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Platypus

This is an adventure your Platypus familiar will embark without you.


Phase 1

  • Strike out on your own [=> Familiar: Starting a Business]
    • Auto Success, Expand Planning, go to 2c
  • Insight + Character Study vs 3 Consult the other Familiars for money-making plans.
    • Success: Expand Money +25, go to 2a
    • Failure: go to 2b
    • Familiar: Conversation +1

What you learned about humans so far is that humans can't just dig around in the mud an find the things they need like you can.

Phase 2a: Familiar: The Sting

  • Ask some other animals.
    • Auto success, +1 planning, +1 stress, go to 2b
  • Start up your own small business.
    • Auto success, +1 planning, +1 stress, go to 2c

Phase 2b: Familiar: Asking Around

  • Help the ducks!
    • Auto success +1 character, +1 diplomacy, go to 3a
  • Forget the ducks.
    • Auto success, go to 5

Phase 2c: Familiar:Starting a Business

  • Planning: What sort of things could you do for steadier Income? [Insight+Planning vs 6]
    • Success: [Pause. Next Phase] +1 Passion, +1 Reason, go to 3b 
    • Failure: +1 Bond of Silver, Pause. Try again
  • Negotiate: Sell some of your things [Charm + Negotiate vs 6]
    • Success: +1 Creativity, +1 Persuasion, go to 5
    • Failure: -1 Negotiate, Pause. Try again

Phase 3a: This means WAR! (or possibly targeted diplomacy)

  • Fight!
    • Auto Success: +1 Strategy, go to 4
  • Diplomacy. Try to make peace with the turtles. [Charm+Diplomacy vs 8]
    • Success: +1 Ethics, +? Money, +1 Oratory, +1 Persuasion go to 5
    • Failure: -1 Persuasion, go to 4
  • Glamor Spells: Confuse the turtles
  • Incantation Methods: Create a wind and blow them away!

Phase 3b: Familiar: Club Platypus

The human Joana's turtle has begun taking his master's attitude.

  • Forget it
    • Auto Success: Expand Money +?, +1 Awareness, go to 5
  • Help the ducks [Pauses Adventure => Next Phase]
    • Auto Success: Expand Money +35, +1 Diplomacy, +1 Character, go to 3a

Phase 4: Familiar: Fighting the Turtles

  • Incantation Methods.  Create a wind and blow them away. [Intelligence+Incantation Methods vs 9]
    • Success: +1 Concentration, +1 Incantations Spells, +? Money, +1 Persuasion, +1 Tactics, go to 5
    • Failure: -1 Concentration +? Money, +1 Persuasion, go to 5
  • Glamour Spells.  Confuse the turtles. [Intelligence + Glamour Spells vs 9]
    • Success: +1 Concentration, +1 Glamour Phemes, +? Money, +1 Persuasion, +1 Tactics, go to 5
    • Failure: -1 Concentration +? Money, +1 Persuasion, go to 5

Phase 5: Familiar: Buying the Book

  • You have enough pims to buy the book!
    • Auto Success: -25 Money, +1 Bond of Iron, +1 Bond of Silver, +1 Bond of Stars, +1 Intelligence, Add 1 Spells for Jesters, Inform Spells for Jesters, end
  • Check and see if you have enough money.
    • Auto Success: +1 Dedication, Go to 5?

"Humans aren't our masters. They are just there to feed us and pet us and call us strange nicknames."

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