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This is an adventure your Lizard Familiar will embark on without you.

Stage 1: Just Looking for a Place to Relax

  • 1. Scouting. Find an easier route to the top.
Success: Unlocks option #3
Failure: ?


  • 2. Compete. Race him head on!
Success: ?
Failure: ?


  • 3. Perception. Use the shortcut.
Success: ?
Failure: ?


Stage 2: Break Down

  • 1. Persuasion. Get the birds to help you.
Success: ?


  • 2. Voice. Make him think the place is haunted. (Roll vs. 5 at most)
Success: Unlock Ability: Scratch
Failure: ?


  • 3. Intimidation. Can you think of any other way to get rid of him?
Success: Unlocks ?
Failure: No change


  • 4. ?  (Roll v. #)
Success: ?
Failure: ?



Stage 3: Rolling Thunder

  • 1. Panic! Get away from there. (Automatic)
Success: advance to Stage 4


  • 2. Observation. Wait and see what happens.
Success: Temporary +2 Danger Sense
Failure: No change


  • 3. Danger Sense. Take shelter inside the tower--somewhere safe.
Success: advance to Stage 4, ?
Failure: advance to Stage 4



Stage 4: Repair Work

  • 1. Architecture. Rebuild it yourself.
Success: ?
Failure: ?


  • 2. Scouting. See if Aldo is about. (Roll v. 10 or less)
Success: Unlock option #3
Failure: No effect


  • 3. Persuasion. Get Aldo to do it. (Roll v. 9 or less)
Success: Unlock Surprising Burst
Failure: ?


Stage 5: Faux Pas, or, "Why You're Glad Those Annoying Dragons Don't Hang Around Much Anymore"

  • 1. Observation. Can you dodge?
Success: ? Failure: No change


  • 2. Flawless Timing. Tip off your human to the kid. (Roll vs. more than 9)
Success: +1 Intelligence for both familiar and player, +1 Familiar Kinship skill level (not skill step), add Amateur Meteorologist (Ability), end adventure
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?
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