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Description

Magical items generally aren't built to be adjusted by anyone other than their creators; mucking with them - even for so simple a reason as to recharge them - is *extremely* hard to do. If your Finesse and command of Revision Spells are up to the job (a Roll v. 20), though, this spell can infuse and object with new life, adding one Charge to the remaining total. (Note that it doesn't affect the maximum number of charges an item can hold - casting it upon something new, no matter how perfectly, will generate some interesting sparks, but not much else.)

Effects

  • Expand Charge

Action Type

  • Beneficial

Spell Types

  • Revision

Phemes 

Duration: 1

Duel Cost: 1.5

Unlocked by

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