo land-skiff.
Success : Add Breath of Lesser Winds, Expand Concentration +1 Expand Confidence +1, Inform Air Inform Movement, Go to Stage 2 Failure : Add Breath of Lesser Winds, Expand Confidence -1 Inform Air, Inform Movement
2. Tell Mr. McCroskey you are interested in the job, but you need to learn the spell to navigate the skiffs.
Automatic : Add Breath of Lesser Winds, Expand Planning +1 Inform Air, Inform Movement,
You practice at Academagia and come back another day Finesse / Incantation Methods vs 3 Success : Expand Concentration +1 Failure : Expand Stress +1
Note : If you chose option 2 or failed option 1, these are the roll results on all tries after:
Success : Expand Dedication +1, Expand Incantation Methods +1, Go to Stage 2 Failure : Expand Dedication +1, Expand Stress +1
Stage 2 : A Stray Dog
1. Pay Dacota her extortion fee of 50 pims.
Automatic : Expand Navigation +1, Lose 25 Pims
2. Charm / Persuasion vs 6 - Play along, but tell Dacota you don't have the money to pay her off.
Success : Expand Bluff +1, Expand Navigation +1 Gain 15 Pims (instead of the 25 the job normally pays) Failure : Expand Vitality -1, Expand Navigation +1
3. Luck / Courage vs 6 - Tell Dacota to get lost and command the wind to maximum speed to get away.
Success : Expand Composure +1, Expand Navigation +1, Gain 25 Pims Failure : Expand Vitality -2, Expand Navigation +1, Expand Stress +1
4. Charm / Intimidation vs 7 - Stare down Dakota and her goons.
Success : Expand Intimidation +1, Expand Navigation +1, Gain 25 Pims Failure : Expand Intimidation -1, Expand Vitality -1, Expand Stress +2
Stage 3 : The Spirit of the Chauranglaith
1. Finesse / Incantation Methods vs 4 - Turn around and try to outrun the avalanche, even though it means failing to complete the delivery.
Success : Expand Navigation +1, Expand Passion +1 Failure : Expand Insight +1, Expand Vitality -2, Expand Stress +5, End Adventure
2. Finesse / Navigation vs 11 - Launch the J'en Ai Marre into the avalanche at an angle, and push through to Heaven's Navel.
Success : Expand Courage +1, Expand Flawless Timing +1, Gain 75 Pims Failure : Expand Insight +1, Expand Vitality -2, Expand Stress +5, End Adventure
Stage 4 : Southbound and Down
1. Luck / Incantation vs 8 - Cast Breath of Lesser Winds at Dacota and see if you can blow her onto a roof or balcony!
Success : Expand Finesse +1, Expand Character +1, Expand Courage +1 Failure : Expand Luck +1, Expand Character +1, Expand Courage +1, Expand Vitality -1
2. Strength / Brute Strength vs 11 - Give Dacota a knuckle pastry and escape!
Success : Expand Strength +1, Expand Character +1, Expand Courage +1 Failure : Expand Fitness +1, Expand Character +1, Expand Courage +1 Expand Vitality -1